Power 6000 or more
パワー6000以上 (Pawā 6000 Ijō)
DM-Wiki: Article

Power 6000 or more is a characteristic based term for support cards.

Details

6000 power is often seen as the required power that a creature requires to have to have the Double Breaker keyword (without other demerits).

  • This was later further cemented as fact by the Powered Breaker keyword (where an additional shield is broken for each 6000 power).

In DM-33 Rising Dragon during the Divine Evolution Saga, 9 cards referencing creatures that have "power 6000 or more" were introduced. Later on, many additional cards in the Nature Civilization referenced this characteristic. Use of the term resurged in The Rise of Kings block, primarily on Distas creatures, as many of the Dispectors they support are large creatures with high power.

2 The Strong Spiral
WaterWater.png/ Spell

■ Choose a creature in the battle zone, and return it to its owner's hand.

■ If you have a creature in the battle zone that has power 6000 or more, you may draw a card.


2 Kill, Temporal Brawler
FireFire.png/ Psychic Creature
Human
1000

■ During your opponent's turn, if any of your psychic creatures would be returned to your hand by one of your opponent's spells or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead.

■ Awaken—At the start of your turn, if you have a creature in the battle zone that has power 6000 or more, flip this creature.


3 Fabula Snail / Gorchop Trap
NatureNature.png/ Creature + Spell
Gransect
3000

■ Your creatures that have power 6000 or more cost 1 less to summon.


Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

■ Put all your opponent's creatures that have power 4000 or less into his mana zone.


Support

See also: Power 12000 or more

Supporting

Cards that support "Power 6000 or more"

Support Card: Card Effect:
Aterui, the Patroller ■ Whenever your opponent would choose your creatures in the battle zone, they can't choose creatures that have power 6000 or more.
Diamond Fall ■ Each of your creatures in the battle zone that have power 6000 or more gets "Double breaker".
Fabula Snail / Gorchop Trap ■ Your creatures that have power 6000 or more cost 1 less to summon.
Kujigojira, Whalekind ■ When you put this creature or another creature that has power 6000 or more in the battle zone, you may put the top card of your deck into your mana zone.
Necrodragon Czar Gandhi ■ When you put this creature into the battle zone, you may return a creature that has power 6000 or more from your graveyard to your hand.
Peacock Breath ■ This turn, whenever one of your creatures attack, if they have power 6000 or more, they get "double breaker".
Powered Stallion ■ If the crossed creature has power 6000 or more, it has "double breaker".
Princess Cub SP ■ Whenever your opponent would choose a creature in the battle zone by the effect of a spell, they can't choose your creatures in the battle zone that have power 6000 or more.
Punchfox, Knuckle Chain ■ At the end of your turn, if you have a creature that has power 6000 or more in the battle zone, draw a card.
Senseless Mike ■ Whenever you put a creature that has power 6000 or more into the battle zone, your opponent chooses a card from his hand and discards it.
Shubil Punch, Strong Defense Mecha Saver: Power 6000 or more
X-girls, Snow Faerie ■ Your nature creatures that have power 6000 or more cost 2 less to summon. They can't cost 0 or less.

Supported

Cards supported by "Power 6000 or more"

Supported Card: Card Effect:
Burst Oneshot ■ If you have a creature in the battle zone that has power 6000 or more, draw a card.
Disbilpun ■ If you have a creature in the battle zone that has power 6000 or more, this creature gets "blocker".
Disganba ■ This creature can't attack players unless you have a creature in the battle zone that has power 6000 or more.
Dismoors ■ When you put a creature that has power 6000 or more, return this creature from your graveyard to your hand.
Dispenter ■ When this creature is destroyed, if you have a creature in the battle zone that has power 6000 or more, return this creature to your hand instead.
Faerie Power ■ Put the top card of your deck into your mana zone. If it's a creature that has power 6000 or more, draw a card.
Kill, Temporal Brawler Awaken—At the start of your turn, if you have a creature in the battle zone that has power 6000 or more, flip this creature.
Nanny, Beast Army ■ If you have another nature creature in the battle zone that has power 6000 or more, this creature gets +3000 power, "double breaker" and the Guerrilla Command race.
Ochame Trap If you have a creature in the battle zone that has power 6000 or more, draw a card.
Puffball Mushroom ■ When you put this creature into the battle zone, destroy it unless you have another creature in the battle zone that has power 6000 or more.
The Strong Breath ■ If you have a creature in the battle zone that has power 6000 or more, you may draw a card.
The Strong Crush ■ If you have a creature in the battle zone that has power 6000 or more, you may draw a card.
The Strong Guard ■ If you have a creature in the battle zone that has power 6000 or more, you may draw a card.
The Strong Spiral ■ If you have a creature in the battle zone that has power 6000 or more, you may draw a card.
The Strong Trap ■ If you have a creature in the battle zone that has power 6000 or more, you may draw a card.
World Spiral ■ If you have a creature in the battle zone that has power 6000 or more, draw a card.

Anti-"Power 6000 or more" Cards

Anti-"Power 6000 or more" cards

Card: Card Effect:
Greatest Earth, Planetary Dragon ■ Your opponent's creatures that have power 6000 or more must attack this creature if able.
Smash Warrior Stagrandu ■ Whenever this creature attacks a creature that has power 6000 or more, this creature gets +9000 power until the end of the turn.

Evolution Creatures

Creatures that evolve from "Power 6000 or more" creatures

Evolution Creature: Evolves From:
Warashibabe, Super Mirage Evolution—Put on one of your nature creatures.
Invasion—Nature creature that has power 6000 or more
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