Ninja ニンジャ (Ninja) | |
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Dmwiki.net: | Article |
Ninja is an ability category.
Details[]
At the time of its appearance, it is only referenced by the Ninja Change ability.
5 Kunoichimantra, Sacred Chaos |
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Light / Creature Mecha Del Stella + Shinobi 7000 |
■ Ninja Change 3 (Whenever one of your opponent's creatures attacks or blocks, if during that attack you didn't use a Ninja ability, you may switch one of your Mecha or Shinobi that costs 3 or more with this creature from your hand.) Blocker ■ Double breaker ■ When you put this creature, each of your other creatures get +3000 power until the start of your next turn. |
Rules[]
- Each player can use one Ninja Change and one Ninja Strike ability per attack.
However, it must be resolved in a specific way. If you haven't yet used a 'Ninja' ability during that attack, you can use Ninja Change. Then, since you haven't used a Ninja Strike ability, you can declare usage of that ability as well. If you were to use to Ninja Strike first, the Ninja Change ability will see you have used a 'Ninja' ability already, and will misfire.
- If you started without a Mecha or Shinobi in the battle zone, it isn't possible to use Ninja Strike to summon a Shinobi in response to your opponent's attack and then return that Shinobi to your hand with Ninja Change.
- If a Shinobi with Ninja Strike is returned to your hand, it can't be declared for that card's Ninja Strike because it isn't in your hand when the attack occurs.
List of Ninja abilities[]
Rulings[]
- Q: Can I simultaneously declare the 'Ninja Change 3] ability of Kunoichimantra, Sacred Chaos as well as the 'Ninja Strike 4' ability of Hayabusamaru, Lightfang Ninja?
- A: Yes, you can. If you resolve the 'Ninja Change' first, you can also resolve the 'Ninja Strike' afterwards. However, if you resolve the 'Ninja Strike' first, as you have already used a 'Ninja' ability, you won't be able to declare the usage of the 'Ninja Change' ability of Kunoichimantra, Sacred Chaos. source [2023.6.9]