“ | Bearsir! Time to evolve faster and help me reach the front faster!
— Bearfugan, Super Beast Army
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Mono-Nature Bearfugan 緑単ベアフガン (Midori Tan Beafugan) | |
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Dmwiki.net: | Article |
Mono-Nature Bearfugan is a Monocolored Rush deck type.
Details[]
It is a mono-Nature Civilization deck that emerged with the release of the Designer's Combo between the Invasion abilities of Bearfugan, Super Beast Army and Bearsir, Beast Army.
3 Bearsir, Beast Army |
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Nature / Evolution Creature 5000 |
■ Evolution—Put on one of your nature creatures. ■ Invasion—Nature creature (When one of your nature creatures attack, you may put this creature from your hand onto it.) |
8 Bearfugan, Super Beast Army |
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Nature / Evolution Creature 21000 |
■ Evolution—Put on one of your nature creatures. ■ Invasion—Nature evolution command ■ Quattro breaker ■ Whenever this creature or one of your nature creatures would be destroyed, put them into your mana zone instead. |
Usage of this deck has been greatly decreased due to the increase of very difficult to deal with For No Cost prevention such as Onikamas, Strange Flow and Senno, Brainwash, as well as the restriction of Sanmadd, S-Rank Tribe.
However, later versions of the deck have also began to use anti-metagame options utilizing Onikamas, as well as other options such as Ragnarok, the Clock for defense against other rushes, and Gachanko, Minirobo No.1 against control deck types.
The deck now no longer fears Onikamas due to the appearance of Tsukutcho, as it easily overpowers it for 1 mana. Tsukucho also proves powerful enough to deal with most for no cost meta, although Yadoc, Beast Army, Senno, Brainwash and Entertainer of Stealing and Lying are still dangerous due to losing Sanmadd.
How to use[]
(This section details an optimal line of progression.)
- Turn 1) Summon Nature weenies, such as Hearty Cap'n Polligon, Sniper Mosquito or Waking Up Miss Mei.
- Turn 2) Cast Evolution Blueprint and add as many evolution creatures to your hand as possible, then attack with your creature and use Invasion to evolve it into Bearsir, Beast Army.
- Turn 3) Attack with Bearssar and once again use Invasion to evolve it into Bearfugan, Super Beast Army. If you also summon a Huckle Kirin Sawyer, Jungle Governor before attacking with Bearssar, the player can aim for a three turn kill similar to the Redzone deck type.
Recommended cards[]
Recommended cards: | Reason |
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Bearfugan, Super Beast Army Bearsir, Beast Army |
Cores of the deck. Bearfugan is a high powered creature that has Quattro Breaker that can be brought on the 3rd turn using Bearssar. |
Card Candidates:
Recommended cards: | Reason |
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Hearty Cap'n Polligon Sniper Mosquito Waking Up Miss Mei |
Cost 1 invasion bait for Bearsir. |
Treasure Map Evolution Blueprint Evolution Egg |
Hand Addition. Evolution Egg is preferred as it can search out the cores of the deck. |
Ochappi, Pure Hearted Faerie Cemetarian, the Invoked Huckle Kirin Sawyer, Jungle Governor |
Cost 3 creatures. Huckle Kirin Sawyer enables Bearfugan to attack unblocked. |
Sannap, Tribe | Cost 3 creature. Allows you to reuse 3 mana after summoning. |
Sanmadd, S-Rank Tribe | Good synergy with the 3 cost creatures in this set. Secondary finisher that does not need hand to use its invasion ability. |
Runbomber, Beast Army | Additional evolution creature and Nature Command. |
Large Gathering! Acorn Army | Shield trigger cost 3 creature. Prevents an imminent attack. |
Sanvuakka, Earth Attack | Shield trigger Nature Command. |
Tsukutcho | Mandatory to remove for no cost meta. |
Water additions[]
Recommended cards: | Reason |
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Onikamas, Strange Flow | Anti-For No Cost, unchooseable. |
Ragnarok, the Clock | Shield Trigger creature, ends the turn. |
Gachanko, Minirobo No.1 | Increase opponents spell cost by 2. |
Light additions[]
Recommended cards: | Reason |
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Nbaba, Nbibi | Powerful 5 cost beatstick mana acceleration, mainly combos with Revolution Change abilities to return other creatures to hand and reuse them, such as Sanmadd, S-Rank Tribe or Sannap, Tribe. |
Holy, Flash Guardian | Shield trigger creature that comes with a "Spark" ability. |
Oriotis, Control Wings | Classic counter against Invasion, Revolution Change or Heaven's Gate. |
Weaknesses[]
Since it is a rush deck, hand quantity is an issue, quick Hand Addition is required.
Bearssar has the risk of being removed early by cards that have Shield Trigger abilities or Phantasm Clutch, the latter of which is being adapted more recently into Mono-Darkness Hellborof decks.
Oriotis, Control Wings can counter Invasion tactics, but Cemetarian, the Invoked or Sanmadd, S-Rank Tribe can be used as a quick way to get rid of it.
Trivia[]
- When DMR-18 was first released, many experiments were made to exploit Bearfugan, Super Beast Army's potential, being adapted to Draguner decks with Euru=Bucca, Mystery Gathering Ruins, or Light decks with small blockers and Diamond Sword. Due to the appearance of Holy, Flash Guardian, a Light/Nature Bearfugan beatdown is also possible, though it is less seen.
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