Mana Acceleration マナブースト (Mana Būsuto) | |
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Dmwiki.net: | Article |
Category: | Mana Acceleration |
Mana Acceleration is a slang term given to cards that put cards into your mana zone (usually from the top of your deck, hand or graveyard).
- See also: List of Excellent Mana Acceleration and Additional Boost
Details[]
While mana is usually limited to only one card per turn, there are cards, mostly those from the Nature Civilization, that add more cards into the mana zone, either from the top of the deck, from your graveyard or from your hand. Cards from other civilizations, such as spells that have the Charger keyword, can also help increase the number of cards in your mana zone.
2 Faerie Life |
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Nature / Spell |
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) |
A 2 cost mana acceleration card such as Jasmine, Mist Faerie, Stepple, Cherry Blossom Wind Faerie and Faerie Life can tie themselves into a cost 4 card like Jenny, the Dismantling Puppet, Mana Crisis and Faerie Shower on turn 3.
Typical strategies include:
- Early boosting mana with staple cards like Faerie Life or Jasmine, Mist Faerie.
- Filling one's mana zone with the effect of cards like Poisonous Mushroom and then refilling said hand with the effects of cards like Cosmo Cebu Lambda, the Super Electromagnetic or Cyber N World.
- Filling one's graveyard with the effect of cards like Bloody Cross and then sending those cards to the mana zone with the effects of cards like Ochappi, Pure Hearted Faerie or Shrine of Rebirth.
- Use attack trigger effects like those of Ascendant Wing - Faerie Accela to boost mana while beating down.
This tactic is mostly used in decks which include Nature cards, mostly to bring out strong removals or fatty finishers earlier. This has proved to usually grant upper advantage against "slower" decks such as controls.
Decks based on rapid mana acceleration are usually granted a Turbo suffix (or "Big Mana").
- For example: Dorballom Turbo is a mana acceleration deck focused on bringing out Dorballom, Lord of Demons as quickly as possible to cripple the opponent and grant you victory.
Since the Episode 2 block, these decks had grown in number in the Metagame. Sometimes cost reducing spells such as Faerie Gift and Prelude of Horror are used to further quicken the summoning of high mana cost finisher creatures. This has now been decreasing due to Hall of Fame restrictions.
List of Mana Acceleration cards[]
Trivia[]
- This is sometimes also known as 'Ramp' or 'Mana Boost'.
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla