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Power 12000 or more
パワー12000以上 (Pawā 12000 Ijō)
dm-wiki: Article

Power 12000 or more is a characteristic based term for support cards.

Details

It is commonly referred to by Gransects and other cards in the Nature Civilization in the Duel Masters (DMRP Block) block.

This term is used as a condition for various types of abilities such as Cost Reduction, as a Draw Engine, Mana Acceleration or For No Cost abilities that put creatures into the battle zone.

Tabatafuriya

Nature / Creature / Gransect / 4 / 4000
■ Your creatures that have power 12000 or more cost 2 less to summon. They can't cost less than 0.


Totenton

Nature / Creature / Gransect / 3 / 3000
■ Whenever you put a creature that has power 12000 or more into the battle zone, you may draw a card.


Tarutahoru

Nature / Creature / Gransect / 2 / 1000
■ When you put this creature into the battle zone, you may reveal a creature that has power 12000 or more from your hand. If you do, put the top card of your deck into your mana zone.


Hyper Mustin

Nature / Neo Creature / Gransect / 10 / 15000
■ Neo Evolution: You may put it on one of your nature creatures. (If a creature is under it, treat it as a Neo Evolution Creature.)

■ Triple breaker

■ Whenever this creature attacks, look at the top 3 cards of your deck. From among them, put any number of non-evolution creatures that have power 12000 or more into the battle zone. Then add the rest to your hand.

■ Your opponent's creatures that have power 3000 or less can't attack.


Support

See also: Power 6000 or more

Supporting

Cards that support "Power 12000 or more"

Support Card: Card Effect:
Birdriant Kizuna Comp
Kizuna Look at the top 2 cards of your deck. From among them, you may put a non-evolution nature creature that has power 12000 or more into the battle zone. Add the rest into your hand.
Dodonbubu Saver: Power 12000 or more
Gale Vesper of Heavenly Winds ■ Each of your creatures in your hand gets "Double Sympathy: Creatures that have power 12000 or more".
Geotajio, Dragon Armored ■ Your creatures that have power 12000 or more can't leave the battle zone except by losing a battle.
Giganto Texalis ■ Whenever this creature wins a battle, draw a card. Then you may put a creature that has power 12000 or more from your hand into the battle zone.
Hyper Mustin ■ Whenever this creature attacks, look at the top 3 cards of your deck. From among them, put any number of non-evolution creatures that have power 12000 or more into the battle zone. Then add the rest to your hand.
Jumbo Rapadise ■ Reveal the top 4 cards of your deck. Add all creatures that have power 12000 or more from among to your hand. Put the rest on the bottom of your deck in any order.
Kikirikami Panzer ■ When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all creatures that have power 12000 or more from among them into your hand, then put the rest on the bottom of your deck in any order.
Kolencoco Tank ■ When you put this creature into the battle zone, reveal the top 3 cards of your deck. From among them, put as many creatures that have power 12000 or more into your hand, and the rest into your mana zone tapped.
Megalo Kamicyrus ■ Whenever this creature attacks, you may put a non-evolution nature creature that has power 12000 or more from your hand into the battle zone.
Shizenseijin ■ At the end of each of your turns, you may return a nature creature that has power 12000 or more from your mana zone to your hand.
Sieg Nachtfalter ■ When you put this creature or another creature that has power 12000 or more into the battle zone, put the top 2 cards of your deck into your mana zone, then return a creature from your mana zone to your hand.
Soilpimp Cabbage ■ This turn, the next nature creature that has power 12000 or more you summon may cost up to 8 less to summon. However, it can't cost less than 0.
Strong Goliath / Freezing Icehammer ■ When this creature wins a battle, look at the top 3 cards of your deck. You may put a non-evolution nature creature that has power 12000 or more from among them into the battle zone.

 

Tabatafuriya ■ Your creatures that have power 12000 or more cost 2 less to summon. They can't cost less than 0.
Totenton ■ Whenever you put a creature that has power 12000 or more into the battle zone, you may draw a card.

Supported

Cards supported by "Power 12000 or more"

Supported Card: Card Effect:
Appuppu Tank ■ Whenever you put a creature into the battle zone that has power 12000 or more, this creature gets +4000 power and has "double breaker" until end of the turn. (A creature that has "double breaker" breaks 2 shields.)
Bonto Plantbo ■ Put the top card of your deck into your mana zone. If it's a creature that has power 12000 or more, put the top card of your deck into your mana zone.
Bontobo ■ When you put this creature into the battle zone, you may put the top card of your deck into your mana zone. If it's a creature that has power 12000 or more, put another card from the top of your deck into your mana zone.
Butokaka ■ Whenever this creature attacks, reveal the top card of your deck. If it's a creature that has power 12000 or more, this creature gets +8000 power and has "triple breaker" until the end of the turn. Otherwise, put the revealed card on the bottom of your deck.
Gale Vesper of Heavenly Winds Double Sympathy: Creatures that have power 12000 or more
Kakanroku, Dragon Armored Double Sympathy: Creatures that have power 12000 or more
Mafariich Tank ■ This creature can't attack if you don't have other creatures in the battle zone that have power 12000 or more.
Peacock Breath ■ This turn, whenever one of your creature's attack, if they have power 12000 or more, they get "triple breaker".
Pimandoriru ■ When you summon creatures that have power 12000 or more, you may put this creature from your mana zone into the battle zone.
Tarutahoru ■ When you put this creature into the battle zone, you may reveal a creature that has power 12000 or more from your hand. If you do, put the top card of your deck into your mana zone.

Anti-"Power 12000 or more" Cards

Anti-"Power 12000 or more" cards

Card: Card Effect:
Überdragon Sunburst NEX ■ Whenever this creature would battle a creature that has power 12000 or more, this creature gets +11000 power.

Trivia

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