Nariel Enforcer マリエルエンフォーサー (Marieru Enfōsā) | |
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Nariel Enforcer is a lock deck type.
Details[]
It uses a combo of Nariel, the Enforcer and Noble Enforcer to prevent the attacks of almost all creatures.
4 Nariel, the Oracle |
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Light / Creature Light Bringer 1000 |
■ Creatures that have power 3000 or more can't attack. (Creatures that have power less than 3000 and get extra power while attacking can still attack.) |
4 Noble Enforcer |
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Water / Cross Gear |
■ Cross Gear (Put this card into the battle zone. To cross this card with a creature, pay this card's cost again. When that creature leaves the battle zone, this card remains in the battle zone.) ■ The crossed creature can't be attacked or blocked by creatures that have power 2000 or less. ■ While this card isn't crossed with a creature, creatures that have power 2000 or less can't attack or block. |
By using Nariel that prevents attacks that have 3000 power or more while Noble Enforcer is in the battle zone that prevents attacks that have power 2000 or less, you prevent the attacks of most creatures. Creatures that have a power between that (usually 2500 power) can't attack.
It was often used in Removal control decks, but was used less after the restriction of Nariel into the Hall of Fame.
- The main countermeasure against this lock was either Cross Gear removal against Noble Enforcer (which was rare), or Power Based Removal against Nariel (due to its low 1000 power).
- Cards that enabled the "Diamond State" such as Diamond Sword or Diamond Aven, Awakening Elemental were able to attack regardless of the lock.
- Crossing Shining Defense on a creature that had 1000 power allowed it to attack past this lock as it would have exactly 2500 power.
- If Justius, Lord of Spirits is used at the same time as Nariel, you can prevent all your opponents creatures from attacking, as well as being able to attack with your creatures that have less than 3000 power.
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