Master Bad Action Dynamite マスター (Masutā Baddo Akushon Dainamaito) | |
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Released: | DMRP-02 All So Truly B・A・D Labyrinth!! |
Dmwiki.net: | Article |
Master Bad Action Dynamite is a Master Ability Alternative Cost keyword in the Fire Civilization.
Details[]
It is exclusive to Bad Brand.
It is an upgraded version of the previous Bad Action Dynamite ability, allowing the creature to further reduce its cost for each creature that is summoned in the turn before it. It also allows you to destroy one of your other creatures in the battle zone rather than itself at the end of the turn.
Reminder Text[]
The latest reminder text for Master Bad Action Dynamite reads:
Master Bad Action Dynamite (This creature may cost 2 less to summon and an additional 2 less for each of your other fire creatures you summoned this turn. If you do, destroy one of your creatures at the end of the turn. This creature can't cost 0 or less.) |
Example[]
7 Bad Brand |
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Fire / Creature Beat Jockey 9000 |
■ Master Bad Action Dynamite (This creature may cost 2 less to summon and an additional 2 less for each of your other fire creatures you summoned this turn. If you do, destroy one of your creatures at the end of the turn. This creature can't cost 0 or less.) ■ Double breaker ■ Each of your fire creatures gets "speed attacker". |
Cards with the Master Bad Action Dynamite ability[]
Rulings[]
- Q. How do you use this ability?
- A. This ability can be used when the creature with the ability is in your hand.
- Q. What happens if you evolve a creature that used this ability?
- A. The effect of "destroy this creature at the end of the turn" is applied to the creature itself. Even if it evolves, it is the same creature, so it will be destroyed at the end of the turn.