Prevents Defeat 敗北回避能力 (Haiboku Kaihi Nōryoku) | |
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Dmwiki.net: | Article |
Category: | Prevents Defeat |
Prevents Defeat refers to the generic name of an ability that produces an effect that prevents you from losing the game and/or your opponent winning the game.
Details[]
8 Diehard Ryusei of Invincibility |
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Fire / Creature Red Command Dragon + Hunter 8000 |
■ Double breaker |
There are several ways to lose a game of Duel Masters, but there are also multiple types of abilities that can prevent defeat for various conditions.
There are many cards that replace defeat by a Replacement Effect, or keep cards that defeat themselves by continuous effect .
"Replace Defeat by Attack" type[]
When a Direct Attack to yourself passes, the defeat itself can be replaced and avoided. " Extra win with attack trigger " is not a victory by attack on the rule, but you can avoid defeat with these abilities. However, you can't avoid the extra winning ability of cards other than the attacking creature that is resolved during the attack and the special defeat conditions of your card.
The following 3 cards belong to this type.
"Replace Defeat by Attacking creatures" type[]
In addition to above category, you can also prevent Extra Win abilities that trigger on attack such as Ultimate Galaxy Universe.
"Replace Defeat by non-Attack" type[]
It can be avoided by replacing the opponent's victory. Extra win due to a deck out or circumstance induction continues to satisfy the defeat condition even once it is replaced, so it can't be avoided as a result.
Currently, only Perfect Defense exists.
"Instead of drawing your last card"[]
These cards can only prevent defeat by replacing the event of drawing the last card from your deck.
"Unconditional Replace" type[]
Regardless of whether it is an attack or not, if you are defeated, you can replace the defeat and avoid it.
Defeats due to decking out or Alternate Win / Alternate Loss Conditions can't be avoided because the defeat conditions continue to be met even if you avoid them once.
Also, if a loop can replace a loss infinitely, there is a special ruling to ignore that loss and continue on with the game.
The following cards and abilities belong to this type.
- Diehard Ryusei of Invincibility
- Leo the World, Zenith Heavenly Saint
- Grand Dice, Eureka X
- Minogami, Beginning All Rainbow Emperor / Kaiser Impact
- Uragiridamus, Great Demon King
- Gedogongen, Oni of "Korekara"
- Balad Vi Na Shura
- 20th Special Grandpa
- "Birdflare", Extreme Phoenix Spell
Prevent your loss, Prevent opponents win" type[]
It creates a situation where you lose the game or the opponent is prevented from winning the game. Any side defeat / opponent's victory achieved while this ability is effective is also completely invalidated.
In addition to what can be avoided with the above types, it is also possible to avoid extra winning by your own deck out, situation triggering and any self-caused special defeat conditions.
The following cards belong to this type. These are split between Static Ability and Trigger Ability.
Other[]
Diehard Ryusei of Invincibility has two types of ability to avoid defeat, but unless the third ability is resolved beforehand against deck-out or Alternate Win, you will still lose the game. For details, refer to the rulings on its card page.
- Superbia, Pride Demon Dragon actually prevents your opponent from losing the game instead.
- It is impossible to avoid defeat by rule infringement, non-gentlemanly actions and by surrendering.
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