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Machine Hero
Japanflag キカイヒーロー
Phonetic: Kikai Hīrō
Released In: DM-20 The Ultimate Nova
Civilization(s): Light / Water
Group of Races: Hero
Japanese Wiki: 2124
Category for Machine Hero.
Machine Hero is a race that is shared between the Light and Water civilizations.

Gameplay

This race is introduced as part of the cycle of races during the Phoenix Saga.

Some Machine Heroes have effects that go work together with Great Mecha King.

Nomenclature

Water creatures often have Commander (コマンダー, Komandā) in front of their names

Light creatures often have Captain (キャプテン, Kyaputen) in front of their names.

Support

See also: Support for Hero

Supporting

Cards that support Machine Heroes

Support Card: Card Effect:
Armored Interceptor Bright ■ Life Gate: Great Mecha King or Machine Hero
Armored Supporter Gatlinger ■ When you put this creature into the battle zone, you may draw a card for each of your Machine Hero in the battle zone.
Captain Million-Parts ■ Each Great Mecha King and Machine Hero in the battle zone has "blocker." .
■ Creatures in the battle zone can't block except for Great Mecha Kings and Machine Heroes.
Convoy, Awakened Commander ■ Each of your Great Mecha King and Machine Hero gets "speed attacker" and +8000 power while battling.
Convoy Trailer, Temporal Commander Awaken—At the start of your turn, you may put a non-evolution Great Mecha King or Machine Hero from your hand into the battle zone. If you do, flip this card.
Mecha Admiral Sound Shooter ■ When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all Great Mecha King and Machine Hero from the revealed cards into your hand, and put the rest on the bottom of your deck in any order.
Mobile Stronghold Plamilion ■ When you put this creature into the battle zone, look at 3 of your shields. You may choose a Machine Hero that costs 3 or less and put it into the battle zone. If you do, add the top card of your deck to your shields face down.
Omegablack Z, Invincible Giant ■ Whenever this creature attacks, you may reveal the top 4 cards of your deck. You may add a Great Mecha King or a Machine Hero to your hand, and put the rest on the bottom of the deck in any order.

Supported

Cards supported by Machine Heroes

Supported Card: Card Effect:
Energy Spiral ■ If you have a Machine Hero in the battle zone, you may draw a card.
Great Link Technology Sympathy: Great Mecha King and Machine Hero
Invincible Mecha Gomach V Fort EnergyMachine Hero
Fortenergy Choose one of your opponent's creatures that has power 3000 or less and tap it.
Steel Mask Brikion Thrilling Three: Great Mecha King and Machine Hero
Thrillingthree Add a card from your hand or mana zone to your shields face down.
Strongarm Mecha Knuckle Fist ■ Whenever one of your Machine Hero or Great Mecha King is destroyed, untap all your creatures in the battle zone.
Wheel Warrior W, Invincible Warrior Fort EnergyMachine Hero
Fortenergy Draw a card.

Anti-Machine Hero Cards

Anti-Machine Hero cards

Card: Card Effect:
Sniped Shadow's Don Bat ■ When you put this creature into the battle zone, you may destroy a Saint Head, Deep Marine, Brave Spirit, or Machine Hero that costs 3 or less.

Evolution Creatures

Creatures that evolve from Machine Hero

Evolution Creature: Evolves From:
Asteroid Raiser, Ice Comet Vortex evolution—Put on 2 of your Great Mecha Kings, Machine Heroes, and/or Poseidia Dragons.

Example

Dmc61-3


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