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Nature Civilization
ぜん (Shizen)

The Nature Civilization has no true cities or capital.
Its most iconic landmarks are the World Trees.
Dmwiki.net: Article
Category for Nature.

The Nature Civilization is a monocolored civilization.

Icon[]

It is distinguished by a green color frame and is represented by a tribal design consisting of 2 overlapping zigzags.

Gameplay[]

The Nature Civilization focuses primarily on increasing cards in the player's mana zone and creatures with good power-to-cost ratio.

While it is very effective in helping to bring out powerful finishers from its own civilization or other civilizations and it's most prominent mana acceleration is a must for most decks, It has no Blockers and has only a few card draw options and thus cannot bring out its heavyweight finishers effectively only using it's mana acceleration cards. Just like Fire it's very effective in bringing lightweight creatures for assault and the two can combine to become a difficult to stop and quick force. However, it is still not very effective on its own.

Story[]

Dense jungle covers the largest continent, home to the Nature civilization. Here in the hot, humid climate, vegetation grows tall and thick and little sunlight is able to penetrate the vast canopy above.

The World Trees have grown so tall and store so much energy, they almost touch the cities in the Light world. Their stored energy has resulted in a distortion of gravity on the Nature world, creating an overpowering gravitational pull. Creatures from other civilizations are unable to function freely in this unrelenting atmosphere.

Although there are many races in this unique ecology, there are no cities and no one race governs. Instead it is a society where "might makes right," and even Beast Folk, the most advanced of the races, possess only a rudimentary level of technology.

To survive the oppressive gravity on this continent, Nature creatures have developed extraordinarily muscular physiques.

The more advanced races practice the art of body tattooing. Designs often represent religious icons, based on their belief in animism or spiritual worship. The most commonly used symbol is an "eye."

In the past, Nature inhabitants paid little attention to the other civilizations. Now the search for more hospitable surroundings by Darkness and Water civilizations poses a serious threat to the Nature lifestyle. Avoidance of inter-civilization war is no longer an option in the struggle for survival.

Interactions with the other civilizations[]

Allied Civilizations[]

This civilization is allied with the Light Civilization as they uphold the law and strive for harmony with the world, respecting life and community.

This civilization is also allied with the Fire Civilization as both respect emotions and instinct.

Enemy Civilization[]

This civilization is enemies with the Water Civilization as they believe in bending the natural world to its will using technology.

This civilization is also enemies with the Darkness Civilization as it thinks they disrespects life and manipulates death to its own profit.

Support[]

  • For a full list of cards that support Nature cards, see here.

Races[]

In the Abyss Revolution block, the Nature Civilization focused on the Race Category of Giant.

Shared Races[]

(A race marked with ☆ appears in all civilizations.)

Unique abilities[]

(While some of these abilities are found in the other civilizations, they are primarily focused in this civilization.)

Ability: Example cards:
Generally high power-to-cost ratio Don Sabote, Mirage
Wald Brachio, Absolute World King
Putting cards into your mana zone Faerie Life
Jasmine, Mist Faerie
Searching the deck for creatures Dimension Gate
Evolution Egg
Power-limited unblockability Headlong Giant
Heavy, Heavyweight
Moving creatures to and from mana zone Soulswap
Savage Earth
Breaking of shields when blocked (Trample) Avalanche Giant
Saigou Giant
Forcing certain blockers to block Storm Wrangler, the Furious
Spinning Totem
Reduction of creature or spell cost Essence Elf
Fresh Lemon, Bravery Faerie
Cancelling Shield Trigger effects Curse Totem
Inka, Karma's Curse Crest
Power Attacker (shared with Fire) Garabon, the Glider
Setsudan, Awakened Giant
Putting creatures into the battle zone For No Cost ACE-Yamata, Eight-headed Dragon / Mystic Treasure Sword
Balafiol, Earth Dragon God
Creating additional civilizations in your mana zone Courtney, Summer Breeze Faerie
Arashisong Faerie

Gallery[]

(This gallery is an example of a card of each card type in the Nature Civilization.)

Trivia[]

  • While the Nature Civilization usually receives poor treatment in terms of card power and in the background story, in Dragon Saga they actively play an antagonistic role just like what the Darkness Civilization did in the Psychic Shock block.
  • Nature creatures tend to have balanced cost to power ratios, usually 1 to 1000. Early creatures tend to have a drawback in exchange for a higher cost to power ratio (Such as 4 to 5000), which is shunned by many players. This is mostly omitted in recent sets.
Races in the Nature Civilization
Abyss Giant CelesBalloon MushroomBalloon Mushroom DragonBeast Folk
Beast Folk GoCatColony BeetleEarth DragonEmerald MonsterFiona Guardian
Gaia CommandGiantGiant Beast FolkGiant DreammateGiant HunterGiant Insect
Giant SkillGiant Snow FaerieGransectGransect HazardGaia Command Dragon
Green Command DragonGuerrilla CommandHorned Beast
Jurassic Command DragonMana BirdMaster HazardMilkboyMilkgirl
Mystery TotemOutrage WankoSnow FaerieSnow Faerie DragonSnow Faerie Kaze
SprigganTree FolkTzolkinWild VeggiesWonder TrickVeil Abyss
Civilizations of the Creature World
Monocolored
Light Water Darkness Fire Nature
Colorless
Zero Jokers
Multicolored
2 Color Allied: LWLNWDDFFN
Enemy: LDLFWFWNDN
3 Color Allied: LFNLWDLWNWDFDFN
Enemy: LDFLDNLWFWDNWFN
4 Color Light Water Darkness Fire
5 Color Light Water Darkness Fire Nature
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