|Mana Acceleration |
マナブースト (Mana Būsuto)
- See also: Additional Boost
While mana is usually limited to only one card per turn, there are cards from mostly the Nature Civilization that add more cards into the mana zone either from the top of the deck, from your graveyard or from your hand. Cards from other civilizations such as spells that have the Charger keyword can also help increase the number of cards in your mana zone.
|Nature / Spell |
■ Put the top card of your deck into your mana zone.
This tactic is mostly used in decks which include Nature cards, mostly to bring out strong removals or fatty finishers earlier. This has proved to usually grant upper advantage against "slower" decks such as controls.
A 2 cost mana acceleration card like Jasmine, Mist Faerie, Stepple, Cherry Blossom Wind Faerie and Faerie Life can tie themselves into a cost 4 card like Jenny, the Dismantling Puppet, Mana Crisis and Faerie Shower on turn 3 easily.
Typical strategies include:
- Early boosting mana with staple cards like Faerie Life or Jasmine, Mist Faerie.
- Filling one's mana zone with the effect of cards like Poisonous Mushroom and then refilling said hand with the effects of cards like Cosmo Cebu Lambda, the Super Electromagnetic or Cyber N World.
- Filling one's graveyard with the effect of cards like Bloody Cross and then sending those cards to the mana zone with the effects of cards like Ochappi, Pure Hearted Faerie or Shrine of Rebirth.
- Use attack trigger effects like those of Ascendant Wing - Faerie Accela to boost mana while beating down.
Decks based on rapid mana acceleration are usually granted a Turbo suffix. For example: Dorballom Turbo is a mana acceleration deck focused on bringing out Dorballom, Lord of Demons as quickly as possible to cripple the opponent and grant you victory.
Since Episode 2, these decks had grown in number in the Metagame. Sometimes cost reducing spells such as Faerie Gift and Prelude of Horror are used to further quicken the summoning of high mana cost finisher creatures. This has now been decreasing due to Hall of Fame restrictions.
List of Mana Acceleration cards
- This is sometimes also known as 'Ramp' or 'Mana Boost'.
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
Evolution Creature ● Evolution Cross Gear ● Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature ● T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Super Deck Zero Duel ● Start Deck Champion Finals
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification