Mana Arms マナ | |
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Released: | DMR-13 Dragsolution Gaiginga |
Dmwiki.net: | Article |
Mana Arms is an ability word shared among each of the 5 monocolored civilizations.
Details[]
This ability promotes playing monocolored decks due to the number of a specific civilization required in your mana zone to satisfy the conditions of ability.
However, as the cards only needs to be part of that civilization, a 2-civilization deck can still be feasible.
Cards with Mana Arms 7 or more have no borders in their artwork and have
- The only exceptions to this nomenclature are Draguner creatures with Mana arms 7 or more and Master Seven, Passion Dragon.
Before the release of the Mana Arms keyword, 3 cards had abilities based on having enough cards of a certain civilization in your mana zone; Kubrick, Spiral Accelerator, Awesome! Onsen Gallows and Shadow, Phantom Blood.
It has 2 variants, Multicolored Mana Arms and Dragon Mana Arms.
- Crystal Arms is also based on this ability, using face down cards.
Reminder Text[]
The latest reminder text for creatures with the Mana Arms ability reads:
Mana Arms #: When you put this creature, if you have "#" or more "CIVILIZATION" cards in your mana zone, "EFFECT". |
The latest reminder text for spells with the Mana Arms ability reads:
Mana Arms #: If you have "#" or more "CIVILIZATION" cards in your mana zone, "EFFECT". |
It also has a variant where you trigger the creature's Mana Arms ability via different conditions.
Mana Arms #: When "ACTION", if you have "#" or more "CIVILIZATION" cards in your mana zone, "EFFECT". |
Example[]
3 Macallan, Explosive Flame Shooter |
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Fire / Creature Human Baku 3000+ |
■ Mana Arms 3: When you put this creature, if you have 3 or more fire cards in your mana zone, you may choose one of your opponent's creatures in the battle zone. If you do, this creature and that creature battle. ■ While battling, this creature gets +1000 power. |
Cards with the Mana Arms ability[]
Creatures[]
- Andorom, Chanting Wings
- Andro Saver, Martyrdom Wings
- Disvalcha
- Fenicle, Wings of Immortality
- Goal do Leiy, Holy Hero
- Heaven's Rosia, True Dragon Ruler
- Kijitron, Four Extremes
- Medaro Andorom, Concert Wings
- Medaros, Purity Wings
- Raraa, Trust Ball
- Red Rose, Crimson Dragon Elemental
- Rugby, Rainbow Ball
- Sasupega, Relief Wings
- Seal Do Leiy, Protection Hero
- Soul Garde, Storage Dragon Elemental
- Valhalla Duke, Heaven Hero
- Valhalla Grande, Invincible Hero
- Captain Mister Amecchi
- Cocco Gett, Dragment Lore
- Decca Polka
- Dispyron
- Do Red, Tyrant Sonic
- Gaigensui, Striking Hero
- Gaiglen, Violent Dragon Incident
- Gaimusou, Angry Hero
- Gett Junior, Courageous Tradition
- Glenmalt "Head", Dimension Dragon Ruler
- Glenmalt "Heart", Explosive Win
- Glenmalt "King", Dual Sword Dragon Ruler
- Islay Fizz, Dragon Ruler
- Linkwood, Explosive Yamabushi
- Macallan Bonaparte, New Hero
- Macallan Fine, Explosive Roar
- Macallan, Explosive Flame Shooter
- MaltNEXT, Super Battle Dragon Ruler
- MaltSAGA, Explosive Flame Dragon Ruler
- Master Seven, Passion Dragon
- Mettagils, Passion Dragon
- Nijiiro Masukaratchi
- Royal Islay, Explosive Passion
Spells[]
Rulings[]
- Q: Do you need a specific number of cards of a specific civilization in order to trigger a Mana arms ability?
- A: Yes. For example, in order to trigger Nam=Daeddo, Bronze Style's Mana Arms ability, you need 3 Nature cards in your mana zone in order to trigger it. Any other civilization won't.
- Q: Can you use Mana arms when you have a Multicolored card of a specific civilization?
- A: Yes.