March 25, 2017 Rules revision 2017年3月25日ルール改訂 (2017-Nen 3-gatsu 25-Nichi Rūru Kaitei) | |
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DM-Wiki: | Article |
March 25, 2017 Rules revision refers to rule changes made to the General Game Rules made on March 25, 2017.
Details
While there has been various small clarifications and errata released, these rules are the first extensive rule changes made in the Duel Masters trading card game.
The official announcement of rule changes include the following;
- 1) Shield Breaking
- 2) Shield Trigger
- 3) At the start of your turn
Shield Breaking
Up to now, abilities that break more than one shield (such as Double Breaker) at a time were done one by one, but is now changed to all break at the same time.
The processing of a shield break is as follows:
- 1) An attack against a player isn't blocked, and a shield break is determined.
- 2) Choose as many shields as you can break depending on the ability (You can't choose the same shield twice).
- 3) Break the chosen shields. The opponent player adds those shields to their hand at the same time.
For example, Ragnarok, the Clock and Triple Breaker will now work different. Previously, if a creature with Triple Breaker was to attack unblocked and break 3 shields, and Ragnarok, the Clock was the first shield to be broken, it's Shield Trigger ability can be used to immediately skip the rest of the turn, and the rest of the shields wouldn't be broken.
- However, due to this new rule, the other shields were already chosen to be broken at the time the Shield Trigger ability can be used. Even if the ability of Ragnarok is used to skip the rest of the turn, the rest of the break continues, and the other 2 shields are still broken.
Until now, shields breaks done by an ability such as Double Breaker were able to break a specified amount of shields up to their maximum of X even if shields were increased by Shield Addition. However, the rule new only allows them to break the shields that were in play when the amount of broken shields were decided, so any shields added into the shield zone with a card such as DNA Spark can't be broken by that attack.
Since breaks can't choose the same shield twice during breaking, shields with Shield Saver can't be broken during the break by Double Breaker.
Shield Trigger
As shown above, how cards with a Shield Trigger ability are used is also changed.
The processing of a shield break is as follows:
- 1) The broken shields are added to your hand at the same time.
- 2) You may choose to use any of them with a Shield Trigger ability
- 3) Resolve any of those cards abilities, and cast any spells or summon any creatures.
For example, Dragon's Sign and Cyber Book. Since shields are broken one by one, even if Dragons Sign was the first broken shield, it can't be used unless you already had an applicable card. However, with the new rule as the shields are broken at the same time and the shield trigger abilities can be used in any order, you can draw an usable card with Cyber Book, and then summon it with Dragon's Sign.
If shields are broken by a creature that has Triple Breaker while there are 5 shields, and the first Shield Trigger is DNA Spark, since the number of shields at the time the shield trigger ability can be used after the break is 2, you are able to use the Shield Addition ability,
Since the shields broken at the same time is handled in your hand, if cards such as Heaven's Rosia, True Dragon Edge and Dragon's Sign are broken at the same time, you may immediately put the Heaven's Rosia into the battle zone by Dragon's Sign.
At the start of your turn
Until now, abilities that triggered "at the start of your turn" was used before you did any other actions in your turn such as untapping. However, this is now done in the reverse order.
The processing at the start of the turn is as follows:
- 1) At the start step of the turn, the active player simultaneously untaps all their cards in the battle zone and mana zone.
- 2) Resolve all trigger abilities that occur at the start of the turn.
For example, cards such as Dokindam Area, Forbidden of D and Quattro Fang, Soul Gang Leader have abilities which trigger at the start of the turn. However, if the unsealed creature was tapped after being unsealed, or card put into the mana zone was multicolored and put in tapped, they would have untapped before the untap step, and could be used in that turn. However, in this new rule, the untap step comes before the "at the start of your turn" abilities, so these cards would not be untapped.
Sources
Keyword Actions
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Other Terms
Attack ● Active Player ● Draw ● Defending Player ● Equip ● Flip ● Ignore ● Instead ● Leave
Look ● Mana ● Number ● Object ● Opponent ● Owner ● Player ● Summoning Sickness
Characteristic
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
Category
Name Category ● Race Category
Card Frame
Old Frame ● New Frame
Silver Frame ● Metal Frame
Full Frame ● Full Frame Foil
Block Icon
PS Icon ● E1 Icon ● E2 Icon ● E3 Icon ● DS Icon
Other
Ability Words ● Back ● Flavor Text ● Keywords
Reminder Text ● Text ● Timeline ● Forbidden Characters
Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear
Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature
T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Lists of Card Types
List of Dragheart ● List of Exile Creatures ● List of Psychic CreaturesMain Zones
Battle Zone ● Deck ● Graveyard
Hand ● Mana Zone ● Shield Zone
Side Deck Zones
Hyperspatial Zone ● Super Gacharange Zone
Other Zones
Anywhere Zone ● Bottom of Deck ● Top of Deck
Top of Evolution Creature ● Zone other than the battle zone ● Collection
Under
Under a Creature ● Under Evolution Creature
Under this field ● Under a Deck ● Under a Shield
Zone Types
Public Zone ● Private Zone
Cycle ● God
Monocolored ● Multicolored
Multiple Races ● No Race
Special Race ● Vanilla
Category
Name Category ● Race Category
Hall of Fame
(History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision
Tournament Formats
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 9
Last 3 Digits
Power 6000 or more ● Power 12000 or more
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● Name Rule
Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification
Reprint Policies
DASH Golden List ● Duema Golden List
Card Power
Weenie ● Midrange ● Fatty
Lightweight ● Heavyweight