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Light Civilization
ひかり (Hikari)

Hikari

Central City, the Light capital,
is located high above the clouds.
Category for Light.

The Light Civilization Light is a monocolored civilization.

Symbol

It is distinguished by a yellow color frame and is represented by a symbol of 3 circles composed of several smaller circles.

Gameplay

The Light Civilization focuses mainly on adding cards into shield zones, tapping the opponent's creatures as well as the best creatures that have the File:Blockericon.jpg Blocker ability. Many of the high-ranking blockers also can attack and unlike the Water civilization attacking blockers, had ample power to cost ratios.

Light is generally a defensive civilization and relies on blockers to guard the player while adding shields for defense. It can amass lightweight blockers and use Diamond State to have them rush the opponent suddenly, while cards such as Heaven's Gate can easily bring out it's heavyweight blockers to trample and control the field. It has only a few mana acceleration and card draw options, however, but this is improving recently and light is sufficient to operate on its own. Higher ranking creatures are also known for their powerful lockdown abilities which are able directly connect to one's victory.

However, Light has no reliable removal methods other than tapping creatures and defeating them in a battle and this remains to be a weakness of the civilization.

Story

The Light world is made up of midair colonies, rich with resources and sophisticated technology. Originally, it was a self-sustaining, self-sufficient society that managed to remain isolated and undisturbed by keeping the territory closed to outside communication and invasion. The Light world was the most peaceful, ideal place among all the civilizations.

Unfortunately, that peace was shattered when other civilizations lost their homelands and were forced to invade in order to survive. The Light civilization met this hostility by becoming increasingly involved in battles against those intruders. After watching their resources become rapidly depleted, they have since taken a more aggressive stance toward the outside world.

Light inhabitants make their homes above the clouds on a group of floating islands. Unfettered by gravity, the central city is surrounded by many small satellite colonies. All the structures are similarly oriented in a right-left or up-down symmetry, and are built of alloys and energy fields.

The creatures of the Light civilization believe in order, conservatism, obedience, and eternity. They adhere to a strict hierarchy, with Light Bringers at the top of a highly developed system. Compared to the other civilizations, the population in the Light world is small, but the ability of each individual is significantly greater. Like their architecture, many creatures have shiny, symmetrical shapes, and hover in the air with their weapons close by.

Light creatures are often emotionless in the background story and simply follow orders to eradicate enemies or defend the civilization. However, in Episode 1 due to the stance change of the game, they seemed to gain emotions for unknown reasons and speaked emotionally like any other creature.

Dragon Saga

The Light Civilization is the first civilization who oppressed the fire civilization's domination. Their Leader is Everlast, Destiny King. When they first obtained the power of Draghearts, they fused their power with Light dragons and fused them with the Angel Commands, creating Angel Command Dragons.

However, Aries, Dragon Edge, who was destroyed in an encounter with Gaiglen, was revived and started to doubt the "Justice" of the Light Civilization, and started to fall at heart.

After Everlast disappeared, the values of justice in the Light civilization began to fall. It was during this time that Aries found Joan Mizell, Revolution Spear, which claimed to dominate both justification and justice.

However, Everlast, who has been in a long meditation period, awakes and revives as Neverlast, Destiny Adoration. He aims to defeat The=Deadman, Dragon Edge for justice.

Due to Neverlast's revival, the light civilization is revived and back to position. Aries, saw this, united with Neverlast and eventually the light civilization is united.

In order to defeat The=Deadman, the Water civilization requested the Light civilization to fight together. However, Neverlast refused, for he must defeat The true evil himself.

It was later known that Everrose and Everlast were friends and fought "Duel Masters" for the prosperity of the light civilization. However, suddenly, Everlast disappeared. However, in reality, Everlast was sealed by The=Deadman into a dragheart. Eventually, he was dragsolutioned. The person who dragsolutioned him was Everrose, his past companion. Then as he became Neverend, he never changes his destiny but his power is not enough alone. Then he realized that he must gather with other civilizations and each civilization gathered to fight The=Deadman.

After The=Deadman was defeated, Neverend departs with Heaven's Rosia and Heaven's Rosia said: "You will forever be my best friend". Neverend then said: "I will leave, but my friendship is eternal, and i will forever pursue justice." Then Heaven's Rosia enters the goal.

Dragon Saga main characters

Revolution Saga main characters

Revolutionary

Invader

Revolution Final main characters

Team Doremi

Initials

Invaders

After the fallout after Revolution Final, the light civilization became very similar to the light civilization in ancient times, being inhabited by non-organic creatures known as the Metallica. They live on top of the world pillar and are led by a one eyed king known as Ov Sidia, an ominous looking king that resembles a black diamond with 1 eye.

They are given the mission to protect other civilizations from darkness, but mysteriously attacked the fire civilization at the bottom of the pillar which they are supposed to protect.

Interactions with the other civilizations

The Light Civilization is allied with Water as they both respect knowledge.

It is also allied with Nature as both respect life.

The Light Civilization is enemies with Darkness as both are mortal enemies who share conflicting beliefs and elements.

It is also enemies with Fire as Fire believes in emotions and passion instead of discipline and morals.

Support

Cards that support the Light Civilization

Support Creature: Card Effect:
Aquan ■ When you put this creature into the battle zone, you may reveal the top 5 cards of your deck. Put all light and darkness cards from the revealed cards into your hand, and put the rest into your graveyard.
Baby Birth ■ Search your deck. You may take a light, water, darkness, or fire creature that costs 2 or less from it and put it into the battle zone. Then shuffle your deck.
Deepsea Mecha Ganistar ■ Your light and darkness creatures each cost 1 less to summon. They can't cost less than 1.
Erus Elixion, Dyed Sky Guardian ■ Each of your other light creatures in the battle zone gets +1000 power.
Fluorogill Manta ■ Your light creatures and darkness creatures can't be blocked.
Gandar, Seeker of Explosions File:Tap.gif At the end of the turn, untap all your light creatures.
God Earth Leopard ■ When you put this creature into the battle zone, search your deck. You may take a light creature, show it to your opponent, and put it into your hand. Then shuffle your deck.
Irvine, the Spydroid File:Metamorph.gif Whenever this creature attacks, you may return all light spells in your graveyard to your hand.
Karafule, Phantom Beast Totem ■ Whenever one of your Light, Water, Darkness, or Fire creatures would be destroyed, you may put it into your mana zone instead.
Keeper of the Sunlit Abyss Light and darkness creatures in the battle zone each get +1000 power.
Legacy Shell ■ Each of your light creatures and fire creatures has "power attacker +3000."
Lilian, Dream Painter ■ Each of your light and fire creatures in the battle zone are also nature creatures.
Marinomancer ■ When you put this creature into the battle zone, you may reveal the top 3 cards of your deck. Put all light and darkness cards from the revealed cards into your hand, and put the rest into your graveyard.
Mecha Crawler Slugnas File:Tap.gif Choose one of your Light, Darkness, Fire, or Nature creatures in the battle zone. This turn, that creature can't be blocked.
Metalbug, Saint Beetle ■ Your light and fire creatures each cost 1 less to summon. They can't cost less than 1.
Navy Negotiator ■ When you put this creature into the battle zone, reveal any number of Light, Darkness, Fire, or Nature cards from your hand. For each card revealed this way, draw a card.
Paint Frappe ■ Each of your light and darkness creatures in the battle zone are also water creatures.
Re Bil, Seeker of Archery ■ Each other light creature in the battle zone gets +2000 power.
Sieg Balicula, the Intense ■ Each of your other light creatures in the battle zone has "blocker".
Soul Denan, Spirit Knight ■ Whenever you cast a Light spell, you may draw a card.

Cards supported by the Light Civilization

Supported Creature: Card Effect:
Alek, Solidity Enforcer ■ This creature gets +1000 power for each other light creature you have in the battle zone.
Bomber Yam OverdriveLight x2 File:Overdrive.gif When you put this creature into the battle zone, during your opponent's next turn, your opponent's creatures can't attack creatures.
Exploding Cactus ■ While you have a light creature in the battle zone, this creature gets +2000 power.
Fuzzy Fizz ■ Whenever this creature attacks, if you have a Light, Darkness, Fire, or Nature creature in the battle zone, you may draw a card.
Gardening Drive OverdriveLight x1 File:Overdrive.gif Return a spell from your mana zone to your hand.
Gill Douglass, Evil Gaia Spirit ■ Whenever you draw a card, reveal that card. If that card is a light card, during this turn, whenever this creature would be destroyed, it stays in the battle zone instead. If that card is a darkness card, choose one of your opponent's creatures in the battle zone. That chosen creature gets -2000 power until the end of the turn.
Hydro Hurricane ■ For each light creature you have in the battle zone, you may choose a card in your opponent's mana zone and return it to his hand.
Master Arms ■ When you put this creature into the battle zone, reveal any number of Light, Water, Darkness, or Fire cards from your hand. Each of your creatures get +1000 power for each card revealed until the end of the turn.
Mollusk Pirate ■ Overdrive—Light x1 File:Overdrive.gif When you put this creature into the battle zone, return a spell from your mana zone to your hand.
Parshia, the Explorer ■ While all cards in your mana zone are light cards, this creature gets +2500 power and "Blocker".
Punish Hold File:Strikeback.gif Strike BackLight
Proxion, the Oracle File:Strikeback.gif Strike BackLight
Rainbow Giant ■ While you have a light, water, darkness, or fire creature in the battle zone, this creature gets +4000 power and "double breaker".
Rimuel, Cloudbreak Elemental ■ When you put this creature into the battle zone, tap one of your opponent's creatures in the battle zone for each untapped light card in your mana zone.
Seaspin Crawler ■ Whenever this creature attacks, you may tap 2 light cards in your mana zone. If you do, untap this creature at the end of the turn.
Sparkle Flower ■ While all the cards in your mana zone are light cards, this creature has "Blocker".
Sword of Benevolent Life ■ Each of your creatures in the battle zone gets +1000 power until the end of the turn for each light creature you have in the battle zone.
Ur Pale, Seeker of Sunlight ■ While all the cards in your mana zone are light cards, this creature gets +2000 power.

Anti-Light Cards

Anti-Support Card: Card Effect:
Betrayal Dragoon ■ When you put this creature into the battle zone, your opponent chooses one of his light or nature creatures and destroys it.
Galklife Dragon ■ When you put this creature into the battle zone, destroy all light creatures that have power 4000 or less.
Gigabolver ■ Players can't use the "shield trigger" abilities of light cards.
Gigakail Nature and light slayer.
Missile Boy ■ Each light creature costs 1 more to summon and each light spell costs 1 more to cast.
Photocide, Lord of the Wastes ■ This creature can attack untapped light creatures.
Purple Piercer ■ This creature can't be attacked by light creatures.
■ This creature can't be blocked by light creatures.
Screwhead Lizard ■ Whenever your opponent casts a light or water spell, destroy one of your opponent's light or water creatures that has power 5000 or less.
Storm Javelin Wyvern ■ This creature can attack untapped light or water creatures.
Telescope Horn ■ When you put this creature into the battle zone, look at your opponent's hand and discard a light or nature creature from it.
Vacuum Gel ■ Destroy one of your opponent's untapped light or untapped nature creatures.
Volcano Smog, Deceptive Shade ■ Each light creature costs 2 more to summon and each light spell costs 2 more to cast.
Wild Racer Chief Garan Light stealth
Wisp Howler, Shadow of Tears Nature and light slayer
Wrangle, the Hidden Heretic ■ Your opponent can't cast a light or nature spell that has the same name as a spell in his graveyard.

Creatures that evolve from Light creatures

Evolution Creature: Evolves From:
Balphalt, Spirit Meteor 1x Light creature and 1x Nature creature
Steel Meteor Pengkaiser 1x Light creature and 1x Water creature

Races

Shared Races:

Unique abilities

Trivia

  • Light civilization creatures tend to have higher than usual power, usually 500 more than same-costed creatures from other civilizations.
  • While Light's MTG equivalent, White, is mostly consisted of humanoid, organic creatures such as Angels, Humans and Cat people, The Light Civilization in duel masters is mostly consisted of abstract, mechanical creatures until Dragon Saga where more organic-looking lifeforms such as Human-like creatures and Dragons are featured more widely.

Template:LightRace

Civilizations of the Creature World
Monocolored
Light Light Water Water Darkness Darkness Fire Fire Nature Nature
Colorless
Zero Zero Jokers J
Multicolored
2 Color Allied: LWLNWDDFFN
Enemy: LDLFWFWNDN
3 Color Allied: LFNLWDLWNWDFDFN
Enemy: LDFLDNLWFWDNWFN
4 Color Light Water Darkness Fire
5 Color Light Water Darkness Fire Nature
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