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|Civilization= Light Water Darkness Fire Nature
 
|Civilization= Light Water Darkness Fire Nature
 
|Kanji= {{Ruby|多色|たしょく}} ''(Tashoku)'' <br> レインボー ''(Rainbow)''
 
|Kanji= {{Ruby|多色|たしょく}} ''(Tashoku)'' <br> レインボー ''(Rainbow)''
  +
|Dmwiki= 多色
|Jpwiki= 875
 
 
|Cat= Multicolored
 
|Cat= Multicolored
 
}}
 
}}
'''Multicolored''' [[card]]s are consisting of two or more different [[civilization]]s.
+
'''Multicolored''' [[card]]s are consisting of two or more different [[civilization]]s that were introduced in [[DM-10]].
 
They were first introduced in [[DM-10]].
 
   
 
==Details==
 
==Details==
They are distinguished by a rainbow-colored card frame and feature the given card's constituent [[civilization]]s' symbols watermarked in the card's text box, and those civilizations' colors represented in its type box, mana cost indicator, and mana value, psychic cell indicator, and/or victory logo (if applicable). Multicolored cards features various creatures, evolution creatures, spells, and cross gear, and so far even includes [[Original Heart, the New Moon Pulses|one castle card]].
+
They are distinguished by a rainbow-colored card frame and feature the given card's constituent [[civilization]]s' symbols watermarked in the card's text box, and those civilizations' colors represented in its type box, mana cost indicator, and mana value, psychic cell indicator, and/or victory logo (if applicable). Multicolored cards features various creatures, evolution creatures, spells, cross gear and other card types.
   
Several [[race]]s are exclusive to Multicolored cards such as [[Starnoid]], [[Pegasus]], and most prominently, [[Spirit Quartz]]. All Multicolored cards have a minimum cost of 2, due to their requirement of needing at least two civilizations to cast.
+
Several [[race]]s are (mostly) exclusive to Multicolored cards such as [[Starnoid]], [[Pegasus]], and most prominently, [[Spirit Quartz]]. All Multicolored cards have a minimum cost of 2, due to their requirement of needing at least two civilizations to be used.
   
 
==List of Multicolored combinations==
 
==List of Multicolored combinations==
===2 Colors===
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===2 Civilizations===
 
'''[[Allied Civilization]]'''
 
'''[[Allied Civilization]]'''
 
<br><small>''(Multicolored cards in this group are considered to be allied, with both civilizations being friendly with each other.'')</small>
 
<br><small>''(Multicolored cards in this group are considered to be allied, with both civilizations being friendly with each other.'')</small>
 
*[[Light Water]] {{L}}{{W}}
 
*[[Light Nature]] {{L}}{{N}}
 
*[[Water Darkness]] {{W}}{{D}}
 
*[[Darkness Fire]] {{D}}{{F}}
 
*[[Darkness Fire]] {{D}}{{F}}
 
*[[Fire Nature]] {{F}}{{N}}
 
*[[Fire Nature]] {{F}}{{N}}
*[[Light Nature]] {{L}}{{N}}
 
*[[Light Water]] {{L}}{{W}}
 
*[[Water Darkness]] {{W}}{{D}}
 
   
 
'''[[Enemy Civilization]]'''
 
'''[[Enemy Civilization]]'''
 
<br><small>''(Multicolored cards in this group are considered to be enemies, with both civilizations being unfriendly with each other.'')</small>
 
<br><small>''(Multicolored cards in this group are considered to be enemies, with both civilizations being unfriendly with each other.'')</small>
*[[Darkness Nature]] {{D}}{{N}}
 
 
*[[Light Darkness]] {{L}}{{D}}
 
*[[Light Darkness]] {{L}}{{D}}
 
*[[Light Fire]] {{L}}{{F}}
 
*[[Light Fire]] {{L}}{{F}}
 
*[[Water Fire]] {{W}}{{F}}
 
*[[Water Fire]] {{W}}{{F}}
 
*[[Water Nature]] {{W}}{{N}}
 
*[[Water Nature]] {{W}}{{N}}
 
*[[Darkness Nature]] {{D}}{{N}}
   
===3 Colors===
+
===3 Civilizations===
 
'''1 Civilization and its 2 allied civilizations:'''
 
'''1 Civilization and its 2 allied civilizations:'''
 
<br><small>''(Multicolored cards in this group are considered to be allied, with 1 civilization being friendly with both of the other 2. This is sometimes known as a "shard".'')</small>
 
<br><small>''(Multicolored cards in this group are considered to be allied, with 1 civilization being friendly with both of the other 2. This is sometimes known as a "shard".'')</small>
*[[Darkness Fire Nature]] {{D}}{{F}}{{N}}
 
*[[Light Fire Nature]] {{L}}{{F}}{{N}}
 
 
*[[Light Water Darkness]] {{L}}{{W}}{{D}}
 
*[[Light Water Darkness]] {{L}}{{W}}{{D}}
 
*[[Light Water Nature]] {{L}}{{W}}{{N}}
 
*[[Light Water Nature]] {{L}}{{W}}{{N}}
 
*[[Light Fire Nature]] {{L}}{{F}}{{N}}
 
*[[Water Darkness Fire]] {{W}}{{D}}{{F}}
 
*[[Water Darkness Fire]] {{W}}{{D}}{{F}}
 
*[[Darkness Fire Nature]] {{D}}{{F}}{{N}}
   
 
'''1 Civilization and its 2 enemy civilizations:'''
 
'''1 Civilization and its 2 enemy civilizations:'''
 
<br><small>''(Multicolored cards in this group are considered to be enemies, with one civilization being unfriendly to the other 2. This is sometimes known as a "wedge". The wedge in the combination is italicized. '')</small>
 
<br><small>''(Multicolored cards in this group are considered to be enemies, with one civilization being unfriendly to the other 2. This is sometimes known as a "wedge". The wedge in the combination is italicized. '')</small>
 
*[[Light Water Fire|Light Water ''Fire'']] {{L}}{{W}}{{F}}
 
*[[Light Darkness Fire|''Light'' Darkness Fire]] {{L}}{{D}}{{F}}
 
*[[Light Darkness Fire|''Light'' Darkness Fire]] {{L}}{{D}}{{F}}
 
*[[Light Darkness Nature|Light ''Darkness'' Nature]] {{L}}{{D}}{{N}}
 
*[[Light Darkness Nature|Light ''Darkness'' Nature]] {{L}}{{D}}{{N}}
*[[Light Water Fire|Light Water ''Fire'']] {{L}}{{W}}{{F}}
 
 
*[[Water Darkness Nature|Water Darkness ''Nature'']] {{W}}{{D}}{{N}}
 
*[[Water Darkness Nature|Water Darkness ''Nature'']] {{W}}{{D}}{{N}}
 
*[[Water Fire Nature|''Water'' Fire Nature]] {{W}}{{F}}{{N}}
 
*[[Water Fire Nature|''Water'' Fire Nature]] {{W}}{{F}}{{N}}
   
'''4 Civilizations:'''
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===4 Civilizations===
  +
<small>''This combination only exists on [[Captivating Dancing Alien]], a [[Psychic Super Creature]] who is the awakened and combined side of [[Alien Father (Just 1 Song?)]] and [[Mother Alien (Gladly)]].</small>
 
*[[Light Water Darkness Fire]] {{L}}{{W}}{{D}}{{F}}
 
*[[Light Water Darkness Fire]] {{L}}{{W}}{{D}}{{F}}
   
'''5 Civilizations:'''
+
===5 Civilizations===
 
*[[Light Water Darkness Fire Nature]] {{L}}{{W}}{{D}}{{F}}{{N}}
 
*[[Light Water Darkness Fire Nature]] {{L}}{{W}}{{D}}{{F}}{{N}}
   
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==Rulings==
 
==Rulings==
Similar to single-civilization cards, casting Multicolored cards also requires mana corresponding to the correct civilizations, except they require at least one of each mana type depicted on the card's mana indicator, behind the mana cost on the upper left of each card.
+
Similar to single-civilization cards, casting Multicolored cards also requires mana corresponding to the correct civilizations, except they require at least one of each civilization depicted on the card's mana indicator, behind the mana cost on the upper left of each card.
 
*For example, a Fire and Nature creature with a mana cost of 7 such as [[Bombazar, Dragon of Destiny]] requires 1 fire civilization card, 1 nature civilization card, and 5 other cards of any civilization to be tapped in your mana zone in order to summon it.
 
*For example, a Fire and Nature creature with a mana cost of 7 such as [[Bombazar, Dragon of Destiny]] requires 1 fire civilization card, 1 nature civilization card, and 5 other cards of any civilization to be tapped in your mana zone in order to summon it.
   
You can only tap a Multicolored card for one of its civilizations' mana; for example, if you have the Darkness-Fire creature [[Jack Valdy, the Everlasting]] and the mono-Water creature [[Qurian]] in the mana zone, you cannot tap both to play the Darkness-Fire creature [[Pyron, the Battle Dragonic Firespirit]].
+
You can only tap a Multicolored card for one of its civilizations' mana.
  +
*For example, if you have the Darkness and Fire creature [[Vorg, Brawler of Hell]] and the mono-Water creature [[Qurian]] in the mana zone, you cannot tap both to play a Darkness and Fire creature such as [[Acme, First Seed]].
   
While a 5 civilization card can only be tapped for 0 mana, they can be used to count towards the needed civilization for a card. For example, you may tap a [[Perfect Earth, Planetary Dragon]] for 0 Fire mana, and a [[Marine Flower]] in order to summon [[Deadly Fighter Braid Claw]].
+
While a 5-civilization card can only be tapped for 0 mana, they can be used to count towards the needed civilization for a card.
  +
*For example, you may tap a [[Perfect Earth, Planetary Dragon]] for 0 Fire mana, and a [[Marine Flower]] in order to summon [[Deadly Fighter Braid Claw]].
   
All Multicolored cards are put into the [[mana zone]] tapped. Cards such as [[Yukigon, Mystical Beast Fairy]] can counteract this, however.
+
All Multicolored cards are put into the [[mana zone]] tapped. Cards such as [[Yukigon, Mystical Beast Faerie]] can counteract this, however.
 
*A multicolored creature put into the battle zone enters untapped.
 
*A multicolored creature put into the battle zone enters untapped.
*Before [[DMRP-08 The Showdown! Baraghiara!! Invincible OraOra Ringfinity ∞]], this is a reminder text and an effect, and thus multicolored creatures cannot be [[Vanilla]]. This has since been retconned as a rule instead of a part of the text, and a small reminder text can be seen on top of the mana symbol, saying "Put [this card] into the mana zone tapped."
+
*Before [[DMRP-08 The Showdown! Baraghiara!! Invincible OraOra Ringfinity ∞]], this is a reminder text and an effect, and thus multicolored creatures cannot be [[Vanilla]]. This has since been retconned as a rule instead of a part of the text, and a small reminder text can be seen on top of the mana number, saying "Put [this card] into your mana zone tapped."
   
 
A multicolored card is considered to be all of its civilizations for card effects.
 
A multicolored card is considered to be all of its civilizations for card effects.
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In [[DMRP-08]], the [[text]] on multicolored cards regarding them being put into the mana zone tapped, ie;「マナゾーンに置く時、このカードはタップして置く。」 (This [CARDTYPE] is put into your mana zone tapped.) was reduced to 「タップしてマナゾーンにおく」 (Put into your mana zone tapped.) and placed around the [[Mana Number]] of a card.
 
In [[DMRP-08]], the [[text]] on multicolored cards regarding them being put into the mana zone tapped, ie;「マナゾーンに置く時、このカードはタップして置く。」 (This [CARDTYPE] is put into your mana zone tapped.) was reduced to 「タップしてマナゾーンにおく」 (Put into your mana zone tapped.) and placed around the [[Mana Number]] of a card.
*As the text of "this [cardtype] is put into your mana zone tapped." was moved to the Mana Number, and isn't treated as effect text. This makes multicolored cards with no other effect text as having no abilities and receive support for cards that affect cards with [[Vanilla|no abilities]].
+
*As the text of "this [cardtype] is put into your mana zone tapped." was moved to the Mana Number, and isn't treated as effect text, this makes multicolored cards with no other effect text as having no abilities so they receive support for cards that affect cards with [[Vanilla|no abilities]].
   
  +
{{Multicolored Races}}
{{MulticoloredRace}}
 
 
{{Civilization}}
 
{{Civilization}}
 
{{Gameplay}}
 
{{Gameplay}}

Latest revision as of 01:49, 20 December 2023

Multicolored
多色たしょく (Tashoku)
レインボー (Rainbow)
Dmwiki.net: Article
Category for Multicolored.

Multicolored cards are consisting of two or more different civilizations that were introduced in DM-10.

Details

They are distinguished by a rainbow-colored card frame and feature the given card's constituent civilizations' symbols watermarked in the card's text box, and those civilizations' colors represented in its type box, mana cost indicator, and mana value, psychic cell indicator, and/or victory logo (if applicable). Multicolored cards features various creatures, evolution creatures, spells, cross gear and other card types.

Several races are (mostly) exclusive to Multicolored cards such as Starnoid, Pegasus, and most prominently, Spirit Quartz. All Multicolored cards have a minimum cost of 2, due to their requirement of needing at least two civilizations to be used.

List of Multicolored combinations

2 Civilizations

Allied Civilization
(Multicolored cards in this group are considered to be allied, with both civilizations being friendly with each other.)

Enemy Civilization
(Multicolored cards in this group are considered to be enemies, with both civilizations being unfriendly with each other.)

3 Civilizations

1 Civilization and its 2 allied civilizations:
(Multicolored cards in this group are considered to be allied, with 1 civilization being friendly with both of the other 2. This is sometimes known as a "shard".)

1 Civilization and its 2 enemy civilizations:
(Multicolored cards in this group are considered to be enemies, with one civilization being unfriendly to the other 2. This is sometimes known as a "wedge". The wedge in the combination is italicized. )

4 Civilizations

This combination only exists on Captivating Dancing Alien, a Psychic Super Creature who is the awakened and combined side of Alien Father (Just 1 Song?) and Mother Alien (Gladly).

5 Civilizations

Races exclusive to Multicolored Cards

All creatures are Multicolored.

All creatures have 5 civilizations.

All creatures have only 1 race.

Support

  • For a full list of cards that support Multicolored cards, see here.

Rulings

Similar to single-civilization cards, casting Multicolored cards also requires mana corresponding to the correct civilizations, except they require at least one of each civilization depicted on the card's mana indicator, behind the mana cost on the upper left of each card.

  • For example, a Fire and Nature creature with a mana cost of 7 such as Bombazar, Dragon of Destiny requires 1 fire civilization card, 1 nature civilization card, and 5 other cards of any civilization to be tapped in your mana zone in order to summon it.

You can only tap a Multicolored card for one of its civilizations' mana.

While a 5-civilization card can only be tapped for 0 mana, they can be used to count towards the needed civilization for a card.

All Multicolored cards are put into the mana zone tapped. Cards such as Yukigon, Mystical Beast Faerie can counteract this, however.

  • A multicolored creature put into the battle zone enters untapped.
  • Before DMRP-08 The Showdown! Baraghiara!! Invincible OraOra Ringfinity ∞, this is a reminder text and an effect, and thus multicolored creatures cannot be Vanilla. This has since been retconned as a rule instead of a part of the text, and a small reminder text can be seen on top of the mana number, saying "Put [this card] into your mana zone tapped."

A multicolored card is considered to be all of its civilizations for card effects.

In DMRP-08, the text on multicolored cards regarding them being put into the mana zone tapped, ie;「マナゾーンに置く時、このカードはタップして置く。」 (This [CARDTYPE] is put into your mana zone tapped.) was reduced to 「タップしてマナゾーンにおく」 (Put into your mana zone tapped.) and placed around the Mana Number of a card.

  • As the text of "this [cardtype] is put into your mana zone tapped." was moved to the Mana Number, and isn't treated as effect text, this makes multicolored cards with no other effect text as having no abilities so they receive support for cards that affect cards with no abilities.
Civilizations of the Creature World
Monocolored
Light Light Water Water Darkness Darkness Fire Fire Nature Nature
Colorless
Zero Zero Jokers J
Multicolored
2 Color Allied: LWLNWDDFFN
Enemy: LDLFWFWNDN
3 Color Allied: LFNLWDLWNWDFDFN
Enemy: LDFLDNLWFWDNWFN
4 Color Light Water Darkness Fire
5 Color Light Water Darkness Fire Nature