Prevents Defeat 敗北回避能力 (Haiboku Kaihi Nōryoku) | |
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Dmwiki.net: | Article |
Category: | Prevents Defeat |
Prevents Defeat refers to the generic name of an ability that produces an effect that prevents you from losing the game and/or your opponent winning the game.
Details
8 Diehard Ryusei of Invincibility | ||
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Fire ![]() Red Command Dragon + Hunter | ||
8000 | ||
■ Whenever one of your Dragons attack, choose one of your opponent's shields and put it into its owner's graveyard. ■ Double breaker ■ When you would lose the game, or your opponent would win the game, destroy this creature instead. ■ When this creature is destroyed, this turn, you can't lose the game and your opponent can't win. |
There are several ways to lose a game of Duel Masters, but there are also multiple types of abilities that can prevent defeat for various conditions.
There are many cards that replace defeat by a Substitution Effect, or keep cards that defeat themselves by continuous effect .
"Replace Defeat by Attack" type
When a Direct Attack to yourself passes, the defeat itself can be replaced and avoided. " Extra win with attack trigger " is not a victory by attack on the rule, but you can avoid defeat with these abilities. However, you can't avoid the extra winning ability of cards other than the attacking creature that is resolved during the attack and the special defeat conditions of your card.
The following 3 cards belong to this type.
"Replace Defeat by Attacking creatures" type
In addition to above category, you can also prevent Extra Win abilities that trigger on attack such as Ultimate Galaxy Universe.
"Replace Defeat by non-Attack" type
It can be avoided by replacing the opponent's victory. Extra win due to a deck out or circumstance induction continues to satisfy the defeat condition even once it is replaced, so it can't be avoided as a result.
Currently, only Perfect Defense exists.
"Instead of drawing your last card"
These cards can only prevent defeat by replacing the event of drawing the last card from your deck.
"Unconditional Replace" type
Regardless of whether it is an attack or not, you can avoid by replacing the defeat if you defeat it. Although all situations that can be avoided with the above two types and special defeat conditions of trigger type can be avoided, extra win due to their own deck out or situation trigger continues to satisfy the defeat condition even once avoided, and as a result It can not be avoided.
The following 3 cards belong to this type.
- Diehard Ryusei of Invincibility
- Leo the World, Zenith Heavenly Saint
- Grand Dice, Eureka X
- Minogami, Beginning Rainbow Emperor
- Uragiridamus, Great Demon King
- Gedogongen, Oni of "Korekara"
- Balad Vi Na Shura
Prevent your loss, Prevent opponents win" type
It creates a situation where you lose the game or the opponent is prevented from winning the game. Any side defeat / opponent's victory achieved while this ability is effective is also completely invalidated.
In addition to what can be avoided with the above types, it is also possible to avoid extra winning by my deck out, situation triggering, any special defeat conditions of ally. In the case of circumstance-triggered situation-induced victory / defeat indefinitely, in the current ruling, continue the game ignoring the triggering situation that triggers repeatedly .
The following cards belong to this type. These are split between Static Ability and Trigger Ability.
Other
Diehard Ryusei of Invincibility has two types of ability to avoid defeat, but unless the third ability is resolved beforehand against deck-out or Alternate Win, you will still lose the game. For details, refer to the rulings on its card page.
- Superbia, Pride Demon Dragon actually prevents your opponent from losing the game instead.
- It is impossible to avoid defeat by rule infringement, non-gentlemanly actions and by surrendering.
Keyword Actions
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Other Terms
Attack ● Active Player ● Draw ● Defending Player ● Equip ● Flip ● Ignore ● Instead ● Leave
Look ● Mana ● Number ● Object ● Opponent ● Owner ● Player ● Summoning Sickness
Characteristic
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
Category
Name Category ● Race Category
Card Frame
Old Frame ● New Frame
Silver Frame ● Metal Frame
Full Frame ● Full Frame Foil
Block Icon
PS Icon ● E1 Icon ● E2 Icon ● E3 Icon ● DS Icon
Other
Ability Words ● Back ● Flavor Text ● Keywords
Reminder Text ● Text ● Timeline ● Forbidden Characters
Giga ● Happiness ● King ● Mono ● Moonless Night ● Neo ● Orega ● Psychic ● Psychic Super ● Star Evolution ● Star Max Evolution ● T2 ● Zeron
Evolution Creature ● Evolution Cross Gear ● Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Faerie Field ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Giga Orega Aura ● Happiness Field ● King Cell ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature ● Star Evolution Creature ● Star Max Evolution Creature
T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Lists of Card Types
List of Dragheart ● List of Exile Creatures ● List of Psychic Creatures
Main Zones
Battle Zone ● Deck ● Graveyard
Hand ● Mana Zone ● Shield Zone
Side Deck Zones
Hyperspatial Zone ● Super Gacharange Zone
Other Zones
Anywhere Zone ● Bottom of Deck ● Top of Deck
Top of Evolution Creature ● Zone other than the battle zone ● Collection
Under
Under a Creature ● Under Evolution Creature
Under this field ● Under a Deck ● Under a Shield
Zone Types
Public Zone ● Private Zone
Effects
Oneshot Effect ● Continuous Effect ● Substitution Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision
Tournament Formats
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9
Power 6000 or more ● Power 12000 or more
Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla
Reprint Policies
DASH Golden List ● Duema Golden List