Power 6000 or more パワー6000以上 (Pawā 6000 Ijō) | |
---|---|
DM-Wiki: | Article |
Power 6000 or more is a characteristic based term for support cards.
- See also: Power 12000 or more
Contents
Details
6000 power is often seen as the required power that a creature requires to have to have the Double Breaker keyword (without other demerits).
- This was later further cemented as fact by the Powered Breaker keyword (where an additional shield is broken for each 6000 power).
In DM-33 Rising Dragon during the Divine Evolution Saga, 9 cards referencing creatures that have "power 6000 or more" were introduced. Later on, many additional cards in the Nature Civilization referenced this characteristic. Use of the term resurged in The Rise of Kings block, primarily on Distas creatures, as many of the Dispectors they support are large creatures with high power.
2 The Strong Spiral | ||
---|---|---|
Water![]() | ||
■ Choose a creature in the battle zone, and return it to its owner's hand. ■ If you have a creature in the battle zone that has power 6000 or more, you may draw a card. | ||
2 Kill, Temporal Brawler | ||
---|---|---|
Fire![]() Human | ||
1000 | ||
■ During your opponent's turn, if any of your psychic creatures would be returned to your hand by one of your opponent's spells or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead. ■ Awaken—At the start of your turn, if you have a creature in the battle zone that has power 6000 or more, flip this creature. | ||
3 Fabula Snail / Gorchop Trap | ||
---|---|---|
Nature![]() Gransect | ||
3000 | ||
■ Your creatures that have power 6000 or more cost 1 less to summon. ■ Put all your opponent's creatures that have power 4000 or less into his mana zone. | ||
Support
- See also: Power 12000 or more
Supporting
Cards that support "Power 6000 or more"
Support Card: | Card Effect: |
---|---|
Aterui, the Patroller | ■ Whenever your opponent would choose your creatures in the battle zone, they can't choose creatures that have power 6000 or more. |
Diamond Fall | ■ Each of your creatures in the battle zone that have power 6000 or more gets "Double breaker". |
Fabula Snail / Gorchop Trap | ■ Your creatures that have power 6000 or more cost 1 less to summon. |
Kujigojira, Whalekind | ■ When you put this creature or another creature that has power 6000 or more in the battle zone, you may put the top card of your deck into your mana zone. |
Necrodragon Czar Gandhi | ■ When you put this creature into the battle zone, you may return a creature that has power 6000 or more from your graveyard to your hand. |
Peacock Breath | ■ This turn, whenever one of your creatures attack, if they have power 6000 or more, they get "double breaker". |
Powered Stallion | ■ If the crossed creature has power 6000 or more, it has "double breaker". |
Princess Cub SP | ■ Whenever your opponent would choose a creature in the battle zone by the effect of a spell, they can't choose your creatures in the battle zone that have power 6000 or more. |
Punchfox, Knuckle Chain | ■ At the end of your turn, if you have a creature that has power 6000 or more in the battle zone, draw a card. |
Senseless Mike | ■ Whenever you put a creature that has power 6000 or more into the battle zone, your opponent chooses a card from his hand and discards it. |
Shubil Punch, Strong Defense Mecha | ■ Saver: Power 6000 or more |
X-girls, Snow Faerie | ■ Your nature creatures that have power 6000 or more cost 2 less to summon. They can't cost 0 or less. |
Supported
Cards supported by "Power 6000 or more"
Supported Card: | Card Effect: |
---|---|
Burst Oneshot | ■ If you have a creature in the battle zone that has power 6000 or more, draw a card. |
Disbilpun | ■ If you have a creature in the battle zone that has power 6000 or more, this creature gets "blocker". |
Disganba | ■ This creature can't attack players unless you have a creature in the battle zone that has power 6000 or more. |
Dismoors | ■ When you put a creature that has power 6000 or more, return this creature from your graveyard to your hand. |
Dispenter | ■ When this creature is destroyed, if you have a creature in the battle zone that has power 6000 or more, return this creature to your hand instead. |
Faerie Power | ■ Put the top card of your deck into your mana zone. If it's a creature that has power 6000 or more, draw a card. |
Kill, Temporal Brawler | ■ Awaken—At the start of your turn, if you have a creature in the battle zone that has power 6000 or more, flip this creature. |
Nanny, Beast Army | ■ If you have another nature creature in the battle zone that has power 6000 or more, this creature gets +3000 power, "double breaker" and the Guerrilla Command race. |
Ochame Trap | If you have a creature in the battle zone that has power 6000 or more, draw a card. |
Puffball Mushroom | ■ When you put this creature into the battle zone, destroy it unless you have another creature in the battle zone that has power 6000 or more. |
The Strong Breath | ■ If you have a creature in the battle zone that has power 6000 or more, you may draw a card. |
The Strong Crush | ■ If you have a creature in the battle zone that has power 6000 or more, you may draw a card. |
The Strong Guard | ■ If you have a creature in the battle zone that has power 6000 or more, you may draw a card. |
The Strong Spiral | ■ If you have a creature in the battle zone that has power 6000 or more, you may draw a card. |
The Strong Trap | ■ If you have a creature in the battle zone that has power 6000 or more, you may draw a card. |
World Spiral | ■ If you have a creature in the battle zone that has power 6000 or more, draw a card. |
Anti-"Power 6000 or more" Cards
Anti-"Power 6000 or more" cards
Card: | Card Effect: |
---|---|
Greatest Earth, Planetary Dragon | ■ Your opponent's creatures that have power 6000 or more must attack this creature if able. |
Smash Warrior Stagrandu | ■ Whenever this creature attacks a creature that has power 6000 or more, this creature gets +9000 power until the end of the turn. |
Evolution Creatures
Creatures that evolve from "Power 6000 or more" creatures
Evolution Creature: | Evolves From: |
---|---|
Warashibabe, Super Mirage | ■ Evolution—Put on one of your nature creatures. |
■ Invasion—Nature creature that has power 6000 or more |
Keyword Actions
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Other Terms
Attack ● Active Player ● Draw ● Defending Player ● Equip ● Flip ● Ignore ● Instead ● Leave
Look ● Mana ● Number ● Object ● Opponent ● Owner ● Player ● Summoning Sickness
Characteristic
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
Category
Name Category ● Race Category
Card Frame
Old Frame ● New Frame
Silver Frame ● Metal Frame
Full Frame ● Full Frame Foil
Block Icon
PS Icon ● E1 Icon ● E2 Icon ● E3 Icon ● DS Icon
Other
Ability Words ● Back ● Flavor Text ● Keywords
Reminder Text ● Text ● Timeline ● Forbidden Characters
Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear
Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature
T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Lists of Card Types
List of Dragheart ● List of Exile Creatures ● List of Psychic CreaturesMain Zones
Battle Zone ● Deck ● Graveyard
Hand ● Mana Zone ● Shield Zone
Side Deck Zones
Hyperspatial Zone ● Super Gacharange Zone
Other Zones
Anywhere Zone ● Bottom of Deck ● Top of Deck
Top of Evolution Creature ● Zone other than the battle zone ● Collection
Under
Under a Creature ● Under Evolution Creature
Under this field ● Under a Deck ● Under a Shield
Zone Types
Public Zone ● Private Zone
Cycle ● God
Monocolored ● Multicolored
Multiple Races ● No Race
Special Race ● Vanilla
Category
Name Category ● Race Category
Hall of Fame
(History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision
Tournament Formats
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 9
Last 3 Digits
Power 6000 or more ● Power 12000 or more
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● Name Rule
Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification
Reprint Policies
DASH Golden List ● Duema Golden List
Card Power
Weenie ● Midrange ● Fatty
Lightweight ● Heavyweight