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This page is a list of cards that support cards in the Nature Civilization, or are supported by them.

Support

Cards

Supporting

Cards that support Nature Cards

Support Card: Card Effect:
Aquan Mercator ■ When you put this creature into the battle zone, you may reveal the top 4 cards of your deck. Choose a light, a darkness, a fire and a nature card from the revealed cards and put them into your hand. Then put the rest into your graveyard.
Psyshroom ■ Whenever this creature attacks, you may put a nature card from your graveyard into your mana zone.
Streaming Tutor ■ Reveal the top 5 cards of your deck. Put all fire and nature cards into your hand, and put the rest into your graveyard.

Supported

Cards supported by Nature Cards

Supported Card: Card Effect:
Choice of Destiny ■ Reveal a card from your hand

■ If it's a nature card, search your deck. You may put a nature creature that costs 3 or less from your deck into the battle zone. Then shuffle your deck.

Cradle of Growth File:Strikeback.gif Strike BackNature
Dondon Vacuuming Now ■ Look at the top 5 cards of your deck. Reveal one and put it into your hand, then put the rest on the bottom of your deck in any order. If a fire or nature card was revealed in this way, you may choose a creature in the battle zone and return it to its owner's hand.
Mega Hit Dragon ■ When you put this creature into the battle zone, you may reveal up to 2 cards from your hand to your opponent. If the cards are nature and fire, destroy one of your opponent's creatures that has power 4000 or less.
Navy Negotiator ■ When you put this creature into the battle zone, reveal any number of Light, Darkness, Fire, or Nature cards from your hand. For each card revealed this way, draw a card.
Ochappi, Pure Hearted Faerie File:Strikeback.gif Strike BackNature

In the mana zone

Supporting

Cards that support Nature Cards in the mana zone

Supporting Card: Card Effect:
Möbius Cloister ■ Return a light, darkness, fire, or nature card from your mana zone to your hand.
Pallku, Sacredflame Fairy Nature cards in your mana zone are also Light and Fire cards.
Supported

Cards supported by Nature Cards in the mana zone

Supported Card: Card Effect:
Belbale, Snow Faerie Mana Arms 3: If you have 3 or more nature cards in your mana zone, this creature costs 5 less to summon.
Breakable Dragon ■ Whenever this creature attacks, you may tap 2 darkness or nature cards in your mana zone. Otherwise, destroy this creature.
Christma Third Mana Drive 3 (Nature): When you put this creature into the battle zone, if you have 3 or more cards in your mana zone and one or more of them is nature civilization, you may destroy this creature. Then use this creatures ◆ ability.

◆ Put the top card of your deck into your mana zone tapped. Then you may return a card from your mana zone to your hand.

Cloud Mayfly ■ While all cards in your mana zone are nature cards, this creature gets +4000 power, "Double breaker", and can't be blocked by creatures that have power 5000 or less.
Daikazan, Brave King Totem ■ At the start of your turn, you may tap 3 cards in your mana zone. If all the tapped cards are light cards, untap this creature at the end of your turn. If all tapped cards are fire cards, this creature can attack untapped creatures until the end of turn. If all tapped cards are nature cards, this creature gets +4000 power this turn.
Deis Clown, Ranger of Gaia Space Charge: Nature File:Spacecharge.gif Look at the top 2 cards of your deck. You may put a creature from among them into your hand and put the rest on the bottom of your deck in any order.
Deis Heratrix, Spirit Knight Space Charge: Nature File:Spacecharge.gif One of your creatures in the battle zone gets +2000 power until the end of the turn.
Deis Kamakiras Space Charge: Nature File:Spacecharge.gif This turn, one of your creatures in the battle zone breaks an additional shield.
Deis Magician, Ranger of Gaia Space Charge: Nature File:Spacecharge.gif This turn, the next creature you summon costs up to 2 less to summon. It can't cost less than 1.
Elnath Gaga, Enforcer of Tectonic Shifts Space Charge: Nature File:Spacecharge.gif Return a card from your mana zone to your hand.
Entry! Hamukatsu Man Mana Arms 3: If you have 3 or more Nature cards in your mana zone, this creature gets +5000 power and "triple breaker".
Euru=Bucca, Antique Dragon Ruins Mana Arms 5: If you have 5 or more nature cards in your mana zone, choose another of your opponent's creatures in the battle zone and put it into his mana zone.
Evan=Nam=Daeddo, Enhancement Class Mana Arms 5: If you have 5 or more nature cards in your mana zone, this creature gets +7000 power and "double breaker".
Gaga Shaula, Spirit of Understanding Space Charge: Nature File:Spacecharge.gif This turn, the next creature you summon may cost 1 less. It can't cost less than 1.
Gastin, the Patroller OverdriveNature x1 File:Overdrive.gif When you put this creature into the battle zone, you may put a creature that costs 3 or less from your hand into the battle zone.
Gil Luyten, Green Steel Claw Space Charge: Nature File:Spacecharge.gif This turn, this creature gets +4000 power.
Iine Fourth Mana Drive 4 (Nature): If you have 4 or more cards in your mana zone and one or more of them is nature civilization, whenever your opponent attacks the first time each turn, they attack this creature if able.
Jaberu, Snow Faerie Mana Arms 3: When you put this creature into the battle zone, if you have 3 or more nature cards in your mana zone, look at the top 4 cards of your deck. You may take a creature from among them and show it to your opponent, then put it into your hand. Then put the rest on the bottom of your deck in any order.
Juranail, Seven Quakes World King ■ If you have 6 or less nature cards in your mana zone, this creature doesn't untap.
Lion Arms, Mobile Cyber-Beast OverdriveFire x1 Nature x1 File:Overdrive.gif When you put this creature into the battle zone, each of your creatures in the battle zone gets +2000 power and "double breaker" until the end of the turn.
Mach Drive OverdriveNature x1 File:Overdrive.gif That creature gets "Power attacker +3000" until the end of the turn.
Marigold Third Mana Drive 6 (Nature): When you put this creature into the battle zone, if you have 6 cards in your mana zone and one or more of them is nature civilization, you may put a non-evolution creature that costs 5 or less or an aura that costs 5 or less from your mana zone into the battle zone.
Metal Claw, Mobile Battle Dragon OverdriveNature x1 File:Overdrive.gif When you put this creature into the battle zone, one of your creatures in the battle zone gets +2000 power until the end of the turn.
Moniria Seventh Mana Drive 3 (Nature): If you have 3 or more cards in your mana zone and one or more of them is nature civilization, this creature gets "Guardman".
Nam=Aueiki, Growth Style Mana Arms 3: Whenever this creature attacks, if you have 3 or more nature cards in your mana zone, you may put the top card of your deck into your mana zone.
Mana Arms 5: When this creature would be destroyed, if you have 5 or more nature cards in your mana zone, put it into your mana zone instead.
Nam=Daeddo, Bronze Style Mana Arms 3: When you put this creature into the battle zone, if you have 3 or more nature cards in your mana zone, put the top card of your deck into your mana zone.
Otoma=Kutto, Fang Hero Mana Arms 7: When you put this creature into the battle zone, if you have 7 or more nature cards in your mana zone, untap up to 7 cards in your mana zone.
Pakiraki Second Mana Drive 3 (Nature): When this creature leaves the battle zone, if you have 3 or more cards in your mana zone and one or more of them is nature civilization, put the first card on your deck into your mana zone.
Pirate Mecha Skullhook OverdriveNature x1 File:Overdrive.gif When you put this creature into the battle zone, one of your creatures in the battle zone gets "power attacker +2000" until the end of the turn.
Polaris, Goldkind ■ If you have 7 or more light or nature cards in your mana zone, this creature in your shields gets "shield trigger".
Rafusia Third Mana Drive 4 (Nature): If you have 4 or more cards in your mana zone and one or more of them is nature civilization, this creature gets +3000 power while battling.
Raging Dash-Horn ■ While all the cards in your mana zone are nature cards, this creature gets +3000 power and has "Double breaker"
Rajasta, the Patroller ■ Whenever this creature attacks, you may tap 2 nature cards in your mana zone. If you do, until the end of the turn, this creature gets +3000 power.
Ralbin of Pop Mountain ■ When there is a Nature card in your mana zone, this creature gets +2000 power.
Regulus Gil Dragon Space Charge: Nature File:Spacecharge.gif This turn, one of your creatures in the battle zone gets +5000 power and breaks an additional shield, and whenever that creature attacks, put the top card of your deck into your mana zone.
Sannap, Tribe Mana Arms 3: When you put this creature into the battle zone, if you have 3 or more nature cards in your mana zone, untap 3 cards in your mana zone.
Saurotrex, Beginning Hero Mana Arms 7: Whenever this creature attacks, if you have 7 or more nature cards in your mana zone, you may put a non-evolution creature from your hand into the battle zone.
Scup Third Mana Drive 3 (Nature): If you have 3 or more cards in your mana zone and one or more of them is nature civilization, this creature gets mach fighter.
Sergeant Jirahon Mana Arms 3—If you have 3 or more nature cards in your mana zone, your nature creatures can't be blocked by creatures that have less power than them.
Shallot, Knight of Valor OverdriveLight x1 and Nature x1 File:Overdrive.gif When cards are put into your graveyard from your hand or battle zone this turn, you may put them into your mana zone instead.
Sir Albides, Noble Deathknight OverdriveNature x1 File:Overdrive.gif When you put this creature into the battle zone, one of your creatures in the battle zone gets +7000 power until the end of the turn.
Sleeping Fool Tanukichi-san ■ While all cards in your mana zone are nature or colorless, this creature gets +4000 power and has "double breaker".
Torierre, Armament Fairy ■ Whenever this creature attacks, you may tap a darkness, a fire and a nature civilization card in your mana zone. If you do, each player chooses one of his shields and puts it in his mana zone.
Traptops, Green Trap Toxickind Mana Arms 5: When this creature is put into your hand from your shields, if you have 5 or more nature cards in your mana zone, this creature gets "shield trigger".
Violent Warrior Jetraios OverdriveNature x2 File:Overdrive.gif When you put this creature into the battle zone, this creature gets "Power attacker +5000" and "Double breaker" until the end of the turn.
Walna Fourth Mana Drive 6 (Nature): When you put this creature into the battle zone, if you have 6 or more cards in your mana zone and one or more of them is nature civilization, you may destroy this creature. Then use this creature's ◆ ability.

◆ Choose one of your opponent's creatures and put it into its owner's mana zone.

Anti-Nature Cards

Anti-Nature Cards

Card: Card Effect:
Gezary, Undercover Doll Nature stealth

Creatures

See also: Support for Nature Dragons, Nature Commands or Nature Command Dragons

Supporting

Cards that support Nature Creatures

Support Card: Card Effect:
Arthur Ponahtime ■ Each of your nature creatures gets "mach fighter".
Boaroaxe, Evil Tomahawk ■ When you put this dragheart into the battle zone or whenever a creature equipped with this attacks, you may put a nature creature that costs 5 or less from your mana zone into the battle zone.
Boaropagos, Evil Emperor Ruins ■ Whenever you summon a creature from your hand, you may put a nature creature that costs 5 or less from your mana zone into the battle zone.
Brachio Yaiba, Honorful Oni Blade ■ Whenever this creature attacks, you may put a non-evolution nature creature from your hand into the battle zone.
Brontovenom, Chained Reincarnation Kind ■ When this creature or one of your other nature dragons are destroyed, you may put a creature that costs less than that creature from your mana zone into the battle zone.
Bulzasso, Chain Style ■ Whenever this creature attacks, you may put a non-evolution nature creature that costs 2 or less from your mana zone into the battle zone.
Chainrex, Super Chainkind ■ When you put this creature or one of your nature creatures into the battle zone, you may put a nature creature that costs 2 less than that creature from your mana zone into the battle zone.
Choice of Destiny ■ If it's a nature card, search your deck. You may put a nature creature that costs 3 or less from your deck into the battle zone. Then shuffle your deck.
Cocoon Maneuver S You may put a non-evolution nature creature that has power 15000 or less from your mana zone into the battle zone.
Cocoon Shanabagan S Put up to 2 non-evolution nature creatures from your mana zone into the battle zone.
Don Sabote, Mirage ■ Each of your nature creatures gets "World Breaker".
Dondo Rafui / Neon Zeong  

■ Put a non-evolution nature creature from your mana zone into the battle zone then choose one of your opponent's creatures. This creature and that creature battle. At the end of the turn, put the creature that you put into the battle zone into your mana zone.

Dragon Emperor's Emblem ■ Reveal the top 2 cards of your deck. Destroy one of your opponent's creatures that has less power than a fire creature from among them, and put a nature creature from among them into your mana zone.
Eight Beatles / Lady Creature Four  

■ Put a nature creature that costs 4 or less from your mana zone into the battle zone.

Erus Elixion, Dyed Sky Guardian ■ Each of your water and nature creatures in the battle zone are also light creatures.
Euru=Bucca, Mystery Gathering Ruins ■ Your nature creatures may cost 1 less to summon. They can't cost less than 1.
Evidencebird ■ When you put this creature into the battle zone, look at the top 2 cards of your deck. You may choose a nature creature from among them, show that creature to your opponent and add it to your hand. Put the rest on the bottom of your deck in any order.
Gigamantis ■ Whenever another of your nature creatures would be put into your graveyard from the battle zone, put it into your mana zone instead.
Goukai! Kirifuda MAX ■ Choose one of the following. If you have at least 1 or more fire creature and nature creature in the battle zone, you may choose both.
► Destroy up to 2 of your opponent's creatures that have total cost 6 or less.
► Put a fire or nature creature that costs 5 or less from your mana zone into the battle zone.
Green Baltic, Peerless Brute ■ When this creature is destroyed, you may put a non-evolution nature creature from your hand into the battle zone.
Guerrillafugan, Beast Army X ■ When this creature is destroyed, you may put a nature creature that costs 6 or less from your mana zone into the battle zone.
Heavy Tank, the Incendiary ■ Each of your darkness and nature creatures in the battle zone gets "power attacker +3000".
Jangaljan, Firespirit Beetle ■ Your darkness and nature creatures each cost 1 less to summon. They can't cost less than 1.
Jibura, Invader ■ If your opponent has 2 shields or less, each of your nature creatures gets +5000 power while battling.
Karz, Priest of the Colored Wind ■ Each of your darkness or nature creatures in the battle zone are also fire creatures.
Kerasaite, Rainbow Dash ■ Each turn, you may have the first light or nature creature you summon cost 1 less. It can't cost 0 or less.
Kerasas, Start Dash ■ Each turn, you may have the first nature creature you summon cost 1 less. It can't cost less than 1.
Lawall, Lightshield Enforcer ■ Each of your water and nature creatures in the battle zone gets "blocker".
Le=Piraju, Birth Mystery ■ Whenever one of your nature creatures attacks, put the top card of your deck into your mana zone.
Lemik, Vizier of Thought ■ Each of your water creatures and nature creatures in the battle zone has "blocker."
Lilian, Dream Painter ■ Each of your other nature creatures in the battle zone gets +1000 power.
Linny Raphalo, Woodland Guardian ■ At the end of your turn, you may untap all your water and nature creatures.
Living Citadel Vosh ■ Each of your nature creatures may tap instead of attacking to use this creature's Tap ability.
Tap Put the top card of your deck into your mana zone.
Mamocannon, Saint Mecha ■ Your water and nature creatures each cost 1 less to summon. They can't cost less than 1.
Matsupokkun ■ Whenever your opponent chooses a creature, he can't choose your nature creatures that cost 2 or less.
Mecha Crawler Slugnas Tap Choose one of your Light, Darkness, Fire, or Nature creatures in the battle zone. This turn, that creature can't be blocked.
Mephisto, Gaia's Coolclaw ■ When this creature is destroyed, search your deck. You may take up to 2 water or nature creatures from among it that cost 3 or less and put them into the battle zone. Then shuffle your deck.
Mykee's Pliers ■ Each of your darkness creatures and nature creatures in the battle zone has "speed attacker."
Na Turalgo Danger / Natural Trap ■ When you put this creature into the battle zone or whenever you cast a spell that has "Trap" in its name, you may put a nature creature that costs 6 or less from your hand or mana zone into the battle zone.

 

Niofa, Horned Protector ■ When you put this creature into the battle zone, search your deck. You may take a nature creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck.
Pakuchita S When you put this creature into the battle zone, put a nature creature from your hand into the battle zone.
Paradise Roar Five Sense Trap ■ Choose one of your opponent's creatures and put it into it's owners mana zone. Then you may put a nature creature that costs less than that creature from your mana zone into the battle zone.
Parasraft, Revinvakind ■ When you put this creature into the battle zone, put all nature creatures from your graveyard into your mana zone.
Powerful Beam ■ This turn, one of your darkness or nature creatures in the battle zone gets +2000 power and "double breaker".
Pteratox, Large Wing Chain ■ When you put this creature into the battle zone, you may put a non-evolution nature creature that costs 4 or less from your mana zone into the battle zone.
Recommend! Haraguro Festival! ■ Whenever one of your nature creatures attacks, you may put the top card of your deck into your mana zone.
Ri Hanaki Panzer ■ Whenever this creature wins a battle, you may put a non-evolution nature creature that costs 6 or less from your mana zone into the battle zone.
Sa Kyura Kyurax / Five Start Up  

■ Look at the top 5 cards of your deck. You may choose a nature creature that costs 5 or less from among them, show that creature to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order.

Saurotrex, Beginning Hero ■ When you put this creature into the battle zone, reveal the top 4 cards of your deck to all players. Add any number of nature creatures from among it that have different costs into your hand. Put the rest on the bottom of your deck.
Selfie Giant ■ Each of your water and nature creatures get "blocker".

■ Whenever your water or nature creatures would be destroyed, put them into your mana zone tapped instead.

Shizenseijin ■ At the end of each of your turns, you may return a nature creature that has power 12000 or more from your mana zone to your hand.
Soilpimp Cabbage ■ This turn, the next nature creature that has power 12000 or more you summon may cost up to 8 less to summon. However, it can't cost less than 0.
Spinning Totem Tap This turn, whenever any of your nature creatures is attacking your opponent and becomes blocked, it breaks one of his shields.
Strong Goliath / Freezing Icehammer ■ Whenever this creature wins a battle, look at the top 3 cards of your deck. You may put a non-evolution nature creature that has power 12000 or more from among them into the battle zone.

 

Surf Totem ■ Your nature creatures can't be blocked by creatures that have less power than them.
Terradragon Anrist Vhal ■ This creature gets +2000 power for each of your other nature creatures in the battle zone.
Toprasas, Rainbow Dash ■ Each turn, you may have the first fire or nature creature you summon cost 1 less. It can't cost 0 or less.
Treasure Map ■ Look at the top 5 cards of your deck. Choose a nature creature from among them, show that creature to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order.
Triprex, Growth King ■ When you put this creature into the battle zone, you may choose up to 2 non-evolution nature creatures from your mana zone that have total cost 7 or less, and put them into the battle zone.
Tyranno Venom, Chain Ruler ■ Whenever you put this creature into the battle zone or attacks, you may put a non-evolution non-multicolored nature creature that costs 6 or less from your mana zone into the battle zone.
Verokiboaros, Ga Ga Ga ■ When you summon a creature from your hand, or whenever this creature attacks, you may put a nature creature from your mana zone into the battle zone.
X-girls, Snow Faerie ■ Your nature creatures that have power 6000 or more cost 2 less to summon. They can't cost 0 or less.

Supported

Cards supported by Nature Creatures

Supported Card: Card Effect:
Black Tiger, the Warrior Savage ■ For each of your other nature creatures in the battle zone, this creature gets "Power attacker +4000" and breaks an additional shield.
Blue Dragon Earth ■ Choose a non-evolution creature in your mana zone that costs less than the number of cards in your mana zone and put it into the battle zone. If it's a fire or nature creature, you may choose one of your opponent's creatures. Those 2 creatures battle.
Bosskatsu, Man 2 Revolution Change—Fire or Nature creature
Boulder of Revolution ■ Reveal the top card of your deck. If it's a nature creature, put one of your opponent's creatures into it's owners mana zone.
Byakko, the Warrior Savage ■ While you have another nature creature in the battle zone, this creature gets +2000 power and has "double breaker".
Cataclysmic Eruption ■ For each nature creature you have in the battle zone, you may choose a card in your opponent's mana zone and put it into his graveyard.
Colorful Mecha Max Geyser ■ Whenever you summon a water, darkness, fire, or nature creature, or cast a water, darkness, fire, or nature spell, this creature gets +2000 power until the end of the turn.
Dondon Digging Now ■ Return a creature from your graveyard to your hand. If a light or nature creature was returned in this way, you may draw a card.
Ebikatsu, Star 2 Revolution Change—Fire or Nature creature
Enik=Aku, Imen Revolution Change—Fire or Nature creature
Euru=Bucca, Mystery Gathering Ruins Dragsolution: At the start of your turn, if you have 2 or more nature creatures in the battle zone, flip this card to the dragheart creature side and untap it.
Fire Pillar of the Spiritual Forest ■ If you have a darkness or nature creature in the battle zone, destroy one of your opponent's creatures that has power 7000 or less. If not, destroy one of your opponent's creatures that has power 4000 or less.
Fly-Off Takezo ■ If you have a nature creature in the battle zone, this creature gets +2000 power, "double breaker" and the Mega Dragon race.
Formation in the Springs ■ If you have a water or nature creature in the battle zone, put a creature that costs 5 or less from your graveyard into the battle zone. Otherwise, put a creature that costs 3 or less from your graveyard into the battle zone.
Fortain, Spirit of Iridescence ■ Whenever a water, darkness, fire, or nature creature is summoned or a water, darkness, fire, or nature spell is cast, this creature gets +5000 power until the end of the turn.
Fuzzy Fizz ■ Whenever this creature attacks, if you have a Light, Darkness, Fire, or Nature creature in the battle zone, you may draw a card.
Goukai! Kirifuda MAX ■ Choose one of the following. If you have at least 1 or more fire creature and nature creature in the battle zone, you may choose both.
► Destroy up to 2 of your opponent's creatures that have total cost 6 or less.
► Put a fire or nature creature that costs 5 or less from your mana zone into the battle zone.
Hamukatsuman Ace, Brave 1 Revolution Change—Fire or Nature creature
Jakkaru! Fushigi MAX ■ Choose one of the following. If you have at least 1 or more darkness creature and nature creature in the battle zone, you may choose both.
► Look at the top 3 cards of your deck. Put one of them into your mana zone and the rest into your graveyard.
► Choose one of your opponent's creatures. That creature gets -6000 power until the end of the turn.
Katsuemon, Blade 3 Revolution Change—Fire or Nature creature
Katsuemon Buster, Blade 3 Revolution Change—Fire or Nature creature
Lion King's Emblem ■ Reveal the top card of your deck. If it is a light or nature non-evolution creature, put it into the battle zone. Until the start of your next turn, that creature gets "blocker." At the start of your next turn, put that creature into your mana zone. After you cast this spell, shuffle it into your deck instead of your graveyard.
Masked Pomegranate ■ This creature gets +1000 power for each of your other nature creatures in the battle zone.
Mega Twin Turbo Dragon ■ When you put this creature into the battle zone, destroy one of your opponent's creatures that has "blocker." Then if you have a nature creature in the battle zone, destroy another of your opponent's creatures that has "blocker."
Mia Damama, Moja Revolution ChangeLight or Nature creature
Mia Wekapipo, Tatu Revolution Change—Light or Nature creature
Nanny, Beast Army ■ If you have another nature creature in the battle zone that has power 6000 or more, this creature gets +3000 power, "double breaker" and the Guerrilla Command race.
Nbaba, Nbibi Revolution Change—Light or Nature creature
Ogri Holycuse, Colorful Wind Guardian ■ If you don't have a Water, Darkness, Fire, or Nature creature in the battle zone, this creature can't attack players.
Para Proxion, Star Orb Guardian ■ While you have a water or nature creature in the battle zone, this creature gets +2000 power.
Rinbauscher of the Dark Clouds ■ When you put a darkness or nature creature into the battle zone, this creature gets "power attacker +5000" until the end of the turn.
Slaven, Tree Control Doll ■ When this creature would be destroyed, if you have a nature creature in the battle zone, put it into your mana zone instead.
Synchro Maneuver ■ Instead of paying the cost, you may tap 2 of your nature creatures to cast this spell.
Toppa! Wave MAX ■ Choose one of the following. If you have at least 1 or more water creature and nature creature in the battle zone, you may choose both.
► Put the top card of your deck into your mana zone. Then you may return a card from your mana zone to your hand.
► Your opponent returns all creatures that costs more than the number of cards in their mana zone to their hand.
Yaw Sark, D2Y ■ If you have a D2 Field in the battle zone, this creature gets +6000 power and breaks an additional shield for each of your other nature creatures in the battle zone.
Yogi Vegetariver ■ Instead of paying the cost, you may tap 4 of your nature creatures to cast this spell.
Zenzenmai, Crimson Revolution Change—Fire or Nature creature

Anti-Nature Creature Cards

Anti-Nature Creature Cards

Card: Card Effect:
Betrayal Dragoon ■ When you put this creature into the battle zone, your opponent chooses one of his light or nature creatures and destroys it.
Dolunka ■ Whenever one of your opponent's fire or nature creatures attacks, you may draw a card.
Galberius Dragon ■ When you put this creature into the battle zone, if your opponent has a nature creature in the battle zone, put the top card of your deck into your mana zone.
Gigakail Nature and light slayer
Horned Mutant ■ Each nature creature costs 1 more to summon, and each nature spell costs 1 more to cast.
Lurking Eel Blocker Fire and nature blocker
Rafarm, Spirit Knight ■ Your opponent's fire and nature creatures are put into the battle zone tapped.
Stained Glass ■ Whenever this creature attacks, you may choose one of your opponent's fire or nature creatures in the battle zone and return it to its owner's hand.
Steel-Turret Cluster ■ This creature can't be attacked by fire or nature creatures.
Telescope Horn ■ When you put this creature into the battle zone, look at your opponent's hand and discard a light or nature creature from it.
Typhoon Crawler ■ This creature can't be attacked by fire or nature creatures.
Vacuum Gel ■ Destroy one of your opponent's untapped light or untapped nature creatures.
Wisp Howler, Shadow of Tears Nature and light slayer

Evolution Creatures

Supporting

Cards that support Nature Evolution Creatures

Support Card: Card Effect:
Duel Tulip ■ Your nature evolution creatures may each cost 1 less to summon. They can't cost less than 1.

Psychic Creatures

Supporting

Cards that support Nature Psychic Creatures

Support Card: Card Effect:
Dimension Horn, of the Temporal Foundation Tap Destroy this creature. Then, put up to 2 nature psychic creatures that have total cost the same as or less than the number of cards in your mana zone from your hyperspatial zone into the battle zone.
Geo Baribari Miranda ■ When you put this creature into the battle zone, put a Light, Fire, or Nature psychic creature that costs 6 or less from your hyperspatial zone into the battle zone.
Hyperspatial Faerie Hole ► Put a Nature psychic creature that costs 7 or less from your hyperspatial zone into the battle zone.
Hyperspatial Gotsusan Hole ■ Put a Darkness, Fire, or Nature psychic creature that costs 8 or less from your hyperspatial zone into the battle zone.
Hyperspatial Kill Hole ► Put a Fire or Nature psychic creature that costs 4 or less from your hyperspatial zone into the battle zone.
Hyperspatial Mother Hole ■ Put a light, water or nature psychic creature that costs 6 or less from your hyperspatial zone into the battle zone.
Hyperspatial Powered Hole ► Put a Fire or Nature creature that costs 4 or less from your hyperspatial zone into the battle zone.
Hyperspatial Ryusei Hole ■ Put a water, fire or nature creature that costs 7 or less from your hyperspatial zone into the battle zone.
Raging Apache Lizard ■ When you put this creature into the battle zone, put a Fire or Nature psychic creature that costs 8 or less from your hyperspatial zone into the battle zone.
The Big Boss, Kiryuin Jin / "I Don't Give a Damn About Unknown's!" ■ Whenever this creature wins a battle, put a nature psychic creature that costs 7 or less from your hyperspatial zone into the battle zone.

 

Supported

Cards supported by Nature Psychic Creatures

Supported Card: Card Effect:
Hyperspatial Green White Hole ■ If you put a Nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.
Hyperspatial Red Green Hole ■ If you put a Nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.
Ryusei Splash the Intense Wave Awaken—At the start of your turn, if you have at least one fire and one nature psychic creature in the battle zone, flip this creature to its higher cost side.
Ryusei Volcano the Burning Awaken—At the start of your turn, if you have at least one water and one nature psychic creature in the battle zone, flip this creature to its higher cost side.

Spells

Supporting

Cards that support Nature Spells

Support Card: Card Effect:
God Apollonia Pegasus ■ When you put this creature into the battle zone, search your deck. You may take a nature spell, show that spell to your opponent, and put it into your hand. Then shuffle your deck.
Riki, Thunder God ■ While this creature is linked, at the start of your turn, you may return a light, fire, or nature spell from your graveyard to your hand.

Supported

Cards supported by Nature Spells

Supported Card: Card Effect:
Colorful Mecha Max Geyser ■ Whenever you summon a Water, Darkness, Fire, or Nature creature, or cast a Water, Darkness, Fire, or Nature spell, this creature gets +2000 power until the end of the turn.
Fortain, Spirit of Iridescence ■ Whenever a water, darkness, fire, or nature creature is summoned or a water, darkness, fire, or nature spell is cast, this creature gets +5000 power until the end of the turn.

Anti-Nature Spell Cards

Anti-Nature Spell Cards

Card: Card Effect:
Horned Mutant ■ Each nature creature costs 1 more to summon, and each nature spell costs 1 more to cast.
Trident Tower Lunatron ■ When your opponent casts a fire or nature spell, choose up to 2 cards in your opponent's mana zone and return them to their owner's hand.
Wrangle, the Hidden Heretic ■ Your opponent can't cast a light or nature spell that has the same name as a spell in their graveyard.

Cross Gears

Evolution Cross Gears

Cards that evolve from Nature Cross Gears

Evolution Cross Gear: Evolves From:
Grand Cross Catastrophe ■ Evolution—Put on one of your light or nature cross gears.
Prominence Catastrophe ■ Evolution—Put on one of your fire or nature cross gears.

Draghearts

Supporting

Cards that support Nature Draghearts

Support Card: Card Effect:
Haraguro X, Dragon Edge Girl Group ■ When you put this creature into the battle zone, put a nature dragheart that costs 4 or less from your hyperspatial zone into the battle zone.
Imen=Bugo, Dragon Edge ■ When you put this creature into the battle zone, put a nature dragheart that costs 4 or less from your hyperspatial zone into the battle zone.
Sasoris, Dragon Edge ■ When you put this creature into the battle zone, put a nature dragheart that costs 4 or less or a dragheart that costs 2 or less from your hyperspatial zone into the battle zone.
Sasoris Rage, Terror Dragon Edge ■ When you put this creature into the battle zone, put a dragheart that costs 3 or less or a nature dragheart that costs 5 or less from your hyperspatial zone into the battle zone.
The=Deadman, Dragon Edge ■ When you put this creature into the battle zone, you may put a nature dragheart that costs 5 or less from your hyperspatial zone into the battle zone.

Supported

Cards supported by Nature Draghearts

Supported Card: Card Effect:
Kerosuke, Dragon Edge ■ If you have a nature dragheart in the battle zone, this creature gets +2000 power.

Evolution Creatures

Creatures that evolve from Nature creatures

Evolution Creature: Evolves From:
Ajisaisai Neo Evolution: You may put it on one of your nature creatures.
Asura Giant Neo Evolution: You may put it on one of your nature creatures.
Balphalt, Spirit Meteor Vortex evolution—Put on one of your light creatures and one of your nature creatures.
Banyanya Tank Neo Evolution: You may put it on one of your nature creatures.
Bearfugan, Super Beast Army Evolution—Put on one of your nature creatures.
InvasionNature evolution Command
■ Whenever this creature or one of your nature creatures would be destroyed, put them into your mana zone instead.
Bearsir, Beast Army Evolution—Put on one of your nature creatures.
InvasionNature creature
Bell the Elemental Evolution—Put on one of your nature creatures.
Birdriant Neo Evolution: You may put it on one of your nature creatures.
Kizuna Look at the top 2 cards of your deck. From among them, you may put a non-evolution nature creature that has power 12000 or more into the battle zone. Add the rest into your hand.
Birdurian Neo Evolution: You may put it on one of your nature creatures.
Bishamon, the Great Enigma Mana evolution—Choose a nature creature in your mana zone and put this creature into the battle zone on top of that creature.
■ Your nature creatures may each cost up to 2 less to summon. They can't cost less than 1.
Bobododo Neo Evolution: You may put it on one of your nature creatures.
Cattonfa, Beast Army Evolution—Put on one of your nature creatures.
InvasionNature creature that costs 3 or more
Cosmo Cebu Lambda, the Super Electromagnetic Evolution—Put on one of your fire or nature creatures.
Daddy Pine, Super Beast Army Evolution—Put on one of your nature creatures.
InvasionNature creature that costs 5 or more
Dead Damned, Triple S-Rank Disaster Evolution—Put on one of your water, darkness or nature creatures.
SSS-Rank Invasion "Disaster"—Water, Darkness or Nature Command
Diamond Cascade Mana evolution—Choose a nature creature in your mana zone and put this creature into the battle zone on top of that creature.
Diamond Crack Mana evolution—Choose a nature creature in your mana zone and put this creature into the battle zone on top of that creature.
Foxree, Super Beast Army Evolution—Put on one of your nature creatures.
InvasionNature Command
Geo Aldebaran, the Okami Breaker Evolution—Put on one of your nature creatures.
Space Charge: Nature File:Spacecharge.gif Your opponent chooses one of his creatures and puts it into his mana zone.
Goajigodi Neo Evolution: You may put it on one of your nature creatures.
Great Grasper Neo Evolution: You may put it on one of your nature creatures.
Great Plume, the Erupting Evolution—Put on one of your darkness or nature creatures.
Guerrilla Launcher, Super Beast Army Evolution—Put on one of your nature creatures.
InvasionNature Command
Gyogyou, Revolutionkind Evolution—Put on one of your nature creatures.
■ Whenever your opponent puts a creature into the battle zone, you may put a non-evolution nature creature that costs the same as or less than that creature from your mana zone into the battle zone.
Huckle Kirin Sawyer, Jungle Governor Mana evolution—Choose a nature creature in your mana zone and put this creature into the battle zone on top of that creature.
Hyper Mustin Neo Evolution: You may put it on one of your nature creatures.
Ida, the Great Enigma Mana evolution—Choose a nature creature in your mana zone and put this creature into the battle zone on top of that creature.
Ka Lacchi Tank Neo Evolution: You may put it on one of your nature creatures.
Maedameda Tank Neo Evolution: You may put it on one of your nature creatures.
Managorilla Mana evolution—Choose a nature creature in your mana zone and put this creature into the battle zone on top of that creature.
Megalo Kamicyrus Neo Evolution: You may put it on one of your nature creatures.
■ Whenever this creature attacks, you may put a non-evolution nature creature that has power 12000 or more from your hand into the battle zone.
Might Antility Neo Evolution: You may put it on one of your nature creatures.
Momoncook Neo Evolution: You may put it on one of your nature creatures.
Mr. Aesop, Mystical Meteor Vortex evolution—Put on one of your fire creatures and one of your nature creatures.
■ At the start of your turn, you may put a fire or nature creature that costs 7 or less from your mana zone into the battle zone.
Pine Jr, Beast Army Evolution—Put on one of your nature creatures.
InvasionNature creature that costs 3 or more
Riquet, Lord of Spirits Evolution—Put on one of your water or nature creatures.
Rorocagetti Neo Evolution: You may put it on one of your nature creatures.
Rorokogi Neo Evolution: You may put it on one of your nature creatures.
Runbomber, Beast Army Evolution—Put on one of your nature creatures.
InvasionNature Command
Sainos, Beast Army Evolution—Put on one of your nature creatures.
InvasionNature Invaders or Nature Beast Folk
Sanmadd, S-Rank Tribe Evolution—Put on one of your nature creatures that costs 3.
S-Rank Invasion "Tribe"—Nature creature that costs 3
Sanmax, S-Rank Tribe Evolution—Put on one of your nature creatures that costs 3.
S-Rank Invasion "Tribe"—Nature creature that costs 3
Shinbo, Great Writer Evolution—Put on one of your nature creatures.
Startdash Buster, Divine Hero Mech Evolution—Put on one of your fire or nature creatures.
Super Dash Buster, Divine Hero Mech Evolution—Put on one of your fire or nature creatures.
Super Terradragon Variant Vades Mana Galaxy Vortex evolution—Choose up to 3 nature creatures in your mana zone and put this creature into the battle zone on top of those creatures.
Torikera X, Revolution Rushkind Evolution—Put on one of your nature creatures.
Ultimate Tatsurion Vortex evolution—Put on 2 of your fire and/or nature creatures.
Vejita Hopper Panzer Neo Evolution: You may put it on one of your nature creatures.
Victor Unigorn, Amazing Artiste Mana evolution—Choose a nature creature in your mana zone and put this creature into the battle zone on top of that creature.
Warashibabe, Super Mirage Evolution—Put on one of your nature creatures.
InvasionNature creature that has power 6000 or more
Zabi Libra, Lord of Demons Evolution—Put on one of your light or nature creatures.
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