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Name Rule is a term for the groups of cards nomenclature for their Card Name is determined.
- See also: Name Category
Details[]
It can apply to various aspects of a card, including Race, Civilization and Ability.
For example,
Each of the three creatures are in the Fire Civilization, and share "___ Dragon" in their card name. This is the common nomenclature for the Armored Dragon race.
- Other examples include races such as Light Bringer use '
予 言 者 ' (Yogensha) meaning ", the Oracle" (Prophet), Demon Command use '___ の ___' as a prefix, Cyber Lord use names consisting of 3-5 katakana characters, so the race of the creature can often be used to determine the race from just reading the card name.
Cards with multiple races have can have multiple name 'articles' for each of the race, as well as differing articles for evolution creatures.
Alternate rules also apply to creatures that have a Special Race.
- Cases where Special Race name rules takes precedence. (Lunatic Emperor, Draguner, etc.)
- Cases where Special Rules name rules are applied based on the main race (Survivor, Origin, etc.)
- Cases where unique rules occur depending on the combination of races (Unknown, Knight, etc.)
- Cases where various other groups occur within the race, with each group having their own name rules (Invader, Initials, etc.)
- Cases where the rules deviate sight or completely (Samurai, Hunter, etc.)
However, naming rules are not always applied. Cards such as Seamine and Mirror Force Dragon are expected to have been misprinted due to not following the above rules. These card name potential errors aren't officially declared, so it is unknown if these cards are considered to be a misprint.
- On higher rarity cards such as Master Card, the naming rules are also often not followed.
- Cards with many races such as Ultra Man or Ultimate Man may ignore many of their various name rules.
- Some cards such as Jenny, the Suicide Train and Bolmeteus Blue Flame Dragon ignore aspects of their naming rules to match a specific source material.
- Spells and Double Sided Cards such as Psychic Creatures have their own naming conventions.
- Cards in a cycle such as "Admiral", "SP" or "Guard of Hope" take preference over any other rules.
- There are rules for abilities such as "Charger" as well as "Hyperspatial" spells that can put psychic creatures.
- When a card is introduced in Duel Masters Play's, its race may have changed from the original card due to various reasons. Sometimes this fixes a former error, and sometimes it breaks the naming rules. This is common for Hybrid Race cards.
- Missing:Captain Million-Parts, Medical Alnair
- Fixed: Mirror Force Dragon
- Broken:Bat Doctor, Shadow of Undeath, Seamine, Chaos Fish
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla