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+ | {{Infobox Gameplay |
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− | [[File:Playmana.jpg|thumb|playing a card upside down into the Mana Zone]] |
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+ | |Japanese = マナ ''(Mana)'' |
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+ | |Dmwiki = マナ |
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+ | }} |
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+ | '''Mana''' is the game resource required to pay for the [[cost]] of the [[card]]s that you wish to play. |
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+ | ==Details== |
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− | Mana is usually reffered to as the cards placed in your Mana Zone (placed below your [[Shields|Shield Zone]], [[Deck]], and [[Graveyard]]). Mana is normally used to summon [[Creatures]] and cast [[Spells]]. |
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+ | Mana is used to [[summon]] [[Creature]]s, [[cast]] [[Spell]]s, [[generate]] [[Cross Gear]]'s and [[fortify]] [[Castle]]s onto [[Shield]]s. |
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+ | It is usually referred to as the cards put into your [[mana zone]]. |
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− | The |
+ | The mana [[cost]] of a card (seen in the upper left-hand corner of a card) is the amount of mana needed to use that card. In order to pay the cost, you [[tap]] cards in your mana zone until the amount reaches the [[number]] on the card. However, the mana used must include at least 1 mana from the same [[civilization]] as the card you are about to use |
+ | {{Cards by Mana Cost categories}} |
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+ | ==[[Mana Number]]== |
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− | The |
+ | The mana value of a card (seen at the bottom of the card) is a gameplay [[characteristic]], displayed by an upside-down number that indicates the amount and civilization of mana that is created when that card is tapped in your mana zone. As each of the cards in a player's mana zone is flipped vertically, the mana value can be seen the correct way up by the owner of the card. Although there are some [[Light Water Darkness Fire Nature|exceptions]], the mana value of a card is usually 1. Specific [[Heracles, Birther of Gods|certain card abilities]] can alter the mana number to other amounts such as 2 or 3. |
+ | A multicolored card that is put into the mana zone always enters tapped. |
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+ | As a [[Psychic]] and [[Dragheart]] can't be put into the mana zone (they are instead returned to the hyperspatial zone if they are moved there) they have no mana value printed on the card frame. |
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⚫ | The Mana Zone (placed as said above) is where cards are placed upside-down to pay a |
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− | {{Glossary}} |
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⚫ | The [[Mana Zone]] (placed as said above) is where cards are placed upside-down to pay a mana cost. There is no restriction as to what [[civilization]]s can be in your mana zone. On each turn, it is optional to put a card here. If you do, you may only put a single card into the mana zone each turn, unless dictated by a card effect (such as [[Faerie Life]] or [[Shrine of Rebirth]]). |
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+ | ==Related Categories== |
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+ | *For cards that allow you to put extra cards into your mana zone, see [[Mana Acceleration]] |
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+ | *For cards that put cards from your opponents mana zone into his graveyard, see [[Mana Burn]] |
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+ | *For cards that allow you to put cards from your mana zone back into your hand, see [[:Category:Mana Recovery|Mana Recovery]] |
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+ | *For cards that put cards in the battle zone into a mana zone, see [[:Category:Mana Feed|Mana Feed]]. |
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+ | *For cards that lower the mana cost of your cards, see [[:Category:Cost Reduction|Cost Reduction]] |
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+ | |||
+ | {{Gameplay}} |
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[[Category:Gameplay]] |
[[Category:Gameplay]] |
Revision as of 12:46, 1 March 2020
Mana マナ (Mana) | |
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Dmwiki.net: | Article |
Mana is the game resource required to pay for the cost of the cards that you wish to play.
Details
Mana is used to summon Creatures, cast Spells, generate Cross Gear's and fortify Castles onto Shields.
It is usually referred to as the cards put into your mana zone.
Mana Cost
The mana cost of a card (seen in the upper left-hand corner of a card) is the amount of mana needed to use that card. In order to pay the cost, you tap cards in your mana zone until the amount reaches the number on the card. However, the mana used must include at least 1 mana from the same civilization as the card you are about to use
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Mana Number
The mana value of a card (seen at the bottom of the card) is a gameplay characteristic, displayed by an upside-down number that indicates the amount and civilization of mana that is created when that card is tapped in your mana zone. As each of the cards in a player's mana zone is flipped vertically, the mana value can be seen the correct way up by the owner of the card. Although there are some exceptions, the mana value of a card is usually 1. Specific certain card abilities can alter the mana number to other amounts such as 2 or 3.
A multicolored card that is put into the mana zone always enters tapped.
As a Psychic and Dragheart can't be put into the mana zone (they are instead returned to the hyperspatial zone if they are moved there) they have no mana value printed on the card frame.
Mana Zone
The Mana Zone (placed as said above) is where cards are placed upside-down to pay a mana cost. There is no restriction as to what civilizations can be in your mana zone. On each turn, it is optional to put a card here. If you do, you may only put a single card into the mana zone each turn, unless dictated by a card effect (such as Faerie Life or Shrine of Rebirth).
Related Categories
- For cards that allow you to put extra cards into your mana zone, see Mana Acceleration
- For cards that put cards from your opponents mana zone into his graveyard, see Mana Burn
- For cards that allow you to put cards from your mana zone back into your hand, see Mana Recovery
- For cards that put cards in the battle zone into a mana zone, see Mana Feed.
- For cards that lower the mana cost of your cards, see Cost Reduction