Madness マッドネス (Maddonesu) | |
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Dmwiki.net: | Article |
Madness is a slang term given to cards that can put your creatures into the battle zone instead when they are discarded from your hand.
Details[]
There are 2 types of these "Madness" abilities. They are both Replacement Effects.
During your opponents turn[]
This first appeared in DM-06 Stomp-A-Trons of Invincible Wrath with cards such as Dava Torey, Seeker of Clouds.
6 Dava Torey, Seeker of Clouds |
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Light / Creature Mecha Thunder 5500 |
■ During your opponent's turn, if this creature would be discarded from your hand, put it into the battle zone instead. |
They are worded in the following way;
During your opponent's turn, if this creature would be discarded from your hand, put it into the battle zone instead. |
It appeared on popular cards such as Terradragon Arque Delacerna, Baiken, Blue Dragon of the Hidden Blade and Sanfist, the Savage Vizier. It also features on the Admiral name category of creatures who each feature this ability.
While they can only be put into the battle zone during your opponents turn with their abilities, they can be used if one of your cards such as Emergency Typhoon or Hundred Eyes, Secret Spirit Treasure discards it from your hand with its Shield Trigger ability.
- Psychen Pippi and Super Psychen Pippi is also seen as similar to this type of ability, but with putting a different creature (Gaial Kaiser) into the battle zone instead.
By opponents cards[]
They are worded in the following way;
When this creature would be discarded from your hand by the effect of one of your opponent's spells or ability of a creature, you may put it into the battle zone instead. |
This type of madness ability first appeared in DMR-02 Dark Side with Ryusei Kaiser, the Eternal.
8 Ryusei Kaiser, the Eternal |
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Fire / Creature Red Command Dragon + Hunter 8000 |
■ Double breaker |
Unlike the "During your opponents turn" cards, you can't use your own cards to summon these creatures as only your opponent's abilities or spells can trigger them.
However, breaking a shield such as Locomotiver or Ghost Touch as a Shield Trigger will allow you to use that ability to put a creature out if they would be discarded.
Currently, they can only be triggered by your opponent's creatures or spells, so Cross Gear (such as Master Weapon - All Yes), Castles (such as Tsunami Catastrophe) as well as Tamaseeds (such as Jenny's Shadow) don't trigger them.
Psychen Pippi, Alien Father and Mother Alien are similar in how they are triggered by your opponent's cards but are put into the mana zone, not the battle zone.
Other Details[]
As Card Discard can be seen as a powerful and standard tactic of control decks, the madness ability proves itself to be a valuable presence to help combat them.
The madness ability is treated as a substitution and Instead type ability, so they can ignore other Replacement Effects on cards such as King Alcadeias, Holy Gaia.
- However the Psychen Pippi and Super Psychen Pippi cards don't use the "instead" term, so they can't be used to ignore those cards.
After November 24, 2011 rule changes, Ghost Punish doesn't trigger the Madness abilities.
While the majority of the creatures have optional "may" abilities, 3 cards have forced Madness abilities:
In the English game, Bingole and Delacerna are both optional.
Both Samurai and Knight creatures have Admiral creatures that have Madness abilities, however, creature is the only card type to have the ability, no cross gear or spells exist that can be played after being discarded.
Effects and Abilities
Trivia[]
- It is named after the Madness keyword from Magic: The Gathering.
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