マナ (Mana)
Japanese Wiki: 1618

Mana is the game resource required to pay for the cost of the cards that you wish to play.


Mana is used to summon Creatures, cast Spells, generate Cross Gear's and fortify Castles onto Shields.

It is usually referred to as the cards put into your mana zone.

Mana Cost

The mana cost of a card (seen in the upper left-hand corner of a card) is the amount of mana needed to use that card. In order to pay the cost, you tap cards in your mana zone until the amount reaches the number on the card. However, the mana used must include at least 1 mana from the same civilization as the card you are about to use

Cards by Mana Cost

Mana Cost 1Mana Cost 2Mana Cost 3
Mana Cost 4Mana Cost 5Mana Cost 6
Mana Cost 7Mana Cost 8Mana Cost 9
Mana Cost 10Mana Cost 11Mana Cost 12
Mana Cost 13Mana Cost 14Mana Cost 15
Mana Cost 16Mana Cost 17Mana Cost 20
Mana Cost 24Mana Cost 25Mana Cost 30
Mana Cost 39Mana Cost 40Mana Cost 50
Mana Cost 71Mana Cost 99
Mana Cost 999
Mana Cost 0Mana Cost ∞

Mana Number

The mana value of a card (seen at the bottom of the card) is a gameplay characteristic, displayed by an upside-down number that indicates the amount and civilization of mana that is created when that card is tapped in your mana zone. As each of the cards in a players mana zone are flipped vertically, the mana value can be seen the correct way up by the owner of the card. Although there are some exceptions, the mana value of a card is usually 1. Specific certain card abilities can alter the mana number to other amounts such as 2 or 3.

A multicolored card that is put into the mana zone always enters tapped.

As a Psychic and Dragheart can't be put into the mana zone (they are instead returned to the hyperspatial zone if they are moved there) they have no mana value printed on the card frame.

Mana Zone

The Mana Zone (placed as said above) is where cards are placed upside-down to pay a mana cost. There is no restriction as to what civilizations can be in your mana zone. On each turn, it is optional to put a card here. If you do, you may only put a single card into the mana zone each turn, unless dictated by a card effect (such as Faerie Life or Shrine of Rebirth).

Related Categories

  • For cards that allow you to put extra cards into your mana zone, see Mana Acceleration
  • For cards that put cards from your opponents mana zone into his graveyard, see Mana Burn
  • For cards that allow you to put cards from your mana zone back into your hand, see Mana Recovery
  • For cards that put cards in the battle zone into a mana zone, see Mana Feed.
  • For cards that lower the mana cost of your cards, see Cost Reduction
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