Psychic Creature サイキック・クリーチャー (Saikikku Kurīchā) | |
---|---|
Psychic Creatures are a card type of creature first introduced in DM-36 Psychic Shock.
Details
A psychic creature is put in the Hyperspatial Zone which is next to your graveyard. You are limited to 8 psychic creatures per hyperspatial zone and they are counted separately from your main deck of 40 or more cards. At anytime during a duel you are allowed to look at your opponent's hyperspatial zone.
A psychic creature card is two-sided, and usually features a creature on both sides. When the cheaper side creature activates its awaken ability by fulfilling its conditions, you may flip the card over to its higher cost side. This gives the creature a higher power and improved card effects. For example: Bolshack Dragon, the Temporal Blaze flips over to Bolshack Möbius, Victory Awakened when it wins a battle.
DM-38 Angelic Wars introduces Psychic creatures that have the Loop Awaken ability that allows them to flip sides on certain conditions. DM-39 Psychic Splash introduced a Psychic Evolution Creature, Storm Genji Double Cross, the Super Temporal that can be evolved on other Psychic creatures when they are put into the battle zone.
DMR-01 Episode 1: First Contact introduced a new type of psychic creature, the Psychic Super Creature. 2 or 3 Psychic Creatures link together in order to flip and awaken to a more powerful creature.
Although all spells that put psychic creatures into play follow the naming theme, "Hyperspatial _____ Hole" (except Kizuna Blaster and Power of Our Friendship!), there is no uniform naming convention for the many creatures that have effects that put psychic creatures into play.
List of Psychic Creatures
- S1a/S10 Chakra, Temporal Thunder Dragon
S1b/S10 Great Chakra, the Storm Awakened - S3a/S10 Luna Allegre, Temporal Tower
S3b/S10 Luna Allegria, the Fortress Awakened - S5a/S10 Rumble, Temporal Sage
S5b/S10 Rumble Lecter, Terror Awakened - S7a/S10 Bolshack Dragon, the Temporal Blaze
S7b/S10 Bolshack Möbius, Victory Awakened - S9a/S10 Japan, Temporal Enforcer
S9b/S10 Japanica, Aggression Awakened - 41a/110 Diana, Temporal Brave
41b/110 El Diana, the Awakened Flash - 47a/110 Aqua Cutlass, Temporal Swordsman
47b/110 Aqua Excalibur, the Awakened Indigo Swordsman - 53a/110 April, Temporal Gunprincess
53b/110 Death April, the Awakened Requiem - 59a/110 O'Flame, Temporal Djinn
59b/110 O'Flayer, Awakened Djinn of Destruction - 65a/110 Kaiman, Temporal Flower
65b/110 Alligator, the Awakened Flower Beast
- S1a/S5 Dravita, Temporal Pressure Spirit
S1b/S5 Vermillion Dravita, the Awakened Pressure Dragon - S2a/S5 Dias Zeta, the Temporal Suppressor
S2b/S5 Diabolos Zeta, Annihilation Awakened - 21a/55 Untouchable, Temporal Hero
21b/55 Untouchable Powered, the Awakened Protean - 24a/55 Martini, Temporal Dancer
24b/55 Julia Matina, the Awakened Diva - 30a/55 Kutt, Temporal Brawler
30b/55 Severance, the Awakened Giant - 33a/55 Jon, Temporal Explorer
33b/55 Jonjo Jon, the Awakened Adventurer
- S2a/S5 Romanoff Zeta, Temporal Demonic Eye
S2b/55 Romanoff Zeta Wizard, the Demon Awakened - S3a/S5 Storm Kaiser Double Cross, Temporal Kamikaze
S3b/55 Final Storm Double Cross NEX, the Miracle Awakened - 22a/55 Deepsea Yanus, Temporal Warpanther
22b/55 Crimson Lord Yanus, Temporal Warpanther - 30a/55 Koshirou, Temporal Ogre
30b/55 Danjurou, the Awakened Battle Ogre - 33a/55 Cheval, Temporal Demon Spirit
33b/55 Cheuxvelt, the Awakened Demon Spirit
- S3a/S5 Storm Genji Double Cross, the Super Temporal
S3b/S5 Last Storm Double Cross, the Super Awakened - S5a/S5 Diabolos Zeta, Temporal Ruler
S5b/S5 Devil Diabolos Zeta, Evil Awakened - 1a/55 Five Star, Temporal Luck
1b/55 Lightning Five Star, Heavenly Luck Awakened - 4a/55 Genji Double Cross, Temporal Swordsman
4b/55 Crimson Genji Double Cross, the Swordmaster Awakened - 8a/55 G Hogan, Temporal Star
8b/55 Ocean G Hogan, the Best Awakened - 11a/55 Black Ganveet, Temporal Soldier
11b/55 Darkness Ganveet, the Assassin Awakened - 17a/55 Kankuro, Temporal Actor
17b/55 Jungle Kankuro, the Awakened Dramatic
DMR-03 Episode 1: Gaial Victory
- 23a/54 Zabi Jekyll, Temporal Gunman
23b/54 Geo Hyde, Temporal Macho
DMC-62 Ultra NEX and DMC-63 Lunatic God
- 1a/18 Master Lupia, Temporal Wing
1b/18 Psychic NEX, the Awakened Blue Flame - 1a/19 Suva, Temporal Menace
1a/19 Psychic Suva, the Awakened God
DMC-65 The Movie Deck: Ultra Fire Spirits
DMC-66 Duel Masters: Super Best
DMC-67 Dramatic Wars: Fire and Dragon
DMC-68 Dramatic Wars: Angel and Demon
- SS1a/S3 Dias Zeta, the Temporal Suppressor
SS1b/S3 Diabolos Zeta, Annihilation Awakened - 1a/22 Galaxy, Temporal Immortal
1b/22 King of Galaxy, Destruction Awakened
DMX-05 Full Foil Pack: Revival Hero - The Alien
- P11a/Y9 Bolmeteus "Young Samurai" Dragon, Temporal Samurai
P11b/Y9 Mobius "Samurai" Dragon, the Awakened Army - P12a/Y9 Kaiman, Temporal Flower
P12b/Y9 Alligator, the Awakened Flower Beast - P29a/Y9 Kutt, Temporal Brawler
P29b/Y9 Severance, the Awakened Giant - P41a/Y9 Olzekia, Temporal Sword General
P41a/Y9 Galactica Olzekia, the Decapitator Awakened - P47a/Y9 Deepsea Yanus, Temporal Warpanther
P47b/Y9 Crimson Lord Yanus, Temporal Warpanther - P52a/Y9 Bolmeteus "Young Samurai" Dragon, Temporal Samurai
P52b/Y9 Mobius "Samurai" Dragon, the Awakened Army - P66a/Y9 Black Ganveet, Temporal Soldier
P66b/Y9 Darkness Ganveet, the Assassin Awakened
List of Psychic Super Creatures
List of Hyperspatial Spells
- 77/110 Hyperspatial Shiny Hole
- 85/110 Hyperspatial Energy Hole
- 93/110 Hyperspatial Revive Hole
- 101/110 Hyperspatial Bolshack Hole
- 109/110 Hyperspatial Faerie Hole
- 23/55 Hyperspatial Dravita Hole
- 29/55 Hyperspatial Vice Hole
- 39/55 Hyperspatial Surprise Hole
- 42/55 Hyperspatial Extra Hole
- 49/55 Hyperspatial Kutt Hole
- 53/55 Hyperspatial Powered Hole
- 11/55 Hyperspatial Romanoff Hole
- 51/55 Hyperspatial Storm Hole
- 20/55 Hyperspatial Guard Hole
DMR-01 Episode 1: First Contact
- 34/110 Hyperspatial Gaial Hole
- 45/110 Hyperspatial Mother Hole
- 50/110 Hyperspatial Gallows Hole
DMR-02 Episode 1: Dark Side
- 20/54 Hyperspatial Gotsusan Hole
- 30/54 Hyperspatial White Blue Hole
- 31/54 Hyperspatial Green White Hole
- 32/54 Hyperspatial Blue Black Hole
- 33/54 Hyperspatial Black Red Hole
- 34/54 Hyperspatial Red Green Hole
- 43/54 Hyperspatial Raiden Hole
DMR-03 Episode 1: Gaial Victory
- 49/54 Hyperspatial Grip White Black Hole
- 50/54 Hyperspatial Grip White Red Hole
- 52/54 Hyperspatial Grip Blue Red Hole
- 53/54 Hyperspatial Grip Blue Green Hole
- 54/54 Hyperspatial Grip Black Green Hole
DMR-04 Episode 1: Rising Hope
- 35/55 Power of Our Friendship!
DMC-67 Dramatic Wars: Fire and Dragon
DMC-68 Dramatic Wars: Angel and Demon
- 13/22 Hyperspatial Emperor Hole
- 19/22 Hyperspatial Shiny Hole
DMX-05 Full Foil Pack: Revival Hero - The Alien
DMX-07 Battle Royale! Heroes Victory Booster: Roar of the Wild Battle
- P10/Y9 Hyperspatial Samurai Hole
- P46/Y9 and P61/Y9 Hyperspatial Storm Hole
- P62/Y9 Hyperspatial Romanoff Hole
- P97/Y9 Kizuna Blaster
- P12/Y10 Hyperspatial Gaial Hole
- P19/Y10 Hyperspatial Vice Hole
- P24/Y10 Hyperspatial Raiden Hole
List of Support
- 15/55 Dimension Horn, of the Temporal Foundation
- 37/55 Asphal, Spirit Knight of the Temporal Foundation
- 41/55 Yanus Crawler, of the Temporal Foundation
- 46/55 Cheval Flute, of the Temporal Foundation
- 49/55 Rikabu Yanus, Researcher of the Temporal Foundation
- S2/S5 Grateful Dead, Lord of Demons
- S4/S5 Grateful Life, the Earth Breaker
- 10/55 Words from Beyond
- 21/55 Tulk SP
- 25/55 Ribbity SP
- 30/55 Reppi SP Aini
- 40/55 Ribbity SP
- 45/55 Dark Strike SP
DMR-01 Episode 1: First Contact
- S4/S8 Zabi Mira, the Reviving Shaman
- 5/110 Zabi Epsilon, Lord of Demons
- 26/110 Zabi Demona, Dead Sea Treasure
- 48/110 Cebu Algol, Electro-Vanguard
- 72/110 Gaga Carina, Spirit of Lightstreams
- 95/110 Raging Apache Lizard
- 104/110 Geo Crashing Miranda, the Dimensional Force
DMR-03 Episode 1: Gaial Victory
- 5/54 Unified Shachihoko Kaiser
- 26/54 Come On Pippi
DMR-04 Episode 1: Rising Hope
- 28/55 Retisha, Guide of Victory
- 31/55 Intense Dimension! Crimson Juu
- 32/55 Victorious Apache Urara
DMX-04 Full Foil Pack: Revival Hero - The Hunter
- 10/16 Yodel Weiss, the Prophet
DMX-06 Battle Royale! Heroes Victory Booster: Burning Gutsy Epic Battle
- 16/21 Raging Apache Lizard
DMD-03 Strong Metal Deck: Explosive Dash
- 3/15 Apache Hyahho
- P4/Y10 Raging Apache Lizard
- P13/Y10 Gaial Zero
List of Anti-Psychic Creature cards
- 5000GT, Riot
- Anti Psychic Totem
- Bolshack Superhero
- Bolshack Cross, Passion Dragon
- Bring it to 'em! Psychic
- Buinbe, Airspace Guardian
- Codename Sherlock
- Irony Spiral, Blue Divine Dragon
- Forever Meteor Kaiser
- Funk, Guard of Hope
- Gravemott, Gravestone Demon Dragon
- Liger Blade, Fierce Tiger
- Magnum, Allshot Puppet
- Magnum, Fast Attack Puppet
- No Arguments! Onimaru Boy
- Ogre Kaiser "Destruction"
- Psychic Eater, Gourmet Treasure
- Truename Rihanna Glory
Rulings
Psychic creatures are affected by any card that specifies creatures, such as Terror Pit, Natural Snare, and Aqua Surfer.
Psychic creatures are not considered to be summoned into play. They can only be put into the battle zone by a spell or effect such as the Hyperspatial spells or by "of the Temporal Foundation" creatures. You can't put it into the battle zone by paying its cost.
Psychic creatures that go to a zone other than the battle zone are put into that zone briefly before returning to the hyperspatial zone (so effects that check for a creature changing zones, such as Super Trash Train, Fuuma Devil's, still trigger).
Psychic creatures may be evolved like a normal creature. If the evolution creature leaves the battle zone, the psychic creature under it is briefly put into the same zone before being returned to the Hyperspatial Zone. If only the top card of the evolution leaves the battle zone, the psychic creature under it stays in the battle zone.
A psychic creature doesn't provide any mana as it can only ever be in your battle or Hyperspatial Zone, whenever a Psychic Creature is to leave the battle zone, it returns to the Hyperspatial Zone after briefly inhabiting the intended zone. Psychic creatures do get summoning sickness and can't attack on the turn they are put into play.
An awakened or released creature doesn’t have summoning sickness if it you didn’t put that Psychic creature into the battle zone that turn. So if you awaken a Psychic creature during your turn (and had already put it into the battle zone the previous turn or earlier) you can attack with it on the same turn you awakened it.
Any card effects that affected the psychic creature before awakening or release continue to effect it. So, if you cast a spell such as Colossus Boost on Bolshack Dragon, the Temporal Blaze, giving it +4000 power, and flip it, the newly awakened Bolshack Möbius, Victory Awakened will now have 16000 power (12000+4000).
A cross gear attached to a Psychic creature stays with the creature after it awakens or uses its release ability.
When flipped over by its Awaken or Release ability, a Psychic creature retains its original tap status. If it was previously tapped, it remains tapped. If it was untapped, it stays untapped.
You can still cast hyperspatial spells to put Psychic creatures into the battle zone even if you can’t do the other effects listed on the Hyperspatial spell. For example if the opponent had no creatures to destroy with Hyperspatial Bolshack Hole, you could still use it to put a Psychic creature into the battle zone.
Any player may view the contents of any Hyperspatial Zone at any time, even before the game begins.
It is not mandatory to put a Psychic Creature in its weaker form into the battle zone. For example, if you have a card such as Hyperspatial Bolshack Hole that allows you to put a fire Psychic Creature that costs 7 less into the battle zone, you can put the awakened side of Jonjo Jon, the Awakened Adventurer that costs 5 into play.