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'''Master Double Merabeat''' is a [[keyword]] in the [[Fire Civilization]].
 
'''Master Double Merabeat''' is a [[keyword]] in the [[Fire Civilization]].
   
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==Reminder Text==
 
==Reminder Text==
 
The latest reminder text for Master Double Merabeat reads;
 
The latest reminder text for Master Double Merabeat reads;
 
 
{{Keyword Reminder|'''Master Double Merabeat''': When you summon this creature in the battle zone, put up to 2 creatures that have "Jokers Over Explode" from your hand into the battle zone. At the end of your turn, put them on the bottom of your deck in any order, then draw a card for each creature you put on the bottom of your deck this way.}}
 
{{Keyword Reminder|'''Master Double Merabeat''': When you summon this creature in the battle zone, put up to 2 creatures that have "Jokers Over Explode" from your hand into the battle zone. At the end of your turn, put them on the bottom of your deck in any order, then draw a card for each creature you put on the bottom of your deck this way.}}
   

Revision as of 00:51, 17 November 2018

Template:Infobox Keyword Master Double Merabeat is a keyword in the Fire Civilization.

Details

It is a "double" variant of Master Merabeat that allows you to put out 2 creatures that have Jokers Over Explode into the battle zone.

Reminder Text

The latest reminder text for Master Double Merabeat reads; Template:Keyword Reminder

Example

7 Merabeat the Johnny
Dmrp3-m1
 / Creature
Jokers Jokers
10000
■ Speed attacker

■ Double breaker

Master Double Merabeat: When you summon this creature in the battle zone, put up to 2 creatures that have "Jokers Over Explode" from your hand into the battle zone. At the end of your turn, put them on the bottom of your deck in any order, then draw a card for each creature you put on the bottom of your deck this way.

■ When you put this creature into the battle zone, if you have 5 or more Jokers in the battle zone, destroy all your opponent's creatures.


Cards with the Master Double Merabeat ability

Rulings

Template:Keywords