Power 12000 or more パワー12000以上 (Pawā 12000 Ijō) | |
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Dmwiki.net: | Article |
Power 12000 or more is a characteristic based term for support cards.
- See also: Power 6000 or more
Details
It is commonly referred to by Gransects and other cards in the Nature Civilization in the Duel Masters (DMRP Block) block.
- While its found exclusively on these Nature cards, the condition isn't civilization restricted and can be used by any other card that has 12000 or more power.
- This can include Zenith creatures, or other high power finisher creatures such as Sky Chain, Red Wrath, Shakogairu, Water Academy No. 9, Georges Bataille, Heavy Baby, Meppou Tank, or Juranail, Seven Quakes World King / Moai Land, Ancient Paradise.
- It can also be used for other finishers in the Nature civilization that aren't Gransect, including Juranail, Seven Quakes World King or Wald Brachio, Absolute World King.
This term is used as a condition for various types of abilities such as Cost Reduction, as a Draw Engine, Mana Acceleration or For No Cost abilities that put creatures into the battle zone.
4 Tabatafuriya | ||
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Nature ![]() Gransect | ||
4000 | ||
■ Your creatures that have power 12000 or more cost 2 less to summon. They can't cost less than 0. |
3 Totenton | ||
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Nature ![]() Gransect | ||
3000 | ||
■ Whenever you put a creature that has power 12000 or more into the battle zone, you may draw a card. |
2 Tarutahoru | ||
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Nature ![]() Gransect | ||
1000 | ||
■ When you put this creature into the battle zone, you may reveal a creature that has power 12000 or more from your hand. If you do, put the top card of your deck into your mana zone. |
10 Hyper Mustin | ||
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Nature ![]() ![]() Gransect | ||
15000 | ||
■ Neo Evolution: You may put it on one of your nature creatures. (If a creature is under it, treat it as a Neo Evolution Creature.) ■ Triple breaker ■ Whenever this creature attacks, look at the top 3 cards of your deck. From among them, put any number of non-evolution creatures that have power 12000 or more into the battle zone. Then add the rest to your hand. ■ Your opponent's creatures that have power 3000 or less can't attack. |
Support
- See also: Power 6000 or more
Supporting
Cards that support "Power 12000 or more"
Support Card: | Card Effect: |
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Birdriant | ■ Kizuna Comp |
Dodonbubu | ■ Saver: Power 12000 or more |
Gale Vesper of Heavenly Winds | ■ Each of your creatures in your hand gets "Double Sympathy: Creatures that have power 12000 or more". |
Geotajio, Dragon Armored | ■ Your creatures that have power 12000 or more can't leave the battle zone except by losing a battle. |
Giganto Texalis | ■ Whenever this creature wins a battle, draw a card. Then you may put a creature that has power 12000 or more from your hand into the battle zone. |
Hyper Mustin | ■ Whenever this creature attacks, look at the top 3 cards of your deck. From among them, put any number of non-evolution creatures that have power 12000 or more into the battle zone. Then add the rest to your hand. |
Jumbo Rapadise | ■ Reveal the top 4 cards of your deck. Add all creatures that have power 12000 or more from among to your hand. Put the rest on the bottom of your deck in any order. |
Kikirikami Panzer | ■ When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all creatures that have power 12000 or more from among them into your hand, then put the rest on the bottom of your deck in any order. |
Kolencoco Tank | ■ When you put this creature into the battle zone, reveal the top 3 cards of your deck. From among them, put as many creatures that have power 12000 or more into your hand, and the rest into your mana zone tapped. |
Megalo Kamicyrus | ■ Whenever this creature attacks, you may put a non-evolution nature creature that has power 12000 or more from your hand into the battle zone. |
Shizenseijin | ■ At the end of each of your turns, you may return a nature creature that has power 12000 or more from your mana zone to your hand. |
Sieg Nachtfalter | ■ When you put this creature or another creature that has power 12000 or more into the battle zone, put the top 2 cards of your deck into your mana zone, then return a creature from your mana zone to your hand. |
Soilpimp Cabbage | ■ This turn, the next nature creature that has power 12000 or more you summon may cost up to 8 less to summon. However, it can't cost less than 0. |
Strong Goliath / Freezing Icehammer | ■ Whenever this creature wins a battle, look at the top 3 cards of your deck. You may put a non-evolution nature creature that has power 12000 or more from among them into the battle zone.
|
Tabatafuriya | ■ Your creatures that have power 12000 or more cost 2 less to summon. They can't cost less than 0. |
Totenton | ■ Whenever you put a creature that has power 12000 or more into the battle zone, you may draw a card. |
Supported
Cards supported by "Power 12000 or more"
Supported Card: | Card Effect: |
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Appuppu Tank | ■ Whenever you put a creature into the battle zone that has power 12000 or more, this creature gets +4000 power and has "double breaker" until end of the turn. (A creature that has "double breaker" breaks 2 shields.) |
Bonto Plantbo | ■ Put the top card of your deck into your mana zone. If it's a creature that has power 12000 or more, put the top card of your deck into your mana zone. |
Bontobo | ■ When you put this creature into the battle zone, you may put the top card of your deck into your mana zone. If it's a creature that has power 12000 or more, put another card from the top of your deck into your mana zone. |
Butokaka | ■ Whenever this creature attacks, reveal the top card of your deck. If it's a creature that has power 12000 or more, this creature gets +8000 power and has "triple breaker" until the end of the turn. Otherwise, put the revealed card on the bottom of your deck. |
Gale Vesper of Heavenly Winds | ■ Double Sympathy: Creatures that have power 12000 or more |
Kakanroku, Dragon Armored | ■ Double Sympathy: Creatures that have power 12000 or more |
Mafariich Tank | ■ This creature can't attack if you don't have other creatures in the battle zone that have power 12000 or more. |
Peacock Breath | ■ This turn, whenever one of your creature's attack, if they have power 12000 or more, they get "triple breaker". |
Pimandoriru | ■ When you summon a creature that has power 12000 or more, you may put this creature from your mana zone into the battle zone. |
Tarutahoru | ■ When you put this creature into the battle zone, you may reveal a creature that has power 12000 or more from your hand. If you do, put the top card of your deck into your mana zone. |
Anti-"Power 12000 or more" Cards
Anti-"Power 12000 or more" cards
Card: | Card Effect: |
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Überdragon Sunburst NEX | ■ Whenever this creature would battle a creature that has power 12000 or more, this creature gets +11000 power. |
Trivia
- There are older cards such as Super Terradragon Variant Vades that refer to their own power as a condition for them gaining abilities, or Power Based Removal that refers to 12000 power or more (such as Überdragon Sunburst NEX), but these are not considered to be support cards for this term.
Blocker
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more
Power 12000 or more
Last 3 Digits
Keyword Actions
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Other Terms
Attack ● Active Player ● Draw ● Defending Player ● Equip ● Flip ● Ignore ● Instead ● Leave
Look ● Mana ● Number ● Object ● Opponent ● Owner ● Player ● Summoning Sickness
Characteristic
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
Category
Name Category ● Race Category
Card Frame
Old Frame ● New Frame
Silver Frame ● Metal Frame
Full Frame ● Full Frame Foil
Block Icon
PS Icon ● E1 Icon ● E2 Icon ● E3 Icon ● DS Icon
Other
Ability Words ● Back ● Flavor Text ● Keywords
Reminder Text ● Text ● Timeline ● Forbidden Characters
Giga ● Happiness ● King ● Mono ● Moonless Night ● Neo ● Orega ● Psychic ● Psychic Super ● Star Evolution ● Star Max Evolution ● T2 ● Zeron
Evolution Creature ● Evolution Cross Gear ● Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Faerie Field ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Giga Orega Aura ● Happiness Field ● King Cell ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature ● Star Evolution Creature ● Star Max Evolution Creature
T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Lists of Card Types
List of Dragheart ● List of Exile Creatures ● List of Psychic Creatures
Main Zones
Battle Zone ● Deck ● Graveyard
Hand ● Mana Zone ● Shield Zone
Side Deck Zones
Hyperspatial Zone ● Super Gacharange Zone
Other Zones
Anywhere Zone ● Bottom of Deck ● Top of Deck
Top of Evolution Creature ● Zone other than the battle zone ● Collection
Under
Under a Creature ● Under Evolution Creature
Under this field ● Under a Deck ● Under a Shield
Zone Types
Public Zone ● Private Zone
Effects
Oneshot Effect ● Continuous Effect ● Substitution Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision
Tournament Formats
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9
Power 6000 or more ● Power 12000 or more
Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla
Reprint Policies
DASH Golden List ● Duema Golden List