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|Japanese = パワー ''(Pawā)''
 
|Japanese = パワー ''(Pawā)''
 
|Jpwiki = 644
 
|Jpwiki = 644
 
}}'''Power''' is a gameplay [[characteristic]] of all [[creature]] [[card]]s.
}}
 
'''Power''' is a gameplay [[characteristic]] of all [[creature]] [[card]]s.
 
   
 
==Details==
 
==Details==
 
It is displayed by the number in the lower left corner of the [[Card Frame]].
 
It is displayed by the number in the lower left corner of the [[Card Frame]].
   
A creatures power is usually written in multiples of 1000, whereas [[light]] creatures often have fractions of 500. There is no set limit to the power a creature can have, abilities and cards permitting. However, there is a rule that a creature that has a power 0 or less is immediately destroyed, so the lower limit is seen as 500.
+
A creatures power is usually written in multiples of 1000, whereas [[light]] creatures often have fractions of 500. There is no set limit to the power a creature can have, abilities and cards permitting. However, there is a rule that a creature that has a power 0 or less is immediately destroyed, so the lower limit is seen as 500.
   
Early on, this led to many cards in the Light Civilization having slightly higher than normal power than other creatures of the same cost, as well as Water and Darkness have slightly lower, but this has shifted throughout the games history.
+
Early on, this led to many cards in the Light Civilization having slightly higher than normal power than other creatures of the same cost, as well as Water and Darkness have slightly lower, but this has shifted throughout the games history.
   
 
Power determines victory or defeat when a [[battle]] is held between 2 creatures. The creature with the higher power wins the battle, while a creature that has the same or lower power loses. There are various effects that can influence power, including [[Increase Power]], [[Decrease Power]] and [[Power Attacker]].
 
Power determines victory or defeat when a [[battle]] is held between 2 creatures. The creature with the higher power wins the battle, while a creature that has the same or lower power loses. There are various effects that can influence power, including [[Increase Power]], [[Decrease Power]] and [[Power Attacker]].
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*Some other creatures have minus signs (-) next to their power numbers. The minus sign is to show that when a certain effect is triggered that the creatures sometimes lose power.
 
*Some other creatures have minus signs (-) next to their power numbers. The minus sign is to show that when a certain effect is triggered that the creatures sometimes lose power.
   
Other abilities can also refer to creatures by their power. [[Power Based Removal]] usually found in the [[Fire Civilization]] destroys creatures that have a certain power or less. Decrease Power can be used to destroy creatures by reducing the power of a creature to 0 or less. [[Nariel, the Oracle]] has a [[Static Ability]] that prevents attacks if they have 3000 or more attack.
+
Other abilities can also refer to creatures by their power. [[Power Based Removal]] usually found in the [[Fire Civilization]] destroys creatures that have a certain power or less. Decrease Power can be used to destroy creatures by reducing the power of a creature to 0 or less. [[Nariel, the Oracle]] has a [[Static Ability]] that prevents attacks if they have 3000 or more attack.
   
In [[Duel Masters (Card Game)|Duel Masters]], power has no affect on your attack against your [[opponent]]. The number of shields doesn't changed on the creatures power, and is only used when battling creatures.
+
In [[Duel Masters (Card Game)|Duel Masters]], power has no affect on your attack against your [[opponent]]. The number of shields doesn't changed on the creatures power, and is only used when battling creatures.
*This is only determined by the [[Breaker]] [[keyword]]s.
+
*This is only determined by the [[Breaker]] [[keyword]]s.
*Therefore, a creature that has it's power infinitely increased and has no other effects is almost just as good as a [[Vanilla]] or [[Quasi-Vanilla]] creature. Additionally, [[Removal]] in Duel Masters is highly powerful so the power of creatures becomes a minor factor when it comes to deciding the usability of a creature.
+
*Therefore, a creature that has it's power infinitely increased and has no other effects is almost just as good as a [[Vanilla]] or [[Quasi-Vanilla]] creature. Additionally, [[Removal]] in Duel Masters is highly powerful so the power of creatures becomes a minor factor when it comes to deciding the usability of a creature.
 
*Note that power also isn't a decisive factor of a creature being [[Removal|removed]] as spells and weaker creatures can remove much stronger creatures from the battle zone via their effects.
 
*Note that power also isn't a decisive factor of a creature being [[Removal|removed]] as spells and weaker creatures can remove much stronger creatures from the battle zone via their effects.
   
Strong cards used in the [[metagame]] with powerful abilities don't always have a high power, so the strength of a card shouldn't be determined by power alone.
+
Strong cards used in the [[metagame]] with powerful abilities don't always have a high power, so the strength of a card shouldn't be determined by power alone.
   
 
Therefore, a creature that has it's power infinitely increased and has no other effects is almost just as good as a [[Vanilla]] or [[Quasi-Vanilla]] creature. Additionally, [[Removal]] in Duel Masters is highly powerful so the power of creatures becomes a minor factor when it comes to deciding the usability of a creature. Note that power is also not a decisive factor of a creature being [[Removal|removed]] as spells and weaker creatures can remove much stronger creatures from the battle zone via their effects.
 
Therefore, a creature that has it's power infinitely increased and has no other effects is almost just as good as a [[Vanilla]] or [[Quasi-Vanilla]] creature. Additionally, [[Removal]] in Duel Masters is highly powerful so the power of creatures becomes a minor factor when it comes to deciding the usability of a creature. Note that power is also not a decisive factor of a creature being [[Removal|removed]] as spells and weaker creatures can remove much stronger creatures from the battle zone via their effects.
   
 
*As a removal method to utilize creatures with a high power, you can use cards that [[:category:Creature Tapper|tap creatures]] and then attack them.
 
*As a removal method to utilize creatures with a high power, you can use cards that [[:category:Creature Tapper|tap creatures]] and then attack them.
*Due to the characteristics, a creature with high power is important so you can overcome other creatures and control the battle zone.
+
*Due to the characteristics, a creature with high power is important so you can overcome other creatures and control the battle zone.
 
*When the metagame is generally decided upon and analyzed, there is a base power of cards that are needed to defeat. This influences the card choices used to excel in countering other decks.
 
*When the metagame is generally decided upon and analyzed, there is a base power of cards that are needed to defeat. This influences the card choices used to excel in countering other decks.
   
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==Other==
 
==Other==
 
*A creature with the basic power of exactly 10000 didn't exist until January 29, 2016. (However, there were creatures that become 10000 with their own abilities, such as [[Astrocomet Dragon]], [[Roaring Great-Horn]] and [[Dragirias, Explosive Dragonic Phoenix]]).
 
*A creature with the basic power of exactly 10000 didn't exist until January 29, 2016. (However, there were creatures that become 10000 with their own abilities, such as [[Astrocomet Dragon]], [[Roaring Great-Horn]] and [[Dragirias, Explosive Dragonic Phoenix]]).
**[[October]] and [[Jolly the Johnny]] now exist.
+
**[[October]] and [[Jolly the Johnny]] now exist.
 
*The highest power on a card that doesn't rely on other cards is [[Infinite]] at the time of attack is [[Katsuking, Kung Fu Shogun]] and [[Crossfire, Infinity]].
 
*The highest power on a card that doesn't rely on other cards is [[Infinite]] at the time of attack is [[Katsuking, Kung Fu Shogun]] and [[Crossfire, Infinity]].
 
*The power of a card is usually in multiples of 500, but there are exceptions, first broken by [[Bolshack Corodragon]] from the [[CoroCoro Comic]]. This includes;
 
*The power of a card is usually in multiples of 500, but there are exceptions, first broken by [[Bolshack Corodragon]] from the [[CoroCoro Comic]]. This includes;
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*For creatures organized by power, see [[:Category:Creatures by Power|Creatures by Power]].
 
*For creatures organized by power, see [[:Category:Creatures by Power|Creatures by Power]].
   
  +
==Rulings==
  +
{{Rulings|206}}
 
{{Gameplay}}
 
{{Gameplay}}
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 11:58, 18 August 2018

Power
パワー (Pawā)

Power is a gameplay characteristic of all creature cards.

Details

It is displayed by the number in the lower left corner of the Card Frame.

A creatures power is usually written in multiples of 1000, whereas light creatures often have fractions of 500. There is no set limit to the power a creature can have, abilities and cards permitting. However, there is a rule that a creature that has a power 0 or less is immediately destroyed, so the lower limit is seen as 500.

Early on, this led to many cards in the Light Civilization having slightly higher than normal power than other creatures of the same cost, as well as Water and Darkness have slightly lower, but this has shifted throughout the games history.

Power determines victory or defeat when a battle is held between 2 creatures. The creature with the higher power wins the battle, while a creature that has the same or lower power loses. There are various effects that can influence power, including Increase Power, Decrease Power and Power Attacker.

  • Some creatures have plus signs (+) next to their power numbers. The plus sign is a reminder on creatures that sometimes get extra power from special abilities such as "Power Attacker."
  • Some other creatures have minus signs (-) next to their power numbers. The minus sign is to show that when a certain effect is triggered that the creatures sometimes lose power.

Other abilities can also refer to creatures by their power. Power Based Removal usually found in the Fire Civilization destroys creatures that have a certain power or less. Decrease Power can be used to destroy creatures by reducing the power of a creature to 0 or less. Nariel, the Oracle has a Static Ability that prevents attacks if they have 3000 or more attack.

In Duel Masters, power has no affect on your attack against your opponent. The number of shields doesn't changed on the creatures power, and is only used when battling creatures.

  • This is only determined by the Breaker keywords.
  • Therefore, a creature that has it's power infinitely increased and has no other effects is almost just as good as a Vanilla or Quasi-Vanilla creature. Additionally, Removal in Duel Masters is highly powerful so the power of creatures becomes a minor factor when it comes to deciding the usability of a creature.
  • Note that power also isn't a decisive factor of a creature being removed as spells and weaker creatures can remove much stronger creatures from the battle zone via their effects.

Strong cards used in the metagame with powerful abilities don't always have a high power, so the strength of a card shouldn't be determined by power alone.

Therefore, a creature that has it's power infinitely increased and has no other effects is almost just as good as a Vanilla or Quasi-Vanilla creature. Additionally, Removal in Duel Masters is highly powerful so the power of creatures becomes a minor factor when it comes to deciding the usability of a creature. Note that power is also not a decisive factor of a creature being removed as spells and weaker creatures can remove much stronger creatures from the battle zone via their effects.

  • As a removal method to utilize creatures with a high power, you can use cards that tap creatures and then attack them.
  • Due to the characteristics, a creature with high power is important so you can overcome other creatures and control the battle zone.
  • When the metagame is generally decided upon and analyzed, there is a base power of cards that are needed to defeat. This influences the card choices used to excel in countering other decks.

Ranking

As of the Revolution Final block, the ranking of legal creatures with the highest power is the following:

If Prohibited cards are included, Forbidden New Year has 201711 power.

Other

Power Breakpoints

The following is used as a rough guide to determine a creature's size in the game.

  • Small: 500 to 4000: Creatures of these size are able to be easily removed by Power Based Removal or by battling disregarding effects.
  • Medium: 4500 to 6000: Creatures of this size can be removed by various power-based removal such as Mitsurugi Boost, Matchless Dragon Demon and are harder to defeat via battling.
  • Large: 6500 to 10500: Creatures of these size are difficult to remove using most power based removal and they are also difficult to remove by battling. This is also often home to the more dangerous creatures in the game.
  • Huge: 11000 to 14000: Creatures of this size are almost unaffected by Power-Based Removal and are seldom defeated in battles. It is strongly recommended to remove creatures like this with effects, although many do have dangerous effects or powerful removal resistances. Creatures of this size are also sometimes surprisingly fast and can sometimes declare the outcome of games in one turn.
  • Gargantuan: 14500 to 23000: Creatures of this size cannot be defeated by Dogiragon, Legendary Legend and are completely impossible to remove via power-based removal or removal via battles. It is strongly recommended to remove them via effects, although many do have various sorts of removal resistances and dangerous effects, and surprisingly, speed.
  • Colossal: 24000 or more: Creatures of this size are similar to the previous Gargantuan power class. At this point while slow, these creatures basically have effects that decide the game by themselves, so it is strongly recommended to finish the game before they appear.
    • Be noted that size does not directly direct to how dangerous a creature is as some creatures with low power can be very dangerous and can disrupt entire games by themselves while larger creatures can sometimes be extremely weak. However, recently larger creatures tend to have more dangerous effects by themselves.

Related Categories

Rulings

From the Duel Masters - General Game Rules: Version 1.41 (April 12, 2024)

  • 206. Power
    • 206.1. Power is a characteristic of a card. It is usually written on the lower left of a creature. Power can be modified or set to a particular value by effects.
    • 206.2. Some creatures have "+" or "-" written before their powers. They indicate that the power of the creature changes depending on the ability of that creature.
      • 206.2a These creatures receive "+" and "-" modifications in places other than the battle zone We treat it as having the power of the numerical value before it.
    • 206.3. Some effects change the power of a creature to a specific number. As long as this effectis applied, no other effect can change number, and the power isn't moved even if affected by other abilities.

      Example: If 2 creatures link together while there is an active effect changing creatures in the battle to have 500 power, the linked creature's power will still be 500, rather than having their powers added together for being linked.

    • 206.4. Some effects double the power of a creature. Such effects are applied after applying power increases and decreases.

      Example: A creature with power 3000 is simultaneously affected by an effect which increases its power by +2000 and by another effect which doubles the creature's power. The power first increases to 5000 and is then doubled, resulting in a power of 10000.

From the Duel Masters - General Game Rules: Version 1.41 (April 12, 2024)

  • 206. パワー
    • 206.1. パワーはカードの持つ特性です。通常、クリーチャー・カードの左下に記されている数字がパワーを表しています。パワーは効果によって修整を受けたりある値に変更されたりすることがあります。
    • 206.2. 一部のクリーチャー・カードでは、パワー後ろに「+」や「-」が表記されることがあります。これはそのクリーチャーが自身の持つ能力によってパワーが変動することを示しています。
      • 206.2a これらのクリーチャーはバトルゾーン以外の場所において、「+」や「-」の修正を受ける前の数値のパワーを持つものとして扱います。
    • 206.3. 一部のカードはクリーチャーのパワーを固定する効果を持ちます。この効果が適用されている限り、他のいかなる効果もこの数値を変更することはできず、個々のクリーチャーの状態が変化してもパワーは固定されたままです。
      例: バトルゾーンの全てのクリーチャーのパワーを500に固定する効果がある状況で2体以上のクリーチャーがリンクした場合、パワーを合算するのではなく、リンクしたクリーチャーのパワーは500に固定されます。
    • 206.4. 一部のカードはクリーチャーのパワーを倍にする効果を持ちます。この効果はそのほかのパワー増減を適用した後に行います。
      例: パワー3000のクリーチャーがいて、パワー+2000とパワーを倍にする効果が同時にあった場合、まず3000+2000で5000となり、さらに倍にされて10000のパワーを持ちます。