Psychic
サイキック (Saikikku)
DM-Wiki: Article
Category: Psychic

Psychic is a Supertype.

Contents

Details

It is combined with the creature or cell card type.

8 Gaial Kaiser
Fire / Psychic Creature
Red Command Dragon / Hunter

6000


■ Speed attacker (This creature doesn't get summoning sickness.)

■ Whenever your shields break, look at that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature from your hyperspatial zone into the battle zone that costs the same as the card that you put into your graveyard.

■ Double breaker (This creature breaks 2 shields.)


30 Gaial Ore Dragon, the Vainglory
Light + Water + Darkness + Fire + Nature / Psychic Super Creature
King Command Dragon / Hunter

26000+


■ Speed attacker (This creature doesn't get summoning sickness.)

■ Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)

■ Whenever this creature wins a battle, untap this creature, then choose 2 of your opponent's shields. Add those shields to your opponent's hand.

■ World breaker (This creature breaks all your opponent's shields.)

■ Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)


Cards with this Supertype are put into your hyperspatial zone rather than the deck at the start of the game. If it would exist in a zone other than the battle zone, return it to the hyperspatial zone.

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