Overkill オーバーキル (Ōbākiru) | |
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Overkill in gameplay terms has two separate meanings:
First Meaning[]
Excess usage of creatures or spells, generally when one is about to win but makes a move that is excess and is not needed, generally to humiliate the opponent even more. For example, a player might be winning with an Ryusei Kaiser, the Eternal in the battle zone giving all his creatures Speed Attacker, then summons Überdragon Bajulaterra in order to remove all of the opponent's mana. This is usually considered undesirable and is almost the same as Stalling the timer in official events.
Second Meaning[]
A type of creature or spell whose effect is overly difficult to trigger but once it has, the results are devastating. Usually truth is better than romance and in competitive metagame it is advised to act as fast as possible to defeat the opponent. And as a result, these cards are considered slow and unstable in today's high-speed environment. Due to this, using them in Competitive Metagames are not recommended. However, they can be used in Fun, Non-Competitive decks for romance.
The following are examples of Overkill cards:
- Gaial, King of Kaiser: Cost is overly high even with its Infinity Soulshift ability.
- Supernova Betelgeuse Final Cannon: A Galaxy Vortex evolution creature with an overly difficult Mega Meteorburn 6 ability to trigger, but when it does the opponent will most likely lose.
- Psychic Suva, the Awakened God: Difficult to awaken, when awakened there's usually a four part Emperor of the Gods which is enough to make the opponent lose and Psychic Suva is usually not needed. It's only actual ability cannot be triggered using Sword Saint Jigen, Awoken Dragon World as it requires the creature to awaken and not simply flipped.
- Ultimate evolution MAX: Difficult to evolve into.
- All Over The World, Supreme True Dragon Soul: Super Dragsolution is extremely difficult to perform, often requiring the high cost Glenmalt "Blade", King Dragon Ruler.
Trivia[]
- Overkill Zero Dragon is not overkill despite what its name might suggest.
- A creature with absurdly high power is not considered to be overkill, as power is often irrelevant to a creature's card competitiveness in this game.
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla