| Prevents Defeat |
(Haiboku Kaihi Nōryoku)
There are several ways to lose a game of Duel Masters, but there are also multiple types of abilities that can prevent defeat for various conditions.
There are many cards that replace defeat by a Substitution Effect, or keep cards that defeat themselves by continuous effect .
"Replace Defeat by Attack" type
When a Direct Attack to yourself passes, the defeat itself can be replaced and avoided. " Extra win with attack trigger " is not a victory by attack on the rule, but in the current ruling You can avoid defeat with these abilities . However, you can not avoid the extra winning ability of cards other than the attacking creature that is resolved during the attack and the special defeat conditions of your card.
The following 3 cards belong to this type.
"Replace Defeat by non-Attack" type
It can be avoided by replacing the opponent's victory. Extra win due to my library out or circumstance induction continues to satisfy the defeat condition even once it is replaced, so it can not be avoided as a result.
Currently, only Perfect Defense exists.
"Unconditional Replace" type
Regardless of whether it is an attack or not, you can avoid by replacing the defeat if you defeat it. Although all situations that can be avoided with the above two types and special defeat conditions of trigger type can be avoided, extra win due to their own library out or situation trigger continues to satisfy the defeat condition even once avoided, and as a result It can not be avoided.
The following 3 cards belong to this type.
Prevent your loss, Prevent opponents win" type
It creates a situation where you lose the game or the opponent is prevented from winning the game. Any side defeat / opponent's victory achieved while this ability is effective is also completely invalidated.
In addition to what can be avoided with the above types, it is also possible to avoid extra winning by my library out, situation triggering, any special defeat conditions of ally. In the case of circumstance-triggered situation-induced victory / defeat indefinitely, in the current ruling Continue the game ignoring the triggering situation that triggers repeatedly .
The following 5 cards belong to this type. Among them, Oni "Champion", Victory Twelve and Valhalla Grande, Invincible Hero are a Static Ability.
- Oni "Champion", Victory Twelve
- Valhalla Grande, Invincible Hero
- Diehard Ryusei of Invincibility (The last ability.)
- Dogiragon, Flaming Revolution
- Dogiragon, Legendary Legend
Diehard Ryusei of Invincibility has two types of ability to avoid defeat, but unless the third ability is resolved beforehand against deck-out or Alternate Win, you will still lose the game. For details, refer to the rulings on its card page.
- Superbia, Pride Demon Dragon actually prevents your opponent from losing the game instead.
- It is impossible to avoid defeat by rule infringement, non-gentlemanly actions and by surrendering.
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
D2 Field ● DG Field ● Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear ● Evolution Exile Creature ● Exile Creature
Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field
Moonless Night Field ● Neo Creature ● Neo Evolution Creature ● Orega Aura
Psychic Creature ● Psychic Evolution Creature ● Psychic Super Creature ● Twinpact
Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Super Deck Zero Duel ● Start Deck Champion Finals
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Key Card ● Limited Card ● Mode ● Name Rule ● Optional ● Overkill
Play ● Power Creep ● Psychic Cost ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification