Oneshot Effect 単発的効果 (Tanpatsu-teki kōka) | |
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Oneshot Effects are an effect that creates a single event that is resolved and is then finished with.
Details[]
It is the antonym of Continuous Effects.
A one-shot effect is created when a spell is cast or an ability resolves. Because a static ability doesn't resolve, it doesn't create a oneshot effect.
An example off a one shot effect includes;
- Drawing a card from Energy Stream (Resolving a spell)
- Drawing a card with the ability of Qurian (Resolving the Trigger Ability)
In a situation where a continuous effect prevents an event from occurring, and a oneshot effect would create that event, that event can't be created. For example:
- When you are prohibited from looking at the contents of your deck by Mestapo, the Patroller, you are unable to look at it by Crystal Memory.
In Duel Masters, an ability saying you "can't" perform an action takes priority over an ability telling you to do so.
Substitution effects are not considered a oneshot effect. The substitution effect only creates a continuous situation where one event is replaced by another event.
Effects and Abilities
- Oneshot Effect
- Continuous Effect
Rulings[]
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 607. Oneshot Effect
- 607.1. A oneshot effect does something just once and doesn’t have a duration. Examples include a shield break, destroying a creature or moving a card from one zone into another zone.
- 607.2. Some oneshot effects create a delayed triggered ability, which instructs a player to do something later in the game (usually at a specific time) rather than as the spell or ability that’s creating the oneshot effect resolves.
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 607. 単発的効果
- 607.1. 単発的効果は、何かを1回だけ起こし、すぐに終わります。例としては、シールドをブレイクする、クリーチャーを破壊する、カードをゾーン間で移動させる、などがあります。
- 607.2. 単発的効果の中には、この単発的効果を生み出した呪文や能力の解決時ではなく、ゲームが先に進んでから(通常はある特定の時点で)何かするよう、プレイヤーに指示するものがあります。
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla