Private Zone | |
---|---|
Dmwiki.net: | Article |
Private Zone refers to zones where the cards in them are unknown to both players.
Details[]
This includes the following zones;
- Each player's Hand (you can look at your own hand, but not your opponent's)
- Each player's Deck
- Each player's face-down Shields
- Each player's Super Gacharange Zone
You can not see cards in these zones unless you use some kind of ability. This can include Face Up or Peeping / Shield Peek.
For example, it is possible to see your deck with the Come Into Play ability of Rumbling Terahorn or see your opponent's hand with Jenny, the Dismantling Puppet.
It's an important strategy to gain Information Advantage by looking at cards in a private zone and make use of it in later playing.
Competition Event Management Rules[]
- 3.10 Private Information
Private information is for cards and objects that the game rules and formats don't allow you to always see.
During a match, draft, and pre-game steps, players are obliged to keep their cards that are treated as private information out of sight of the other player.
Rules[]
- Cards in a private zone can't be looked at any time. However, abilities of some cards allow you to look at them temporarily.
- Even if the card was revealed once, you can't look at it again while in a private zone later on without using the abilities again.
- As cards from a private zone are unknown until they revealed, even if the effect is compulsory, the ability to use the revealed card is usually optional.
- For example, looking at your shields for the ability of Codefight Agatha Hercule is compulsory, although you can choose not a put Demon Command creature from among them.
- Since the private zone can't be treated as a public zone, it can't be proven there's a valid target for the ability.
- When moving a card from a public zone to a private zone, the opponent can know the moved card as it was originally in a public zone.
- For example, if you add a card in your graveyard to your shields with Izumo, Super Godkind or multiple cards with Fortune Slot, the cards moved into the private zone are known.
- However, when moving multiple cards at once, it's not necessary to tell your opponent the order of each card individually.
- For Dondon Vacuuming Now where you move cards from a private zone to any private zone (top of deck > bottom of deck), it is a rules violation to tell your opponent the order of cards.
- With the exception of your hand, cards in the private zone can't be rearranged arbitrarily. Any cards in the deck, shields, or Super Gacharange can't be changed.
- There is no rule that prevents you from rearranging the cards in your had.
- For example, it's not a rules violation to shuffle your hand face down while your opponent is chosen a card in your hand randomly by a Card Discard effect.
Gameplay[]
- Knowing the cards in a private zone provides Information Advantage. In particular, by seeing the cards in your shield or deck allow you to know the remainder of the cards in the other zone.
- Cards such as Jenny, the Dismantling Puppet or Pakurio that allow you to see the cards in your opponents hand allow you to predict future turns and game actions from your opponent (with the exception of any new cards they draw).
- Cards such as Dondon Vacuuming Now and Secret Clocktower can allow you to know the cards on the bottom of your deck. This is useful for the Awaken condition of Rumble, Temporal Sage.
Other[]
- As each players graveyard and hyperspatial zone are public zones, you can check them at any point of the game. However, you should still ask your opponent nicely when handling their cards.
- If you have Mestapo, the Patroller and Q.Q.QX. / Final Burial Five Sense Down, your opponent is unable to look at cards in their deck.
- Any card in the deck is unable to be turned up while the static ability of Mestapo is active.
- With the exception of the Accelerator ability of Gigazanda, each card that is able to look at the cards in your opponents deck is in the Premium Hall of Fame.
- Turning a card over from a private zone (other than your hand) is known as Reveal.
|
|
|
|
|
|
Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla