Number 数 (Kazu) | |
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Numbers are a mathematical object used to reflect the Mana Cost and/or Power of a card.
Details[]
There are cards that allow you to choose a number as part of their effect. This can range from picking any integer, or being limited to a condition (such as a number up to the number of cards in your hand or other zone).
Cards in the Episode 3 block were able to refer to the concept of Infinity.
They are also used for the Mana Number to indicate how much mana a card provides while its in the mana zone (either 1 or 0), as well as the Card Number to show collection information.
Rulings[]
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 108. Number
- 108.1. The only numbers the Duel Masters game uses are integers.
- 108.1a You can't choose a negative number when choosing a numerical values for an effect.
- 108.1b Creatures may have negative power. However, if you refer to the power of that creature, treat it as 0. For example, If you choose a creature in the battle zone with Hell's Scrapper that was previously made -6000, it isn't possible to treat it as a 11000 card.
- 108.1c In Duel Masters, ∞ (Infinity) is an unchoosable large number. Creatures with Infinity power that are given an increase are still considered to have Infinity power although an effect that reduces by ∞ is considered to have 0.
- 108.2. If a number is increased or decreased in a Duel Masters game, apply the change in value before other multiplication (such as Doubling).
- 108.1. The only numbers the Duel Masters game uses are integers.
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 108. 数
- 108.1. デュエル・マスターズのゲームでは, 基本的に整数だけを用います.
- 108.1a 効果で数値を選ぶ場合、負の数を選ぶことはできません。
- 108.1b クリーチャーはマイナス修正によってパワーがマイナスになることがありえます。ただし、そのクリーチャーのパワーを参照する場合は0とみなして扱います。たとえば、パワーが-6000された、バトルゾーンにあるクリーチャーを《地獄スクラッパー》で選んでも、その他のクリーチャーのパワー合計が11000になるように選ぶことはできません。
- 108.1c デュエル・マスターズにおいて∞はそれよりも大きい数を選ぶことのできない数字として扱います。∞のパワーを持つクリーチャーがパワー修正を受けてもパワーは∞のままです。ただし、パワーがマイナス∞されたときは破壊されます。
- 108.2. デュエル・マスターズのゲームで数字の増減が行われる場合、足す、引く、掛ける、割るの順番で行います。
- 108.1. デュエル・マスターズのゲームでは, 基本的に整数だけを用います.
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
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Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla