Duel Masters Wiki
Duel Masters Wiki
(making new article)
 
No edit summary
Line 2: Line 2:
   
 
==Definitions==
 
==Definitions==
In order for a card to be considered a Power Creep, [[Power]] and [[Cost]] are not the only determining factors as [[Power]] is only used to battle other creatures and determining if the creature will be removed by Power-Based Removal. The effects of the [[Creature]] must also be taken into account. For example, a [[Vanilla]] or [[Quasi-Vanilla]] Creature with an overly high cost-to power ratio (e.g. [[Gonta, the Warrior Savage]]) is not a power creep,
+
In order for a card to be considered a Power Creep, [[Power]] and [[Cost]] are not the only determining factors as [[Power]] is only used to battle other creatures and determining if the creature will be removed by Power-Based Removal. The effects of the [[Creature]] must also be taken into account. For example, a [[Vanilla]] or [[Quasi-Vanilla]] Creature with an overly high cost-to power ratio (e.g. [[Gonta, the Warrior Savage]]) is not a power creep, but a creature such as [[Perfect Galaxy, Spirit of Immortality]] is, due to it when compared to [[Hanusa, Radiance Elemental]], a [[Quasi-Vanilla]] creature from [[DM-01]], has the same cost but 500 less power, with the additional 500 power which is the reason for Hanusa's 7 cost being used on a [[Shield Force]] ability that makes it nearly invincible, which makes [[Perfect Galaxy, Spirit of Immortality]] much more threatening than [[Hanusa, Radiance Elemental]] despite costing the same.
  +
  +
In [[Duel Masters]], While the metagame used to be dominated by creatures no less than 6000 power, Power Creep had made creatures over the power of 6000 a common sight there right now. It also caused the metagame to be filled with high-speed mana ramp decks and For no cost decks based on spamming gigantic finisher creatures at the metagame of [[Episode 2]] and [[Episode 3]].

Revision as of 14:56, 17 September 2014

A Power Creep is a phenomenon that happens in games that constantly update their content, such as in Trading Card Games like Duel Masters. It is generally when the game gradually unbalances as new content is added, generally when newer cards become stronger and stronger and outshines older cards. (e.g. Quatro Fang, Super Gang Leader outclassing Fighter Dual Fang completely.)

Definitions

In order for a card to be considered a Power Creep, Power and Cost are not the only determining factors as Power is only used to battle other creatures and determining if the creature will be removed by Power-Based Removal. The effects of the Creature must also be taken into account. For example, a Vanilla or Quasi-Vanilla Creature with an overly high cost-to power ratio (e.g. Gonta, the Warrior Savage) is not a power creep, but a creature such as Perfect Galaxy, Spirit of Immortality is, due to it when compared to Hanusa, Radiance Elemental, a Quasi-Vanilla creature from DM-01, has the same cost but 500 less power, with the additional 500 power which is the reason for Hanusa's 7 cost being used on a Shield Force ability that makes it nearly invincible, which makes Perfect Galaxy, Spirit of Immortality much more threatening than Hanusa, Radiance Elemental despite costing the same.

In Duel Masters, While the metagame used to be dominated by creatures no less than 6000 power, Power Creep had made creatures over the power of 6000 a common sight there right now. It also caused the metagame to be filled with high-speed mana ramp decks and For no cost decks based on spamming gigantic finisher creatures at the metagame of Episode 2 and Episode 3.