| Nature Civilization |
The Nature Civilization has no true cities or capital.
It is distinguished by a green color frame and is represented by a tribal design consisting of 2 overlapping zigzags.
While it is very effective in helping to bring out powerful finishers from its own civilization or other civilizations and it's most prominent mana acceleration is a must for most decks, It has no Blockers and has only a few card draw options and thus cannot bring out it's heavyweight finishers effectively only using it's mana acceleration cards. Just like Fire it's very effective in bringing lightweight creatures for assault and the two can combine to become a difficult to stop and quick force. However, it is still not very effective on its own.
A dense jungle covers the largest continent, home to the Nature civilization. Here in the hot, humid climate, vegetation grows tall and thick and little sunlight is able to penetrate the vast canopy above.
The World Trees have grown so tall and store so much energy, they almost touch the cities in the Light world. Their stored energy has resulted in a distortion of gravity on the Nature world, creating an overpowering gravitational pull. Creatures from other civilizations are unable to function freely in this unrelenting atmosphere.
Although there are many races in this unique ecology, there are no cities and no one race governs. Instead it is a society where "might makes right," and even Beast Folk, the most advanced of the races, possess only a rudimentary level of technology.
To survive the oppressive gravity on this continent, Nature creatures have developed extraordinarily muscular physiques.
The more advanced races practice the art of body tattooing. Designs often represent religious icons, based on their belief in animism or spiritual worship. The most commonly used symbol is an "eye."
In the past, Nature inhabitants paid little attention to the other civilizations. Now the search for more hospitable surroundings by Darkness and Water civilizations poses a serious threat to the Nature lifestyle. Avoidance of inter-civilization war is no longer an option in the struggle for survival.
Unlike the original peace-loving Nature Civilization, this Nature Civilization plays an antagonistic role and seeks to control all other civilizations including a part of itself.
Their leader was Sasoris, Dragon Edge.
As Acorns are used as food, constant offering of acorns to summon the Jurassic Command Dragons has caused the food supply to be depleted and Sasoris started to enter extreme hunger. In this state when Sasoris used Judaina it caused a Dragon known as Domitius, Evil Emperor of Five Dragonskind to appear who wants to rule the world and is on a rampage that the Beast Folk Go cannot control. The witches known as "Haraguro X" (Erikatchu, Diva Style, Saepoyo, Charming Faerie and Marinyan, Dragon Edge) were sent to calm the dragons with their music. However Sasoris saw the power of Gaiglen and wants more power, and thus it decided to strike Domitius with Judaina twice. From striking Domitius Imen=Bugo, Dragon Edge was born, who did not awaken to the power of the primitive dragons when struck by Judaina, but striking it with Judaina awakened Imen=Bugo's primitive desires and this caused it to betray Sasoris. In order to resist Imen=Bugo, Sasoris decided to hit other Dragons with Judaina. This time, it succeeded and Juran Kuruga, Growthkind was born.
Since then, the Nature Civilization broke into a war between Imen=Bugo and Sasoris.
He had stole Judaina, used the power of all civilizations to create "Paras" dragons, and has made a surprise appearance in "Duel Masters" along with his dragheart Niga=Abushumu, Invasive Mystery. He attempts to seal the winner of the competition and his dragheart into a new Dragheart.
Now, Sasoris, whose only friend was lost, starts to ask Glenmalt for help.
While getting Judaina back, Sasoris knew that The=deadman took away Malt's Father and is looking to help his friends, Ohginga and Gairaioh. Sasoris, however did not have it's difficulties. That was Judaina being used by The=Deadman, and It can't defeat The=Deadman. Then it started gathering acorns.
Now it continues to get acorns and produced more Jurassic Command Dragons. Then it heard Judaina saying "You need more acorns." and guided by Judaina's voice, it became angry and hit itself with it. This anger has spread to Judaina and it became the king of the ancients: Sauzaurupio, Terror Ancient King.
Then after defeating The=Deadman, Sasoris releases Sauzaurpio's soul. Sasoris said: "If I don't have you, the price of acorns decreases." Sauzaurpio said: "You like too much acorns so half is enough." After this, Sasoris heads to the goal.
Dragon Saga main characters
- Haraguro X
- Other Dragheart Creatures
Revolution Saga main characters
- Leader of Guerrilla
- Leader of Mirage
- Leader of S-Rank Invaders
Revolution Final main characters
- Soul friend
- D2 Fields
- D2 Fields
- Remodeled by VV-8
As compared to the landscape of the original Nature Civilization, this Nature civilization is mostly consisted of tropical forests, tribal ruins and a few snowy grounds where Snow Faeries and Mammothdon, Proboscidean live and the trees there seem to be not as tall and dense as the original world.
After the fallout in Revolution Final, the Nature civilization is ruled by Insect like creatures known as Gransect. Due to the lush soil and bountiful natural resources, the Gransect are capable of planting large vegetables. While these vegetables are delicious, they can be used as weapons, and when an animal gets hit by it they become part plant. This has caused the nature civilization to research them in order to create advanced weaponry, causing the Fire Civilization below them to mimic them using hamster tanks. However, the nature civilization is a peaceful civilization and it is completely unknown why they are arming themselves, and the reason is unknown save for a few Gransect warriors. The Gransect also nurtured nature for Snow Faeries which had mostly disappeared after the fallout. Recently gransects had also disappeared en masse so the civilization is put on guard.
Interactions with the other civilizations
The Nature Civilization is allied with the Light civilization as both respect life and morals.
It is also allies with the Fire civilization as both respect emotions and instinct.
The Nature Civilization is enemies with the Water civilization as they are mortal enemies who share opposing beliefs and elements.
They are also enemies with the Darkness civilization as it thinks that Darkness disrespects life and manipulates death to its own profit.
- For a full list of cards that support Nature cards, see here.
- Balloon Mushroom
- Beast Folk
- Beast Folk Go
- Colony Beetle
- Earth Dragon
- Emerald Monster
- Gaia Command
- Giant Insect
- Gransect Hazard
- Green Command Dragon
- Horned Beast
- Jurassic Command Dragon
- Jurassic Dragon
- Master Hazard
- Mystery Totem
- Outrage Wanko
- Snow Faerie
- Snow Faerie Kaze
- Tree Folk
- Wild Veggies
- Wonder Trick
- Alien (All civilizations share this race)
- Arc Seraphim (Shared with Light)
- Creator (Shared with Light, Water and Darkness)
- Dreammate (Shared with Fire)
- Dynamo (Shared with Light, Water and Nature)
- Egg (Shared with Darkness and Fire)
- God (All civilizations share this race)
- Hunter (All civilizations share this race)
- Knight (All civilizations share this race)
- Lost Crusader (All civilizations share this race)
- Lunatic Emperor (All civilizations share this race)
- Oracle (All civilizations)
- Origin (All civilizations)
- Outrage (All civilizations)
- Outrage MAX (All civilizations)
- Pegasus (Shared with Light)
- Phoenix (All civilizations share this race)
- Saint Head (Shared with Light)
- Shinobi (All civilizations share this race)
- Soul Command (Shared with Water)
- Spirit Quartz (All civilizations share this race)
- Survivor (All civilizations share this race)
- Tristone (Shared with Darkness and Fire)
- Vehicle Bee (Shared with Fire)
- Unknown (All civilizations share this race)
- World Bird (All civilizations share this race)
- World Command (All civilizations share this race)
- World Dragon (All civilizations share this race)
- Generally high power-to-cost ratio
- Putting cards into your mana zone
- Searching the deck for creatures
- Power-limited unblockability
- Moving creatures to and from mana zone
- Breaking of shields when blocked
- Forcing certain blockers to block
- Reduction of creature or spell cost
- Cancelling Shield Trigger effects
- Power Attacker (shared with Fire)
- Putting creatures into the battle zone For No Cost
- Creating additional civilizations in your mana zone
- While the Nature Civilization usually receives poor treatment in terms of card power and in the background story, in Dragon Saga they actively play an antagonistic role just like what the Darkness Civilization did in the Psychic Shock block.
- Nature creatures tend to have balanced cost to power ratios, usually 1 to 1000. Early creatures tend to have a drawback in exchange for a higher cost to power ratio (Such as 4 to 5000), which is shunned by many players. This is mostly omitted in recent sets.
|Races in the Nature Civilization|
| Balloon Mushroom ● Beast Folk ● Beast Folk Go ● Colony Beetle ● Earth Dragon |
Emerald Monster ● Gaia Command ● Giant Insect ● Giant ● Gransect ● Gransect Hazard
Green Command Dragon ● Guerrilla Command ● Horned Beast ● Jurassic Command Dragon
Milkboy ● Master Hazard ● Mystery Totem ● Outrage Wanko
Snow Faerie ● Snow Faerie Kaze ● Spriggan ● Tree Folk ● Wild Veggies ● Wonder Trick
|Civilizations of the Creature World|