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m (→‎Gameplay: typos fixed: 1-3 → 1–3)
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|Released = [[DM-01 Base Set (OCG)]] <br> [[DM-01 Base Set]]
 
|Released = [[DM-01 Base Set (OCG)]] <br> [[DM-01 Base Set]]
 
|Civilization = Water
 
|Civilization = Water
|Jpwiki = 121
 
 
}}
 
}}
 
'''Liquid People''' is a [[race]] of [[creature]] in the [[Water Civilization]].
 
'''Liquid People''' is a [[race]] of [[creature]] in the [[Water Civilization]].
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The Liquid People creature with the highest power in the [[TCG]] is {{Tooltip|Crystal Lancer}} with 8000 power, and the creature in the [[OCG]] with the highest power is {{Tooltip|Crystal Zweilancer}} who has 13000 power. The strongest non-evolution Liquid People is [[Aqua Escort]] with 6000 Power.
 
The Liquid People creature with the highest power in the [[TCG]] is {{Tooltip|Crystal Lancer}} with 8000 power, and the creature in the [[OCG]] with the highest power is {{Tooltip|Crystal Zweilancer}} who has 13000 power. The strongest non-evolution Liquid People is [[Aqua Escort]] with 6000 Power.
   
Many liquid people are low cost creatures with a cost of 1-3, such as {{Tooltip|Aqua Hulcus}}, {{Tooltip|Aqua Guard}}, {{Tooltip|Aqua Belala}} and {{Tooltip|Aqua Soldier}}. Lower cost creatures such as these have a large opportunity to be evolved upon.
+
Many liquid people are low cost creatures with a cost of 1–3, such as {{Tooltip|Aqua Hulcus}}, {{Tooltip|Aqua Guard}}, {{Tooltip|Aqua Belala}} and {{Tooltip|Aqua Soldier}}. Lower cost creatures such as these have a large opportunity to be evolved upon.
   
 
The cheaper Liquid People are not very powerful creatures when it comes to attacking, however most Liquid People have good effects, most of them related to sending a creature to the opponents hand, tapping them, or drawing cards.
 
The cheaper Liquid People are not very powerful creatures when it comes to attacking, however most Liquid People have good effects, most of them related to sending a creature to the opponents hand, tapping them, or drawing cards.
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==Support==
 
==Support==
  +
===Supporting===
 
''Cards that support Liquid People''
 
''Cards that support Liquid People''
 
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
 
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
 
|-
 
|-
 
! Support Card: !! Card Effect:
 
! Support Card: !! Card Effect:
  +
|-
  +
| {{Tooltip|Aqua Farecollector}} || ■ [[Fort Energy]]: '''Liquid People'''
  +
:[[file:Fortenergy.gif]] Each player draws cards equal to the number of their creatures in the battle zone.
 
|-
 
|-
 
| {{Tooltip|Aqua Genius, Cyber Admiral}} || ■ When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all '''Liquid People''' from the revealed cards into your hand, and put the rest into on the top of your deck in any order.
 
| {{Tooltip|Aqua Genius, Cyber Admiral}} || ■ When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all '''Liquid People''' from the revealed cards into your hand, and put the rest into on the top of your deck in any order.
 
|-
 
|-
 
| {{Tooltip|Aqua Screw}} || ■ Whenever you evolve a '''Liquid People''' or [[Grand Devil]], you may draw a card.
 
| {{Tooltip|Aqua Screw}} || ■ Whenever you evolve a '''Liquid People''' or [[Grand Devil]], you may draw a card.
  +
|-
  +
| {{Tooltip|Aqua Switch}} || ■ [[Bio Tackle]]—Whenever one of your '''Liquid People''' attacks, you may discard this card from your hand at the start of the battle. If you do, each of your attacking creatures gets +1000 power for each card in your hand until the end of the turn.
  +
|-
  +
| {{Tooltip|Java Kid, Aqua Boy}} || ■ When you put this creature into the battle zone, you may reveal the top card of your deck. If it's a '''Liquid People''', put it into your hand.
 
|-
 
|-
 
| {{Tooltip|King Nautilus}} || ■ '''Liquid People''' can't be blocked.
 
| {{Tooltip|King Nautilus}} || ■ '''Liquid People''' can't be blocked.
  +
|-
  +
| {{Tooltip|Large Gathering! Aqua Brothers}} || ■ If you have 7 or more cards in your hand during your turn, you may summon a '''Liquid People''' for no cost once per turn. <br> ■ At the end of each of your turns, draw a card for each of your tapped '''Liquid People''' in the battle zone.
 
|-
 
|-
 
| {{Tooltip|Tauros, Battle God}} || ■ Whenever this creature or one of your creatures that has the '''same race''' as this creature attacks your opponent and isn't blocked, that creature breaks an additional shield.
 
| {{Tooltip|Tauros, Battle God}} || ■ Whenever this creature or one of your creatures that has the '''same race''' as this creature attacks your opponent and isn't blocked, that creature breaks an additional shield.
 
|}
 
|}
   
  +
===Supported===
 
''Cards supported by Liquid People''
 
''Cards supported by Liquid People''
 
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
 
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
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! Supported Card: !! Card Effect:
 
! Supported Card: !! Card Effect:
 
|-
 
|-
| {{Tooltip|Aqua Farecollector}} || ■ Fort Energy: '''Liquid People''' [[File:Fortenergy.gif]] Each player draws cards equal to the number of their creatures in the battle zone.
+
| {{Tooltip|Aqua Farecollector}} || ■ Fort Energy: '''Liquid People'''
  +
:[[File:Fortenergy.gif]] Each player draws cards equal to the number of their creatures in the battle zone.
  +
|-
  +
| {{Tooltip|Dragment Formation}} || ■ [[Sympathy]]: '''Liquid People''' <br> ■ Destroy all your '''Liquid People'''. Then reveal cards from the top of your deck until you reveal the same number of non-evolution [[Crystal Command Dragon]] for each of your destroyed '''Liquid People'''. Put all revealed [[Crystal Command Dragon]]s from the revealed cards into the battle zone, then shuffle your deck.
  +
|-
  +
| {{Tooltip|Hydro Formation}} || ■ [[Sympathy]]: '''Liquid People'''
  +
|-
  +
| {{Tooltip|iQ Cloypaedia, Dragment Symbol}} || ■ [[Sympathy]]: '''Liquid People'''
  +
|-
  +
| {{Tooltip|Lp Ekspelion, Dragment Symbol}} || ■ You may reduce the cost of your water spells by 1 for each of your '''Liquid People''' in the battle zone. It can't cost less than 1.
  +
|-
  +
| {{Tooltip|Raider, Aqua Adventurer}} || ■ Whenever this creature attacks, put the top card of your deck into your graveyard. If it's a '''Liquid People''' or a [[Dragon]], this creature can't be blocked until the end of the turn.
 
|}
 
|}
   
  +
===[[Evolution Creature]]s===
 
''Creatures that evolve from Liquid People''
 
''Creatures that evolve from Liquid People''
 
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
 
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
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! Evolution Creature: !! Evolves From:
 
! Evolution Creature: !! Evolves From:
 
|-
 
|-
| {{Tooltip|Baron Spade, Invader}} || 1x Water [[Invader]] or Water '''Liquid People'''
+
| {{Tooltip|Baron Spade, Invader}} || [[Evolution]]—Put on one of your water creatures.
  +
|-
  +
| colspan="2" style="background-color:#FFFFFF;" | ■ [[Invasion]]—Water [[Invader]]s or Water '''Liquid People'''
 
|-
 
|-
| {{Tooltip|Crystal Jouster}} || 1x '''Liquid People'''
+
| {{Tooltip|Crystal Jouster}} || ■ [[Evolution]]—Put on one of your '''Liquid People'''.
 
|-
 
|-
| {{Tooltip|Crystal Lancer}} || 1x '''Liquid People'''
+
| {{Tooltip|Crystal Lancer}} || ■ [[Evolution]]—Put on one of your '''Liquid People'''.
 
|-
 
|-
| {{Tooltip|Crystal Paladin}} || 1x '''Liquid People'''
+
| {{Tooltip|Crystal Paladin}} || ■ [[Evolution]]—Put on one of your '''Liquid People'''.
 
|-
 
|-
| {{Tooltip|Crystal Spinslicer}} || 1x '''Liquid People'''
+
| {{Tooltip|Crystal Spinslicer}} || ■ [[Evolution]]—Put on one of your '''Liquid People'''.
 
|-
 
|-
| {{Tooltip|Crystal Super Paladin}} || 1x '''Liquid People'''
+
| {{Tooltip|Crystal Super Paladin}} || ■ [[Evolution]]—Put on one of your '''Liquid People'''.
 
|-
 
|-
| {{Tooltip|Crystal Zweilancer}} || 1x '''Liquid People'''
+
| {{Tooltip|Crystal Zweilancer}} || ■ [[Evolution]]—Put on one of your '''Liquid People'''.
 
|-
 
|-
| {{Tooltip|Java Jack, Ultra Flash}} || 1x '''Liquid People'''
+
| {{Tooltip|Java Jack, Ultra Flash}} || ■ [[Evolution]]—Put on one of your '''Liquid People'''.
 
|-
 
|-
| {{Tooltip|Supernova Mercury Gigablizzard}} || 3x [[Great Mecha King]], [[Grand Devil]], and/or '''Liquid People'''
+
| {{Tooltip|Supernova Mercury Gigablizzard}} || ■ [[Galaxy Vortex evolution]]—Put on top of 3 of your [[Great Mecha King]]s, [[Grand Devil]]s, and/or '''Liquid People'''.
 
|-
 
|-
| {{Tooltip|Trigram, Zero-order Dragon Formula}} || 3x '''Liquid People'''
+
| {{Tooltip|Trigram, Zero-order Dragon Formula}} || ■ [[Galaxy Vortex evolution]]—Put on top of 3 of your '''Liquid People'''.
 
|-
 
|-
| {{Tooltip|Vilvisvid, Ultra Flash}} || 1x '''Liquid People'''
+
| {{Tooltip|Vilvisvid, Ultra Flash}} || ■ [[Evolution]]—Put on one of your '''Liquid People'''.
 
|}
 
|}
   

Revision as of 01:41, 21 February 2020

Liquid People freely control liquid. For them, water is armor and shield.
— flavor text of Aqua Hulcus
Liquid People
Japanflag リキッド・ピープル
Phonetic: Rikiddo Pīpuru
Released In: DM-01 Base Set (OCG)
DM-01 Base Set
Civilization(s): Water Water
Dmwiki.net: Article
Category: Liquid People

Liquid People is a race of creature in the Water Civilization.

Nomenclature

Liquid People have the word Template:Kanji as a prefix, with an occupation such as Warrior or Agent as a suffix.

Evolution Creatures have the word Template:Kanji as a prefix and resemble centaurs as they are humanoid in appearance but stand on 4 legs.

Japanese creatures with multiple races including Liquid People featured Template:Kanji meaning computer, or digital brain. In the TCG, this was kept translated as Aqua instead but was used as the prefix of the creature name along with another races nomenclature (such as a Beast folk using Savage).

Gameplay

While they primarily are a Water Civilization race, Liquid People do feature multiple multicolored creatures, usually shared with the Light and Darkness races such as Ghosts and Initiates. There are a few mono-Light Liquid People: Aqua Holy, Aqua Humpty, and Aqua Dumpty.

The Liquid People creature with the highest power in the TCG is Crystal Lancer with 8000 power, and the creature in the OCG with the highest power is Crystal Zweilancer who has 13000 power. The strongest non-evolution Liquid People is Aqua Escort with 6000 Power.

Many liquid people are low cost creatures with a cost of 1–3, such as Aqua Hulcus, Aqua Guard, Aqua Belala and Aqua Soldier. Lower cost creatures such as these have a large opportunity to be evolved upon.

The cheaper Liquid People are not very powerful creatures when it comes to attacking, however most Liquid People have good effects, most of them related to sending a creature to the opponents hand, tapping them, or drawing cards.

During the Dragon Saga, they appeared as Liquid People Sen.

Story

Liquid People are the most populous race in the Water Cvilization. Transparent humanoids, Liquid People are easily recognized by the web of glittering cables running through them. Their bodies are encased in fluid that can be transformed as necessary. By changing from liquid to solid or vapor, they use their bodies for transportation on land or water, weaponry, or defense.

Liquid People are very refined and courteous and never self-assertive. Although they do not make good leaders and are not very creative, they are very good at following directions and can be depended on to get the job done. Each one has a chip installed in his head that allows for telepathic communication.

According to the background story, Liquid People evaporate instantly when touching hot ground, as referenced in Galsaur and Volcanic Zaurus's flavor texts. In Dealer, Eureka's flavor text, over half of Vegas Dollar's liquid people troops evaporated upon touching the grounds of the Fire Civilization.

Support

Supporting

Cards that support Liquid People

Support Card: Card Effect:
Aqua Farecollector Fort Energy: Liquid People
File:Fortenergy.gif Each player draws cards equal to the number of their creatures in the battle zone.
Aqua Genius, Cyber Admiral ■ When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all Liquid People from the revealed cards into your hand, and put the rest into on the top of your deck in any order.
Aqua Screw ■ Whenever you evolve a Liquid People or Grand Devil, you may draw a card.
Aqua Switch Bio Tackle—Whenever one of your Liquid People attacks, you may discard this card from your hand at the start of the battle. If you do, each of your attacking creatures gets +1000 power for each card in your hand until the end of the turn.
Java Kid, Aqua Boy ■ When you put this creature into the battle zone, you may reveal the top card of your deck. If it's a Liquid People, put it into your hand.
King Nautilus Liquid People can't be blocked.
Large Gathering! Aqua Brothers ■ If you have 7 or more cards in your hand during your turn, you may summon a Liquid People for no cost once per turn.
■ At the end of each of your turns, draw a card for each of your tapped Liquid People in the battle zone.
Tauros, Battle God ■ Whenever this creature or one of your creatures that has the same race as this creature attacks your opponent and isn't blocked, that creature breaks an additional shield.

Supported

Cards supported by Liquid People

Supported Card: Card Effect:
Aqua Farecollector ■ Fort Energy: Liquid People
File:Fortenergy.gif Each player draws cards equal to the number of their creatures in the battle zone.
Dragment Formation Sympathy: Liquid People
■ Destroy all your Liquid People. Then reveal cards from the top of your deck until you reveal the same number of non-evolution Crystal Command Dragon for each of your destroyed Liquid People. Put all revealed Crystal Command Dragons from the revealed cards into the battle zone, then shuffle your deck.
Hydro Formation Sympathy: Liquid People
iQ Cloypaedia, Dragment Symbol Sympathy: Liquid People
Lp Ekspelion, Dragment Symbol ■ You may reduce the cost of your water spells by 1 for each of your Liquid People in the battle zone. It can't cost less than 1.
Raider, Aqua Adventurer ■ Whenever this creature attacks, put the top card of your deck into your graveyard. If it's a Liquid People or a Dragon, this creature can't be blocked until the end of the turn.

Evolution Creatures

Creatures that evolve from Liquid People

Evolution Creature: Evolves From:
Baron Spade, Invader Evolution—Put on one of your water creatures.
Invasion—Water Invaders or Water Liquid People
Crystal Jouster Evolution—Put on one of your Liquid People.
Crystal Lancer Evolution—Put on one of your Liquid People.
Crystal Paladin Evolution—Put on one of your Liquid People.
Crystal Spinslicer Evolution—Put on one of your Liquid People.
Crystal Super Paladin Evolution—Put on one of your Liquid People.
Crystal Zweilancer Evolution—Put on one of your Liquid People.
Java Jack, Ultra Flash Evolution—Put on one of your Liquid People.
Supernova Mercury Gigablizzard Galaxy Vortex evolution—Put on top of 3 of your Great Mecha Kings, Grand Devils, and/or Liquid People.
Trigram, Zero-order Dragon Formula Galaxy Vortex evolution—Put on top of 3 of your Liquid People.
Vilvisvid, Ultra Flash Evolution—Put on one of your Liquid People.

Example

File:AquaSurfer.jpg


Template:WaterRace