| Multicolored |
They were first introduced in DM-10.
They are distinguished by a rainbow-colored card frame and feature the given card's constituent civilizations' symbols watermarked in the card's text box, and those civilizations' colors represented in its type box, mana cost indicator, and mana value, psychic cell indicator, and/or victory logo (if applicable). Multicolored cards features various creatures, evolution creatures, spells, and cross gear, and so far even includes one castle card.
Several races are exclusive to Multicolored cards such as Starnoid, Pegasus, and most prominently, Spirit Quartz. All Multicolored cards have a minimum cost of 2, due to their requirement of needing at least two civilizations to cast.
List of Multicolored combinations
(Multicolored cards in this group are considered to be allied, with both civilizations being friendly with each other.)
(Multicolored cards in this group are considered to be enemies, with both civilizations being unfriendly with each other.)
1 Civilization and its 2 allied civilizations:
(Multicolored cards in this group are considered to be allied, with 1 civilization being friendly with both of the other 2. This is sometimes known as a "shard".)
1 Civilization and its 2 enemy civilizations:
(Multicolored cards in this group are considered to be enemies, with one civilization being unfriendly to the other 2. This is sometimes known as a "wedge". The wedge in the combination is italicized. )
Races exclusive to Multicolored Cards
All creatures are Multicolored.
- Beast Command
- Devil Command Dragon
- Gao Monster
- Lost Crusader
- Rainbow Command Dragon
- Spirit Quartz
All creatures have 5 civilizations.
All creatures have only 1 race.
- Magical Monster
- Soul Command
- Sumo Wrestler Command
- Sumo Wrestler Command Dragon
- For a full list of cards that support Multicolored cards, see here.
Similar to single-civilization cards, casting Multicolored cards also requires mana corresponding to the correct civilizations, except they require at least one of each mana type depicted on the card's mana indicator, behind the mana cost on the upper left of each card.
- For example, a Fire and Nature creature with a mana cost of 7 such as Bombazar, Dragon of Destiny requires 1 fire civilization card, 1 nature civilization card, and 5 other cards of any civilization to be tapped in your mana zone in order to summon it.
You can only tap a Multicolored card for one of its civilizations' mana; for example, if you have the Darkness-Fire creature Jack Valdy, the Everlasting and the mono-Water creature Qurian in the mana zone, you cannot tap both to play the Darkness-Fire creature Pyron, the Battle Dragonic Firespirit.
While a 5 civilization card can only be tapped for 0 mana, they can be used to count towards the needed civilization for a card. For example, you may tap a Perfect Earth, Planetary Dragon for 0 Fire mana, and a Marine Flower in order to summon Deadly Fighter Braid Claw.
- A multicolored creature put into the battle zone enters untapped.
- Before DMRP-08 The Showdown! Baraghiara!! Invincible OraOra Ringfinity ∞, this is a reminder text and an effect, and thus multicolored creatures cannot be Vanilla. This has since been retconned as a rule instead of a part of the text, and a small reminder text can be seen on top of the mana number, saying "Put [this card] into your mana zone tapped."
A multicolored card is considered to be all of its civilizations for card effects.
- A Lukia Lex, Pinnacle Guardian revealed by Marinomancer can be added to your hand due to its Light Civilization.
- If Ballom, Master of Death is put into the battle zone, creatures such as Melnia, the Aqua Shadow wouldn't be destroyed.
- Ground Giant gets +4000 power for a Melnia, the Aqua Shadow in the battle zone.
- Alphadios, Lord of Spirits allows you to summon creatures and cast spells that are part-Light.
In DMRP-08, the text on multicolored cards regarding them being put into the mana zone tapped, ie;「マナゾーンに置く時、このカードはタップして置く。」 (This [CARDTYPE] is put into your mana zone tapped.) was reduced to 「タップしてマナゾーンにおく」 (Put into your mana zone tapped.) and placed around the Mana Number of a card.
- As the text of "this [cardtype] is put into your mana zone tapped." was moved to the Mana Number, and isn't treated as effect text. This makes multicolored cards with no other effect text as having no abilities so they receive support for cards that affect cards with no abilities.
All creatures are Multicolored.
Beast Command ● Creator ● Devil Command Dragon ● Elder Dragon
Forbidden Sonic Command ● Gang ● Gao Monster ● Guardian Command Dragon ● Lost Crusader
Master Revolutionary ● Pianist ● Rainbow Command Dragon ● Spirit Quartz ● Trinity Command
|Civilizations of the Creature World|
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
D2 Field ● DG Field ● DM Field
Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear
Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature
T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Common ● Uncommon ● Rare ● Very Rare ● Super Rare
Victory Rare ● Double Victory
Legend Card ● Forbidden Legend Card ● Final Forbidden Legend Card
Master Card ● DG Rare ● Master Dragon Card ● Master Dolszak Card
Master Hazard Card ● Master Special Move Card ● Master Zetto Card
Secret Rare ● Ultra Golden Card
Super Deck Zero Duel ● Start Deck Champion Finals
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Key Card ● Limited Card ● Mode ● Name Rule ● Optional ● Overkill
Play ● Power Creep ● Psychic Cost ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification