| Mana Number |
マナ数 (Mana Sū)
The mana number of a card is usually 1 or 0, although there are some exceptions that can alter the mana number to other amounts such as 2 or 3.
|Heracles, Birther of Gods|
|Nature / Creature / Gaia Command / 12 / 12000|
| ■ When you tap mana to summon this creature, the mana number of Gods in your mana zone becomes 2 instead of 1. (Tapping a God to summon this creature generates 2 mana instead of 1.)
■ When you put this creature into the battle zone, you may return any number of Gods from your mana zone to your hand.
■ Your Gods each cost 3 less to summon. They can't cost less than 1.
■ Triple breaker (This creature breaks 3 shields.)
|Water / Spell / 6|
| ■ When you tap mana to cast this spell, the mana number of Origins in your mana zone becomes 2 instead of 1.
■ Look at the top 4 cards of your deck. Put up to 2 of them into your hand and the rest on the bottom of your deck in any order.
|Light / Creature / Shine Monster / Origin / 4 / 4000|
■ This creature can't attack players.
■ When you tap mana to summon this creature, the mana number of Origins in your mana zone becomes 2 instead of 1.
Each Light Water Darkness Fire Nature card with each of the 5 civilizations has a mana number of 0, while other cards with 1-3 civilizations have a mana number of 1.
If a card with a mana number of 1 is in your mana zone, you can creature one mana by tapping it.
While the 5-civilization cards provide no amount of mana when tapped, you can add any civilization of mana when you tap them.
After the release of DM-34 Cross Generation, a situational where the mana number of a card can be 2 was started.
- Heracles, Birther of Gods changes the mana number of Gods in your mana zone from 1 to 2 when they you summon it.
- The "Original" creature cycle (and one spell) changes the mana number of your Origins from 1 to 2 when you play them.
There are no cards that have an original mana number of 2.
With Frog, Jumping Jack you are able to produce mana from creatures in the battle zone outside of the mana zone, and the amount and civilization of mana created is still determined by the mana number.
- Even if the mana number becomes 2 or 3 by the effect of Binge-Eating Giant, only one civilization of mana can be created by tapping a card.
- You can't use a card that costs 1 mana by tapping a card with a mana number of 2.
- Many players refer to the mana number as "mana symbols" due to influence from Magic: The Gathering.
In DMRP-08, the text on multicolored cards regarding them being put into the mana zone tapped, i.e.;「マナゾーンに置く時、このカードはタップして置く。」 (This [CARDTYPE] is put into your mana zone tapped.) was reduced to 「タップしてマナゾーンにおく」 (Put into your mana zone tapped.) and placed around the mana number of a card.
List of cards that change the Mana Number
|Card Name:||Mana Number it changes:|
|Heracles, Birther of Gods||Gods to 2, to summon itself.|
|Original Brain||Origins to 2, to cast itself.|
|Original Nature||Origins to 2, to summon itself.|
|Original Crimson Lord||Origins to 2, to summon itself.|
|Original Darkness||Origins to 2, to summon itself.|
|Pure Original||Origins to 2, to summon itself.|
|Nibai Nibai, Mysterious Fire Yokozuna||Any card to 2.|
|Binge-Eating Giant||Any card to 2 or 3.|
|Detroit Techno, Sacred Demon||Any colorless card to 2.|
|Wild Safari Channel, D of Great Revolution||Any multicolored card to 2.|
|Codeking Ludwig||Dragons to 2, to summon itself.|
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
D2 Field ● DG Field ● Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear ● Evolution Exile Creature ● Exile Creature
Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field
Moonless Night Field ● Neo Creature ● Neo Evolution Creature ● Orega Aura
Psychic Creature ● Psychic Evolution Creature ● Psychic Super Creature ● Twinpact
Super Deck Zero Duel ● Start Deck Champion Finals
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Key Card ● Limited Card ● Mode ● Name Rule ● Optional ● Overkill
Play ● Power Creep ● Psychic Cost ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification