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==Mana Zone==
 
==Mana Zone==
 
The [[Mana Zone]] (placed as said above) is where cards are placed upside-down to pay a mana cost. There is no restriction as to what [[civilization]]s can be in your mana zone. On each turn, it is optional to put a card here. If you do, you may only put a single card into the mana zone each turn, unless dictated by a card effect (such as [[Faerie Life]] or [[Shrine of Rebirth]]).
 
The [[Mana Zone]] (placed as said above) is where cards are placed upside-down to pay a mana cost. There is no restriction as to what [[civilization]]s can be in your mana zone. On each turn, it is optional to put a card here. If you do, you may only put a single card into the mana zone each turn, unless dictated by a card effect (such as [[Faerie Life]] or [[Shrine of Rebirth]]).
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==Mana Number==
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The mana number is a gameplay [[characteristic]] that indicates the amount and civilization of mana that is created when that card is tapped in your mana zone. This is displayed on the bottom and center of the card. While it is commonly written as 1 for the majority of cards, this can also be 0 for a [[Light Water Darkness Fire Nature]] card, or 2 or 3 if affected by certain card abilities (such as [[Heracles, Birther of Gods]]).
   
 
==Associated Categories==
 
==Associated Categories==

Revision as of 18:47, 4 July 2017

Mana
マナ (Mana)

Mana is the game resource required to pay for the cost of the cards that you wish to play.

Details

Mana is used to summon Creatures, cast Spells, generate Cross Gear's and fortify Castles onto Shields.

It is usually referred to as the cards put into your mana zone.

Mana Cost

The mana cost of a card (seen in the upper left-hand corner of a card) is the amount of mana needed to use that card. In order to pay the cost, you tap cards in your mana zone until the amount reaches the number on the card. However, the mana used must include at least 1 mana from the same civilization as the card you are about to use


Mana Value

The mana value of a card (seen at the bottom of the card) is an upside-down number that indicates how much mana that card is worth while in the mana zone. As the cards in the mana zone are flipped vertically, the mana value can be seen the correct way up by the owner of the card. Although there are some exceptions, the mana value of a card is normally 1.

A multicolored card that is put into the mana zone always enters tapped.

As a Psychic Creature cannot be in the mana zone (instead being put into the hyperspatial zone if they are moved there) they have no mana value printed on the cards.

Mana Zone

The Mana Zone (placed as said above) is where cards are placed upside-down to pay a mana cost. There is no restriction as to what civilizations can be in your mana zone. On each turn, it is optional to put a card here. If you do, you may only put a single card into the mana zone each turn, unless dictated by a card effect (such as Faerie Life or Shrine of Rebirth).

Mana Number

The mana number is a gameplay characteristic that indicates the amount and civilization of mana that is created when that card is tapped in your mana zone. This is displayed on the bottom and center of the card. While it is commonly written as 1 for the majority of cards, this can also be 0 for a Light Water Darkness Fire Nature card, or 2 or 3 if affected by certain card abilities (such as Heracles, Birther of Gods).

Associated Categories

  • For cards that allow you to put extra cards into your mana zone, see Mana Acceleration
  • For cards that put cards from your opponents mana zone into his graveyard, see Mana Burn
  • For cards that allow you to put cards from your mana zone back into your hand, see Mana Recovery
  • For cards that put cards in the battle zone into a mana zone, see Mana Feed.
  • For cards that lower the mana cost of your cards, see Cost Reduction