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Nature Civilization
ぜん (Shizen)

Shizen

The Nature Civilization has no true cities or capital.
Its most iconic landmarks are the World Trees.
Nature
Dmwiki.net: Article
Category for Nature.

The Nature Civilization Nature is a monocolored civilization.

Icon[]

It is distinguished by a green color frame and is represented by a tribal design consisting of 2 overlapping zigzags.

Gameplay[]

The Nature Civilization focuses primarily on increasing cards in the player's mana zone and creatures with good power-to-cost ratio.

While it is very effective in helping to bring out powerful finishers from its own civilization or other civilizations and it's most prominent mana acceleration is a must for most decks, It has no Blockers and has only a few card draw options and thus cannot bring out its heavyweight finishers effectively only using it's mana acceleration cards. Just like Fire it's very effective in bringing lightweight creatures for assault and the two can combine to become a difficult to stop and quick force. However, it is still not very effective on its own.

Story[]

Dense jungle covers the largest continent, home to the Nature civilization. Here in the hot, humid climate, vegetation grows tall and thick and little sunlight is able to penetrate the vast canopy above.

The World Trees have grown so tall and store so much energy, they almost touch the cities in the Light world. Their stored energy has resulted in a distortion of gravity on the Nature world, creating an overpowering gravitational pull. Creatures from other civilizations are unable to function freely in this unrelenting atmosphere.

Although there are many races in this unique ecology, there are no cities and no one race governs. Instead it is a society where "might makes right," and even Beast Folk, the most advanced of the races, possess only a rudimentary level of technology.

To survive the oppressive gravity on this continent, Nature creatures have developed extraordinarily muscular physiques.

The more advanced races practice the art of body tattooing. Designs often represent religious icons, based on their belief in animism or spiritual worship. The most commonly used symbol is an "eye."

In the past, Nature inhabitants paid little attention to the other civilizations. Now the search for more hospitable surroundings by Darkness and Water civilizations poses a serious threat to the Nature lifestyle. Avoidance of inter-civilization war is no longer an option in the struggle for survival.

Dragon Saga[]

Unlike the original peace-loving Nature Civilization, this Nature Civilization plays an antagonistic role and seeks to control all other civilizations including a part of itself.

Their leader was Sasoris, Dragon Ruler.

Their main races were the Beast Folk Go and Jurassic Command Dragons.

The Jurassic Command Dragons were born when Sasoris, Dragon Ruler hit other creatures with Judaina. As at that time the acorns offered were not enough, it spawned poisonous dragons.

As Acorns are used as food, constant offering of acorns to summon the Jurassic Command Dragons has caused the food supply to be depleted and Sasoris started to enter extreme hunger. In this state when Sasoris used Judaina it caused a Dragon known as Domitius, Evil Emperor of Five Dragonskind to appear who wants to rule the world and is on a rampage that the Beast Folk Go cannot control. The witches known as "Haraguro X" (Erikatchu, Diva Style, Saepoyo, Charming Faerie and Marinyan, Dragon Ruler) were sent to calm the dragons with their music. However Sasoris saw the power of Gaiglen and wants more power, and thus it decided to strike Domitius with Judaina twice. From striking Domitius Imen=Bugo, Dragon Ruler was born, who did not awaken to the power of the primitive dragons when struck by Judaina, but striking it with Judaina awakened Imen=Bugo's primitive desires and this caused it to betray Sasoris. In order to resist Imen=Bugo, Sasoris decided to hit other Dragons with Judaina. This time, it succeeded and Juran Kuruga, Growthkind was born.

Since then, the Nature Civilization broke into a war between Imen=Bugo and Sasoris.

However, the hidden mastermind behind "Duel Masters", the original Draguner, The=Deadman, Dragon Ruler had appeared from hidden inside Nam=Daeddo, Bronze Style.

He had stole Judaina, used the power of all civilizations to create "Paras" dragons, and has made a surprise appearance in "Duel Masters" along with his dragheart Niga=Abushumu, Invasive Mystery. He attempts to seal the winner of the competition and his dragheart into a new Dragheart.

Now, Sasoris, whose only friend was lost, starts to ask Glenmalt for help.

While getting Judaina back, Sasoris knew that The=deadman took away Malt's Father and is looking to help his friends, Ohginga and Gairaioh. Sasoris, however did not have it's difficulties. That was Judaina being used by The=Deadman, and It can't defeat The=Deadman. Then it started gathering acorns.

Now it continues to get acorns and produced more Jurassic Command Dragons. Then it heard Judaina saying "You need more acorns." and guided by Judaina's voice, it became angry and hit itself with it. This anger has spread to Judaina and it became the king of the ancients: Sauzaurupio, Terror Ancient King.

Then after defeating The=Deadman, Sasoris releases Sauzaurpio's soul. Sasoris said: "If I don't have you, the price of acorns decreases." Sauzaurpio said: "You like too much acorns so half is enough." After this, Sasoris heads to the goal.

Dragon Saga main characters

Revolution Saga main characters

Invader

Revolution Final main characters

Team Damama

Initials

As compared to the landscape of the original Nature Civilization, this Nature civilization is mostly consisted of tropical forests, tribal ruins and a few snowy grounds where Snow Faeries and Mammothdon, Proboscidean live and the trees there seem to be not as tall and dense as the original world.

After the fallout in Revolution Final, the Nature civilization is ruled by Insect like creatures known as Gransect. Due to the lush soil and bountiful natural resources, the Gransect are capable of planting large vegetables. While these vegetables are delicious, they can be used as weapons, and when an animal gets hit by it they become part plant. This has caused the nature civilization to research them in order to create advanced weaponry, causing the Fire Civilization below them to mimic them using hamster tanks. However, the nature civilization is a peaceful civilization and it is completely unknown why they are arming themselves, and the reason is unknown save for a few Gransect warriors. The Gransect also nurtured nature for Snow Faeries which had mostly disappeared after the fallout. Recently gransects had also disappeared en masse so the civilization is put on guard.

Interactions with the other civilizations[]

The Nature Civilization is allied with the Light civilization as both respect life and morals.

It is also allies with the Fire civilization as both respect emotions and instinct.

The Nature Civilization is enemies with the Water civilization as they are mortal enemies who share opposing beliefs and elements.

They are also enemies with the Darkness civilization as it thinks that Darkness disrespects life and manipulates death to its own profit.

Support[]

  • For a full list of cards that support Nature cards, see here.

Races[]

In the Abyss Revolution block, the Nature Civilization focused on the Race Category of Giant.

Shared Races[]

(A race marked with ☆ appears in all civilizations.)

Unique abilities[]

(While some of these abilities are found in the other civilizations, they are primarily focused in this civilization.)

Ability: Example cards:
Generally high power-to-cost ratio Don Sabote, Mirage
Wald Brachio, Absolute World King
Putting cards into your mana zone Faerie Life
Jasmine, Mist Faerie
Searching the deck for creatures Dimension Gate
Evolution Egg
Power-limited unblockability Headlong Giant
Heavy, Heavyweight
Moving creatures to and from mana zone Soulswap
Savage Earth
Breaking of shields when blocked (Trample) Avalanche Giant
Saigou Giant
Forcing certain blockers to block Storm Wrangler, the Furious
Spinning Totem
Reduction of creature or spell cost Essence Elf
Fresh Lemon, Bravery Faerie
Cancelling Shield Trigger effects Curse Totem
Inka, Karma's Curse Crest
Power Attacker (shared with Fire) Garabon, the Glider
Setsudan, Awakened Giant
Putting creatures into the battle zone For No Cost ACE-Yamata, Eight-headed Dragon / Mystic Treasure Sword
Balafiol, Earth Dragon God
Creating additional civilizations in your mana zone Courtney, Summer Breeze Faerie
Arashisong Faerie

Gallery[]

(This gallery is an example of a card of each card type in the Nature Civilization.)

Trivia[]

  • While the Nature Civilization usually receives poor treatment in terms of card power and in the background story, in Dragon Saga they actively play an antagonistic role just like what the Darkness Civilization did in the Psychic Shock block.
  • Nature creatures tend to have balanced cost to power ratios, usually 1 to 1000. Early creatures tend to have a drawback in exchange for a higher cost to power ratio (Such as 4 to 5000), which is shunned by many players. This is mostly omitted in recent sets.
Races in the Nature Civilization
Abyss Giant CelesBalloon MushroomBalloon Mushroom DragonBeast Folk
Beast Folk GoCatColony BeetleEarth DragonEmerald MonsterFiona Guardian
Gaia CommandGiantGiant Beast FolkGiant DreammateGiant HunterGiant Insect
Giant SkillGiant Snow FaerieGransectGransect HazardGaia Command Dragon
Green Command DragonGuerrilla CommandHorned Beast
Jurassic Command DragonMana BirdMaster HazardMilkboyMilkgirl
Mystery TotemOutrage WankoSnow FaerieSnow Faerie DragonSnow Faerie Kaze
SprigganTree FolkWild VeggiesWonder TrickVeil Abyss
Civilizations of the Creature World
Monocolored
Light Light Water Water Darkness Darkness Fire Fire Nature Nature
Colorless
Zero Zero Jokers J
Multicolored
2 Color Allied: LWLNWDDFFN
Enemy: LDLFWFWNDN
3 Color Allied: LFNLWDLWNWDFDFN
Enemy: LDFLDNLWFWDNWFN
4 Color Light Water Darkness Fire
5 Color Light Water Darkness Fire Nature
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