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This page is a list of cards that support cards in the Light Civilization, or are supported by them.

Support

Cards

Supporting

Cards that support Light Cards

Support Card: Card Effect:
Aquan ■ When you put this creature into the battle zone, you may reveal the top 5 cards of your deck. Put all light and darkness cards from the revealed cards into your hand, and put the rest into your graveyard.
Aquan Jr.'s Delivery ■ Reveal the top 3 cards of your deck. Put all light and darkness cards from among them into your hand, and put the rest into your graveyard.
Aquan Mercator ■ When you put this creature into the battle zone, you may reveal the top 4 cards of your deck. Choose a light, a darkness, a fire and a nature card from the revealed cards and put them into your hand. Then put the rest into your graveyard.
Cebu Aquman Jr. ■ When you put this creature into the battle zone, you may reveal the top 3 cards of your deck. Put all light and darkness cards from the revealed cards into your hand, and put the rest into your graveyard.
Lionel, Lion Zenith Dragon ■ Each of your light cards put into your hand from your shields gets "shield trigger".
Marinomancer ■ When you put this creature into the battle zone, you may reveal the top 3 cards of your deck. Put all light and darkness cards from the revealed cards into your hand, and put the rest into your graveyard.
Master Arms ■ When you put this creature into the battle zone, reveal any number of light, water, darkness, or fire cards from your hand. Each of your creatures get +1000 power for each card revealed until the end of the turn.
Navy Negotiator ■ When you put this creature into the battle zone, reveal any number of light, darkness, fire, or nature cards from your hand. For each card revealed this way, draw a card.
Rookshop Chessize S Each of your light cards put into your hand from your shields get "shield trigger" until the start of your next turn.
Shinpas, Calming Judgment Bond / Justice Shaper  

■ Reveal the top 3 cards of your deck. Put all light cards from among them into your hand and the rest into your graveyard.

The Lionel, Zenith of "Leo" ■ When one of the opponent's creatures breaks one or more of your shields for the first time in a turn, each of your light cards in those shields gets "shield trigger".
Ultra Star, Revolution Holy Dragon Revolution 2—If you have 2 shields or less, each of your light cards put into your hand from your shields gets "shield trigger".
Zett, Kiramekuseisen ■ Whenever a card is put into your shields, you may reduce the cost of the next light card you use by up to 3 less this turn. It can't cost 0 or less.

Supported

Cards supported by Light Cards

Supported Card: Card Effect:
Chandelier, Light Weapon ■ When this creature would be destroyed, you may discard a light card from your hand instead.
Choice of Destiny ■ Reveal a card in your hand to your opponent.
■ If it's a light card, you may untap one of your creatures in the battle zone at the end of the turn.
Dondon Blizzard Now ■ Look at the top 5 cards of your deck. Reveal one and put it into your hand, then put the rest on the bottom of your deck in any order. If a light or darkness card was revealed in this way, you may choose a creature in the battle zone and return it to its owner's hand.
Elena, Channeler of Suns ■ This creature gets +1000 power for each light card in your graveyard.
Gill Douglass, Evil Gaia Spirit ■ Whenever you draw a card, reveal that card. If that card is a light card, during this turn, whenever this creature would be destroyed, it stays in the battle zone instead. If that card is a darkness card, choose one of your opponent's creatures in the battle zone. That chosen creature gets -2000 power until the end of the turn.
Jealousy Shan, the Greedy ■ When this creature would be destroyed, you may discard a light card from your hand instead.
Proxion, the Oracle File:Strikeback.gif Strike BackLight
Punish Hold File:Strikeback.gif Strike BackLight
Sadoniaras, Instant Guard Dragon Elemental File:Strikeback.gif Strike BackLight
Shantan, Play Music ■ When you put this creature into the battle zone, you may tap one of your other light creatures. If you do, gacharange summon.

In the mana zone

Supporting

Cards that support Light Cards in the mana zone

Supported Card: Card Effect:
Möbius Cloister ■ Return a light, darkness, fire, or nature card from your mana zone to your hand.
Supported

Cards supported by Light Cards in the mana zone

Supported Card: Card Effect:
Andorom, Chanting Wings Mana Arms 3: When you put this creature into the battle zone, if you have 3 or more light cards in your mana zone, you may choose one of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn.
Andro Saver, Martyrdom Wings Mana Arms 3: When this creature is destroyed, if you have 3 or more light cards in your mana zone, put the top card of your deck into your shield zone face down.
Beaskes, White Emperor's Will Mana Drive 4 (Light): When this creature leaves the battle zone, if you have 4 or more cards in your mana zone and one or more of them is light civilization, put the top card of your deck into your shields face down.
Benrini, Evilproof Will Mana Drive 7 (Light): When you put this creature into the battle zone, if you have 7 or more cards in your mana zone and one or more of them is light civilization, you may destroy this creature. Then use this creature's ​Mana Drive ability.

Mana Drive Draw a card. Then put a card from your hand into your shields face down.

Bomber Yam OverdriveLight x2
File:Overdrive.gif When you put this creature into the battle zone, during your opponent's next turn, your opponent's creatures can't attack creatures.
Colonel Koala, Forest Commander OverdriveLight x1
File:Overdrive.gif This turn, ignore any effects that would prevent one of your creatures in the battle zone from attacking your opponent.
Concentric Battler, the Great Conductor OverdriveLight x1 and water x1
File:Overdrive.gif This turn, each of your light creatures and water creatures gets +1000 power for each tapped card in your opponent's mana zone.
Dariphant, Purifying Will Mana Drive 6 (Light): When you put this creature into the battle zone, if you have 6 cards in your mana zone and one or more of them is light civilization, choose one of your opponent's non-evolution creatures that costs 7 or less and add it to its owner's shields face down.
Deis Cupid, Ranger of Gaia Space Charge: Light
File:Spacecharge.gif Choose one of your opponent's creatures in the battle zone and tap it.
Deis Heratrix, Spirit Knight Space Charge: Light
File:Spacecharge.gif Choose one of your opponent's creatures in the battle zone and tap it.
Deis Music, Ranger of Gaia Space Charge: Light
File:Spacecharge.gif At the end of the turn, untap one of your creatures.
Deis Optimus, the Invincible Space Charge: Light
File:Spacecharge.gif Return a spell from your graveyard to your hand.
Felmel, Capturing Will Mana Drive 2 (Light): When you put this creature into the battle zone, if you have 2 or more cards in your mana zone and one or more of them is light civilization, choose one of your opponent's creatures and tap it.
Fenicle, Wings of Immortality Mana Arms 3: When this creature would be destroyed, if you have 3 or more light cards in your mana zone, add it to your shields face down instead.
Gardening Drive OverdriveLight x1
File:Overdrive.gif Return a spell from your mana zone to your hand.
Geo Bronze Magic ■ Put the top card of your deck into your mana zone. If that card is a light or fire card, you may draw a card.
Geo Bronze Miracle ■ Put the top 2 cards of your deck into your mana zone. For each light card put into your mana zone, choose one of your opponent's creatures in the battle zone and tap it. For each fire card put into your mana zone, this turn, one of your creatures in the battle zone gets "power attacker +2000".
Geo Deneb, Gluttonous Faerie Space Charge: Light :File:Spacecharge.gif Choose one of your opponent's creatures in the battle zone and tap it.
Goal do Leiy, Holy Hero Mana Arms 7: If you have 7 or more light cards in your mana zone, each of your light creatures put into your hand from your shields gets "shield trigger".
Ariace, Dragon Edge Mana Arms 5: If you have 5 or more light cards in your mana zone, each of your light creatures in the battle zone gets "shield saver".
Kijitron, Four Extremes Mana Arms 5: If you have 5 or more light cards in your mana zone, this creature costs 5 less to summon.
Marchis, Continual Will Mana Drive 5 (Light): When you put this creature into the battle zone, if you have 5 or more cards in your mana zone and one or more of them is light civilization, gacharange summon.
Medaro Andorom, Concert Wings Mana Arms 5: If you have 5 or more light cards in your mana zone, each of your creatures in the battle zone gets "blocker".
Medaros, Purity Wings Mana Arms 3: Whenever this creature attacks, if you have 3 or more light cards in your mana zone, choose one of your opponent's creatures in the battle zone and tap it.
Mana Arms 5: When this creature would leave the battle zone and has power 0 or more, if you have 5 or more light cards in your mana zone, this creature stays in the battle instead.
Mirror Egg OverdriveLight x1
File:Overdrive.gif When you put this creature into the battle zone, return a spell from your graveyard to your hand.
Mollusk Pirate OverdriveLight x1
File:Overdrive.gif When you put this creature into the battle zone, return a spell from your mana zone to your hand.
Notre Dame, Vizier of Illusion Shield ■ While all cards in your mana zone are light or colorless, this creature gets +2000 power and has "blocker".
Nova! Belunare Mana Arms 5: If you have 5 or more light cards in your mana zone, this creature gets "shield trigger".
Parshia, the Explorer ■ While all cards in your mana zone are light cards, this creature gets +2500 power and "Blocker".
Polaris, Goldkind ■ If you have 7 or more light or nature cards in your mana zone, this creature in your shields gets "shield trigger".
Red Rose, Crimson Dragon Elemental Mana Arms 3: When you put this creature into the battle zone, if you have 3 or more light cards in your mana zone, you may put a non-evolution light creature that costs 4 or less from your hand into the battle zone.
Rimuel, Cloudbreak Elemental ■ When you put this creature into the battle zone, tap one of your opponent's creatures in the battle zone for each untapped light card in your mana zone.
Sasupega, Relief Wings Mana Arms 5: When you put a creature into the battle zone that costs 3 or less, if you have 5 or more light cards in your mana zone, you may draw a card.
Seal Do Leiy, Protection Hero Mana Arms 7: When you put this creature into the battle zone, if you have 7 or more light cards in your mana zone, choose up to 2 of your opponent's non-evolution creatures in the battle zone, and put them into your opponent's shields face down.
Seaspin Crawler ■ Whenever this creature attacks, you may tap 2 light cards in your mana zone. If you do, untap this creature at the end of the turn.
Shallot, Knight of Valor OverdriveLight x1
File:Overdrive.gif When cards are put into your graveyard from your hand or battle zone this turn, you may put them into your mana zone instead.
Sir Albides, Noble Deathknight OverdriveLight x2 :File:Overdrive.gif When you put this creature into the battle zone, add the top card of your deck to your shields face down.
Soul Garde, Storage Dragon Elemental Mana Arms 5: When this creature is put into your hand from your shields, if you have 5 or more light cards in your mana zone, this creature gets "shield trigger".
Sparkle Flower ■ While all the cards in your mana zone are light cards, this creature has "Blocker
Spell Cebu Parlock Space Charge: Light
File:Spacecharge.gif This turn, the next spell you cast may cost up to 2 less to cast. It can't cost less than 1.
Tintre, Dignity Will Mana Drive 4 (Light): When you put this creature into the battle zone, if you have 4 or more cards in your mana zone and one or more of them is light civilization, you may destroy this creature. Then use this creature's ​Mana Drive ability.

Mana Drive Choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn.

Titsui, Evil Breaking Will Mana Drive 3 (Light): If you have 3 or more cards in your mana zone and one or more of them is light civilization, this creature gets "blocker".
Ur Pale, Seeker of Sunlight ■ While all the cards in your mana zone are light cards, this creature gets +2000 power.
Tyura, Live-Saving Will Mana Drive 2 (Light): If you have 2 or more cards in your mana zone and one or more of them is light civilization, this creature gets "Saver: Light creature".
Valhalla Duke, Heaven Hero Mana Arms 7: When you put this creature into the battle zone, if you have 7 or more light cards in your mana zone, your creatures can't be destroyed until the start of your next turn.
Valhalla Grande, Invincible Hero Mana Arms 9: While you have 9 or more light cards in your mana zone, you can't lose the game and your opponent can't win.
Zodiac, Chanting Cathedral Mana Arms 5: If you have 5 or more light cards in your mana zone, each of those chosen creatures don't untap at the start of your opponent's next turn.

Anti-Light Cards

Anti-Light Cards

Card: Card Effect:
Gigabolver ■ Players can't use the "shield trigger" abilities of light cards.
Phantasmal Horror Gigazabal Light stealth
Wild Racer Chief Garan Light stealth

Creatures

See also: Support for Light Dragons, Light Commands and Light Command Dragons

Supporting

Cards that support Light Creatures

Support Card: Card Effect:
Acroite, Start Dash ■ Each turn, you may have the first light creature you summon cost 1 less. It can't cost less than 1.
Acropad, Rainbow Dash ■ Each turn, you may have the first light or water creature you summon cost 1 less. It can't cost less than 1.
Almil, Rebirth Elemental ■ Whenever this creature attacks, you may put a non-evolution light creature that costs 3 or less from your graveyard into the battle zone.
Andro Saver, Martyrdom Wings Saver: Light creature
Arc Bine, the Astounding ■ Each of your light creatures may tap instead of attacking to use this creature's Tap ability.
Tap Choose one of your opponent's creatures in the battle zone and tap it.
Awoken Zeus Olympios ■ While you have 5 shields or more, your light creatures don't leave the battle zone.
Baby Birth ■ Search your deck. You may take a light, water, darkness, or fire creature that costs 2 or less from it and put it into the battle zone. Then shuffle your deck.
Baraid, the Explorer File:Silentskill.gif Your light creatures can't be blocked this turn.
Barrier of Revolution ■ Reveal the top card of your deck and put it on the bottom of your deck. If it was a light creature, put the top card of your deck into your shields face down.
Beginning Start, Initial Dragon Tool ■ If the equipped creature is light, it gets "blocker", if the equipped creature is darkness, it gets "slayer", if the equipped creature is fire, it gets +2000 power while battling.
Blanc Noir, White Nights Church ■ Whenever one of your light creatures attacks, you may put a creature that costs 3 or less from your hand into the battle zone.
Destiny, Dragon Armored's Enlightenment / Heaven De Endlessa ■ Your light creatures and spells cost 1 less to summon or cast. They can't cost 0 or less.

 

Hamurabi, Red Attack Silver / Hamulattice Judge ■ When you put this creature into the battle zone, you may put a non-evolution light creature that costs 3 or less from your hand into the battle zone.

 

Cave, Strange Stone ■ Whenever you cast a spell, you may put a light creature that costs less from your hand into the battle zone.
Commanduo, Order Dragon Elemental ■ When you put this creature into the battle zone, draw a card. Then you may put a non-evolution light creature that costs 5 or less from your hand into the battle zone.
Concentric Battler, the Great Conductor OverdriveLight x1 and water x1
File:Overdrive.gif This turn, each of your light creatures and water creatures gets +1000 power for each tapped card in your opponent's mana zone.
Deepsea Mecha Ganistar ■ Your light and darkness creatures each cost 1 less to summon. They can't cost less than 1.
Deimos ■ Your light and darkness creatures can't be blocked.
Denebumongo, Excess Wings ■ When you put this creature into the battle zone, you may draw a card. Then you may put a light creature that costs 3 or less from your hand into the battle zone.
Fluorogill Manta ■ Your light creatures and darkness creatures can't be blocked.
Gandar, Seeker of Explosions Tap At the end of the turn, untap all your light creatures.
Generarose, Red Rose Dragon Elemental ■ When you put this creature into the battle zone, draw a card. Then you may put a non-evolution light creature that costs 6 or less from your hand into the battle zone.
Goal do Leiy, Holy Hero ■ Each of your light creatures gets "Saver: Angel Command".
God Earth Leopard ■ When you put this creature into the battle zone, search your deck. You may take a light creature, show it to your opponent, and put it into your hand. Then shuffle your deck.
Glory Hammer ■ Each of your light or water creatures get "blocker".

■ Whenever one of your light or water creatures is destroyed, you may draw a card.

Great Mist, Space's Temptation Labyrinth: When this creature is destroyed, if you have more shields than your opponent, draw a card. Then you may put a light creature that costs 8 or less from your hand into the battle zone.
Justy Luminarie ■ You may put a non-evolution light creature that costs 5 or less from your hand into the battle zone.
Kabaus, Invader ■ At the end of each of your turns, if your opponent has 2 shields or less, untap all your light creatures.
Kaiserbarra, War Dragon Elemental ■ When you put this creature into the battle zone, draw a card. Then you may put a non-evolution light creature that costs 7 or less from your hand into the battle zone.
Karafule, Phantom Beast Totem ■ Whenever one of your light, water, darkness, or fire creatures would be destroyed, you may put it into your mana zone instead.
Keeper of the Sunlit Abyss Light and darkness creatures in the battle zone each get +1000 power.
Kerasaite, Rainbow Dash ■ Each turn, you may have the first light or nature creature you summon cost 1 less. It can't cost 0 or less.
Legacy Shell ■ Each of your light creatures and fire creatures has "power attacker +3000."
Leosaiyu, Beast Cathedral ■ When a light creature would leave the battle zone, you may put a shield into your hand instead. (You can't use the "shield trigger" ability of that shield.)
Lezosta, Brilliant Ball ■ When you put this creature into the battle zone, you may put a non-evolution light creature that costs 2 or less from your hand into the battle zone.
Lightduel, Dragon Elemental ■ Your light creatures that cost 6 or less win all battles.
Lilian, Dream Painter ■ Each of your light and fire creatures in the battle zone are also nature creatures.
Lucifer ■ If it's your turn, you may put a light creature that costs 9 or less from your hand into the battle zone.
Lulufens, Sun Dragon Elemental ■ When you put this creature into the battle zone, you may put a light creature that costs 6 or less from your hand into the battle zone.
Mecha Crawler Slugnas Tap Choose one of your light, darkness, fire, or nature creatures in the battle zone. This turn, that creature can't be blocked.
Metalbug, Saint Beetle ■ Your light and fire creatures each cost 1 less to summon. They can't cost less than 1.
Michael, Inspiration Dragon Elemental ■ Each of your other light creatures gets +2000 power.
Neverlast, Destiny Adoration ■ Your light creatures win all battles.
Nicholas, Fraternity Dragon Elemental ■ When you put this creature into the battle zone, you may put a light or water creature that costs 3 or less from your hand into the battle zone.
Noir, White Night Wings ■ When you put this creature into the battle zone, return a light creature that costs 3 or less from your graveyard to your hand.
Novalty Amaze S You may put a non-evolution light creature that costs 8 or less from your hand into the battle zone.
Paint Frappe ■ Each of your light and darkness creatures in the battle zone are also water creatures.
Pes, Daring Spirit Knight ■ Each of your light and fire creatures in the battle zone gets +2000 power.
Ra Familie, Sabakinoseido ■ Whenever your creatures attack, if this card is in your shield zone face up, you may put a light creature that costs 5 or less from your hand into the battle zone. Otherwise, draw a card.
Re Bil, Seeker of Archery ■ Each other light creature in the battle zone gets +2000 power.
Renda, Formation of the Five Leads ■ When you put this creature into the battle zone, if you have more creatures in the battle zone than your opponent, draw a card. Then you may put a non-evolution light creature that costs 5 or less from your hand into the battle zone.
Rose Da Capo, Revolution Dragon Elemental Revolution 2—When this creature is destroyed, if you have 2 shields or less, you may put a non-evolution light creature that costs 7 or less from your hand into the battle zone.
Sieg Balicula, the Intense ■ Each of your other light creatures in the battle zone has "blocker".
Southern Renaissance, Resonance Dragon Elemental ■ When you put this creature into the battle zone, you may draw a card for each of your light creatures that cost 3 or less in the battle zone.
Star Pippi ■ Your light creatures may each cost up to 1 less to summon, and your fire creatures may each cost up to 1 less to summon. They can't cost less than 1.
Sullivan, Guidance Dragon Elemental ■ When you put this creature into the battle zone, each player may draw 2 cards. Then, you may put up to 2 light creatures that cost 3 or less from your hand into the battle zone.
Sunrose, Strange Stone ■ Whenever this creature taps, you may put a light creature that costs 3 or less from your hand into the battle zone.
Trois Charger ■ You may put a light creature that costs 3 or less from your hand into the battle zone.
Tsudoino Sabato ■ Whenever this creature attacks, you may put a light creature that costs 3 or less from your hand into the battle zone.
Tyura, Live-Saving Will Mana Drive 2 (Light): If you have 2 or more cards in your mana zone and one or more of them is light civilization, this creature gets "Saver: Light creature".
Valhalla Knight, Domination Dragon Elemental ■ When you put this creature or one of your light creatures that costs 3 or less into the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn.
Wonder Turtle, Great Labyrinth Turtle ■ Whenever this creature wins a battle, look at the top 4 cards of your deck. From among them, put a non-evolution light creature that costs 6 or less into the battle zone. Then put the rest on the bottom of your deck in any order.
Zeek Calibas, the Fuuma Holy Dragon ■ Each of your other light creatures in the battle zone gets "blocker".
Zodiac, Floating Hymn ■ Each of your light creatures in the battle zone gets +1000 power.

Supported

Cards supported by Light Creatures

Supported Card: Card Effect:
Alek, Solidity Enforcer ■ This creature gets +1000 power for each other light creature you have in the battle zone.
Arige, Bronzekind ■ When you put this creature into the battle zone, put the top card of your deck into the mana zone. If you have a light creature in the battle zone, put the top card of your deck into the mana zone.
Combine Totem ■ If you have a light creature in this battle zone, this creature gets +4000 power and breaks an additional shield.
Daikazan, Brave King Totem ■ At the start of your turn, you may tap 3 cards in your mana zone. If all the tapped cards are light cards, untap this creature at the end of your turn. If all tapped cards are fire cards, this creature can attack untapped creatures until the end of turn. If all tapped cards are nature cards, this creature gets +4000 power this turn.
Doremi 24, Miracle 1 Revolution ChangeLight or Water creature
Duo Commando, Dragon Armored ■ When this creature would leave the battle zone, you may destroy one of your other light creatures instead.
Durga, Battling Spirit Knight ■ If you have a light creature in the battle zone, this creature gets the "Jurassic Dragon" race and untaps at the end of your turn.
Emesulm Luminarie ■ Instead of paying the cost, you may tap 4 of your light creatures to cast this spell.
Exploding Cactus ■ While you have a light creature in the battle zone, this creature gets +2000 power.
Fasola, Time 2 Revolution ChangeLight or Water creature
Fuzzy Fizz ■ Whenever this creature attacks, if you have a light, darkness, fire, or nature creature in the battle zone, you may draw a card.
Heaven Eleven 8210 Style, Spirit of Reversal ■ If you have 11 or more light creatures in the battle zone, all your creatures get +11000 power and break 11 additional shields.
Hydro Hurricane ■ For each light creature you have in the battle zone, you may choose a card in your opponent's mana zone and return it to his hand.
Dondon Digging Now ■ Return a creature from your graveyard to your hand. If a light or nature creature was returned in this way, you may draw a card.
Dondon Striking Now ■ If you have a light or water creature in the battle zone, you may draw a card.
Goten! Galaxy MAX ■ Choose one of the following. If you have at least 1 or more light creature and water creature in the battle zone, you may choose both.
► Put a card from your hand into your shield zone face up.
► Choose one of your opponent's creatures and return it to its owner's hand.
Invincible Spy ■ If you have a light creature in the battle zone, this creature can't be destroyed.
Lariat Bomber ■ While you have a light or fire creature in the battle zone, this creature gets +5000 power.
Lion King's Emblem ■ Reveal the top card of your deck. If it is a light or nature non-evolution creature, put it into the battle zone. Until the start of your next turn, that creature gets "blocker." At the start of your next turn, put that creature into your mana zone. After you cast this spell, shuffle it into your deck instead of your graveyard.
Mia Damama, Moja Revolution ChangeLight or Nature creature
Mia Wekapipo, Tatu Revolution ChangeLight or Nature creature
Miradante, Divine Pope ■ When this creature would leave the battle zone, if it has more than 0 power and you have 5 or more light creatures in the battle zone, it stays in the battle zone instead.
Naruto Spiral ■ Your opponent chooses one of his untapped creatures in the battle zone. Then, if you have a light or darkness creature in the battle zone, your opponent chooses another of his untapped creatures in the battle zone. Return the chosen creatures to your opponent's hand.
Nbaba, Nbibi Revolution ChangeLight or Nature creature
Philosopher's Emblem ■ Reveal the top 3 cards of your deck. If there is a light creature, a water creature and a spell, stop the attack, and you can't be attacked for the rest of this turn.
Rafululu, Sound Faerie Revolution ChangeLight or Water creature
Rainbow Giant ■ While you have a light, water, darkness, or fire creature in the battle zone, this creature gets +4000 power and "double breaker".
Senyuu! Bomber MAX ■ Choose one of the following. If you have at least 1 or more light creature and fire creature in the battle zone, you may choose both.
► Choose up to 3 of your opponent's creatures and tap them.
► Discard a card from your hand, then draw 3 cards.
Shadowflash Revival Spiral ■ Choose one of your opponent's creatures in the battle zone. If you have a light or darkness creature in the battle zone, put that creature on the top of its owner's deck. If not, return it to its owner's hand.
Shan Bell, Light Weapon ■ When this creature would be destroyed, you may discard a light creature instead.
Sido, Time 3 Revolution ChangeLight or Water creature
Sido Twelve, Time 3 Revolution ChangeLight or Water creature
Southern Renaissance, Resonance Dragon Elemental Sympathy: light creature that costs 3 or less
Sword of Benevolent Life ■ Each of your creatures in the battle zone gets +1000 power until the end of the turn for each light creature you have in the battle zone.
Synchro Shield ■ Instead of paying the cost, you may tap 2 of your light creatures to cast this spell.
Torch Buster Trap ■ If you have a light or fire creature in the battle zone, choose one of your opponent's creatures in the battle zone and put it into his mana zone. Otherwise, choose one of your opponent's tapped creatures in the battle zone and put it into his mana zone.
Zazenda, Three Kingdoms ■ If you have 3 or more light creatures in the battle zone, this creature gets +2000 power and the Angel Command race.
Zodiac, Floating Hymn Dragsolution: At the start of your turn, if you have 2 or more light creatures in the battle zone, flip this card to the dragheart creature side and untap it.

Anti-Light Creature Cards

Anti-Light Creature Cards

Card: Card Effect:
Betrayal Dragoon ■ When you put this creature into the battle zone, your opponent chooses one of his light or nature creatures and destroys it.
Galberius Dragon ■ While your opponent has a light creature in the battle zone, at the end of each of your turns, you may untap this creature.
Galklife Dragon ■ When you put this creature into the battle zone, destroy all light creatures that have power 4000 or less.
Gankloak's Magnifying Glass ■ This creature can't be attacked by light or water creatures.
Gennai, the Disassembler File:Marshalltouch.jpg Destroy one of your opponent's light or water creatures that has power 5000 or less.
Gigakail Nature and light slayer
Giliam, the Tormentor Blocker Light blocker
■ Whenever this creature loses a battle against a light creature, this creature isn't destroyed.
Missile Boy ■ Each light creature costs 1 more to summon and each light spell costs 1 more to cast.
■ Each light creature costs 1 more to summon and each light spell costs 1 more to cast.
Necrodragon Bagrazard ■ This creature can attack untapped light creatures.
Oninaguri, Infinite Fist ■ While battling a light creature, this creature gets +2000 power.
Photocide, Lord of the Wastes ■ This creature can attack untapped light creatures.
Purple Piercer ■ This creature can't be attacked by light creatures.
Saxmelody, Double Play Music ■ When you put this creature into the battle zone, for each of your light creatures in the battle zone, gacharange summon. Gacharange creatures summoned this way are put into the battle zone tapped.
Screwhead Lizard ■ Whenever your opponent casts a light or water spell, destroy one of your opponent's light or water creatures that has power 5000 or less.
Soul Gulp ■ Your opponent chooses and discards a card from his hand for each light creature he has in the battle zone.
Storm Javelin Wyvern ■ This creature can attack untapped light or water creatures.
Telescope Horn ■ When you put this creature into the battle zone, look at your opponent's hand and discard a light or nature creature from it.
Titus, King of the Gods ■ This creature can't be attacked or blocked by light creatures.
Vacuum Gel ■ Destroy one of your opponent's untapped light or untapped nature creatures.
Volcano Smog, Deceptive Shade ■ Each light creature costs 2 more to summon and each light spell costs 2 more to cast.
Wisp Howler, Shadow of Tears Nature and light slayer

Blockers

Supporting

Cards that support Light Blockers

Support Card: Card Effect:
Achernar, Star Gate Spirit / Stargaze Gate ■ At the end of each of your turns, you may put a non-evolution light creature that has "blocker" from your hand into the battle zone.

 

Byoito, Holy Cyber Protector Light or water cards that have "blocker" added to your hand from your shield zone get "shield trigger".
Evelaurent, Mercy Dragon Elemental ■ Whenever this creature attacks, you may put a non-evolution light creature that has "blocker" from your graveyard into the battle zone.
Heaven's Gate ■ Put up to 2 non-evolution light creatures that have "blocker" from your hand into the battle zone.
Heaven's Heaven, Heavenly Justice ■ At the end of your turn, you may put a light creature that has "blocker" from your hand into the battle zone.
Heavens, Heaven's Gate Elemental ■ When you put this creature into the battle zone, you may put a non-evolution, light creature that has "blocker" from your hand into the battle zone.
Hyperspatial Mother Hole ■ Put a non-evolution light creature that has "blocker" from your hand into the battle zone.
Theresa, Empress of Heaven ■ At the start of your turn, you may put a lightcreature that has blocker from your hand into the battle zone.
Truename Tiger Legend ■ When you put this creature into the battle zone, you and your opponent play "Gachinko Judge" until you lose or stop yourself. Then, for each time you win Gachinko Judge, you may put a non-evolution lightcreature that has blocker from your hand into the battle zone.
Zeek Cavalie, Lord of Dragon Spirits ■ Whenever one of your other lightcreatures that has blocker would be destroyed, you may put it under this creature instead.
Anti-Light Blocker Cards

Anti-Light Blocker Cards

Card: Card Effect:
Purple Piercer ■ This creature can't be blocked by light creatures.
Titus, King of the Gods ■ This creature can't be attacked or blocked by light creatures.
Toppo Runba ■ This creature can't be blocked by light creatures.

Evolution Creatures

Supporting

Cards that support Light Evolution Creatures

Support Card: Card Effect:
La Jeanne, White Knight Spirit Knight ■ Your light evolution creatures may each cost 1 less to summon. They can't cost less than 1.

Psychic Creatures

Supporting

Cards that support Light Psychic Creatures

Support Card: Card Effect:
Asphal, Spirit Knight of the Temporal Foundation ■ When this creature is destroyed, put a light or darkness psychic creature that costs 5 or less from your hyperspatial zone into the battle zone.
Cebu Algol, Electro-Vanguard ■ When you put this creature into the battle zone, put a light, water, or darkness psychic creature that costs 5 or less from your hyperspatial zone into the battle zone.
Cheval Flute, of the Temporal Foundation ■ When this creature is destroyed, put a light or darkness psychic creature that costs 5 or less from your hyperspatial zone into the battle zone.
Gaga Carina, Spirit of Lightstreams ■ When you put this creature into the battle zone, put a light or water psychic creature that costs 5 or less from your hyperspatial zone into the battle zone.
Geo Baribari Miranda ■ When you put this creature into the battle zone, put a light, fire, or nature psychic creature that costs 6 or less from your hyperspatial zone into the battle zone.
Hyperspatial Dravita Hole ► Put a light psychic creature that costs 7 or less from your hyperspatial zone into the battle zone.
Hyperspatial Extra Hole ► Put a light or water creature that costs 4 or less from your hyperspatial zone into the battle zone.
Hyperspatial Guard Hole ■ Put a light or darkness psychic creature that costs 10 or less that has Command in its race from your hyperspatial zone into the battle zone.
Hyperspatial Mother Hole ■ Put a light, water or nature psychic creature that costs 6 or less from your hyperspatial zone into the battle zone.
Hyperspatial Shiny Hole ► Put a light psychic creature that costs 7 or less from your hyperspatial zone into the battle zone.
Hyperspatial Surprise Hole ► Put a light or water psychic creature that costs 4 or less from your hyperspatial zone into the battle zone.
Unified Shachihoko Kaiser ■ Whenever one of your non-psychic creatures is destroyed, you may put a light, darkness or fire Alien psychic creature that costs 7 or less from your hyperspatial zone into the battle zone.
Yodel Weiss, the Prophet ■ When you put this creature into the battle zone, you may put a light Hunter psychic creature that costs 6 or less from your hyperspatial zone into the battle zone.
Supported

Cards supported by Light Psychic Creatures

Supported Card: Card Effect:
Hyperspatial Green White Hole ■ If you put a light psychic creature into the battle zone in this way, you may add a card from your hand to your shields face down.
Hyperspatial White Blue Hole ■ If you put a light psychic creature into the battle zone in this way, you may add a card in your hand to your shields face down.

Spells

Supporting

Cards that support Light Spells

Support Card: Card Effect:
Alexander the 3rd, Emperor of the Demonic Eye ■ Whenever you cast a light, water, or darkness spell from your hand or graveyard, if you have at least one other Knight in the battle zone you may search your deck. You may take a spell from your deck that has the same name as the spell you cast and cast it for no cost. Then shuffle your deck.
Amaterasu Seraphina, Light Weapon ■ When you put this creature into the battle zone, search your deck. You may choose any number of light and/or darkness spells that have total cost 4 or less and put them into your graveyard. Then shuffle your deck. Cast all of the chosen spells for no cost.
Amidanazca, Super Destiny ■ Whenever a card is put into your shields, look at the top card of your deck. If it's a light spell or Metallica that costs the same as or less than the number of your shields, you may use it for no cost.
Angel Feather ■ Reveal the top 3 cards of your deck. Take a light spell and a light Command from the revealed cards and put them into your hand. Then put the rest on the bottom of your deck in any order.
Bolpheus Heaven, Holy Super Dragon ■ When you put this creature into the battle zone, you may cast a light or fire spell in your hand for no cost.
Bolshack Ulpheus, Holy Dragon ■ When you put this creature into the battle zone, you may cast a light or fire spell in your hand for no cost.
Destiny, Dragon Armored's Enlightenment / Heaven De Endlessa ■ Your light creatures and spells cost 1 less to summon or cast. They can't cost 0 or less.

 

Doremi 24, Miracle 1 ■ When you put this creature into the battle zone, you may cast a light or water spell that costs 3 or less from your hand for no cost.
Fasola Twelve, Time 2 ■ When you put this creature into the battle zone, you may cast a light spell that costs 4 or less from your hand for no cost. If you don't, draw a card.
Houma, Guide Dragon Elemental ■ When you put this creature into the battle zone, draw a card. Then you may cast a light spell that costs 5 or less from your hand for no cost.
Irvine, the Spydroid File:Metamorph.gif Whenever this creature attacks, you may return all light spells in your graveyard to your hand.
Judgment Time ■ You may cast a light spell that costs 4 or less from your hand for no cost.
Liliang, Mysterious Light Kizuna You may cast a light spell that costs 3 or less from your hand for no cost.
Love Parade, Light Weapon Left God ■ When you put this creature into the battle zone, you may return a light spell from your graveyard to your hand.
Lulufura, Sound Elemental ■ Ignore all effects that would prevent you from casting your light spells.
Miradante Twelve, Time Pope ■ When you put this creature into the battle zone, you may cast a light spell that costs 5 or less from your hand for no cost. If you don't, draw a card.
Ra Vu, Seeker of Lightning ■ Whenever this creature attacks, you may return a light spell from your graveyard to your hand.
Riki, Thunder God ■ While this creature is linked, at the start of your turn, you may return a light, fire, or nature spell from your graveyard to your hand.
Rouberhine, White Horn Emperor's Will ■ You may reduce the cost to cast each of your light spells by 1. They can't cost less than 1.
Royalwan, Sagely Dog Elemental ■ Whenever you cast a light or water spell, you may put a creature that costs less than that spell from your hand into the battle zone.
Soul Denan, Spirit Knight ■ Whenever you cast a light spell, you may draw a card.
Team Doremi's Light Spirit Go! ► Draw a card. Then you may cast a light or water spell that costs 5 or less from your hand for no cost.
Zebles Shaman, Spirit Knight Bio Kick—Whenever one of your Arc Seraphim attacks a player and isn't blocked, you may discard this card from your hand. If you do, return up to 2 light spells from your graveyard to your hand.

Anti-Light Spell Cards

Anti-Light Spell Cards

Card: Card Effect:
Missile Boy ■ Each light creature costs 1 more to summon and each light spell costs 1 more to cast.■ Each light creature costs 1 more to summon and each light spell costs 1 more to cast.
Screwhead Lizard ■ Whenever your opponent casts a light or water spell, destroy one of your opponent's light or water creatures that has power 5000 or less.
Volcano Smog, Deceptive Shade ■ Each light creature costs 2 more to summon and each light spell costs 2 more to cast.
Wrangle, the Hidden Heretic ■ Your opponent can't cast a light or nature spell that has the same name as a spell in their graveyard.

Cross Gears

Evolution Cross Gears

Cards that evolve from Light Cross Gears

Evolution Cross Gear: Evolves From:
Grand Cross Catastrophe Evolution—Put on one of your light or nature cross gears.
Neo Wave Catastrophe Evolution—Put on one of your light or water cross gears.

Draghearts

Supporting

Cards that support Light Draghearts

Support Card: Card Effect:
Everrose, Dragon Edge ■ When you put this creature into the battle zone, put a light dragheart that costs 4 or less or a dragheart that costs 2 or less from your hyperspatial zone into the battle zone.
Heaven's Rosia, True Dragon Edge ■ When you put this creature into the battle zone, put a dragheart that costs 3 or less or a light dragheart that costs 5 or less from your hyperspatial zone into the battle zone.
Saint Rose, Dragon Edge ■ When you put this creature into the battle zone, put a light dragheart that costs 5 or less from your hyperspatial zone into the battle zone.

Supported

Cards supported by Light Draghearts

Supported Card: Card Effect:
Ariace, Dragon Edge ■ If you have a light dragheart in the battle zone, this creature gets +2000 power.
Saint Rose, Dragon Edge ■ While you have a light dragheart in the battle zone, this creature gets "blocker".

Evolution Creatures

See also: Lord of Spirits

Creatures that evolve from Light creatures

Evolution Creature: Evolves From:
Ail Mor, Gladiator Emperor Neo Evolution: You may put it on one of your light creatures.
Arch Biegel Neo Evolution: You may put it on one of your light creatures.
Ballad, Sound Attack Silver Neo Evolution: You may put it on one of your light creatures.
Balphalt, Spirit Meteor Vortex evolution—Put on one of your light creatures and one of your nature creatures.
Bhuddi, Three Kingdoms Evolution—Put on one of your light creatures.
InvasionLight Command
Bruna, Strange Stone Neo Evolution: You may put it on one of your light creatures.
Chutopia, Super Nine Extremes Evolution—Put on one of your light creatures.
Contro, Strange Stone Neo Evolution: You may put it on one of your light creatures.
Deis Orthrus, Brave Beast King Super Infinite evolution—Put on one or more of your creatures that has each civilization: light, darkness, and fire .
Destruction Destroyer, Infinite King Super Infinite evolution—Put on one or more of your creatures that has each civilization: light, water, and fire .
Diofence, Lord of Dragon Spirits Evolution—Put on one of your light creatures.
Eternal Moon, the Enlightened White Knight Ultimate evolution—Put on one of your lightevolution creatures.
Gaga Last Mysterica, Lord of Spirits Evolution—Put on one of your light creatures.
Gio, Super Seven Extremes Evolution—Put on one of your light creatures.
Gulliver Verdure, the Earth Breaker Evolution—Put on one of your light or fire creatures.
■ When you put this creature into the battle zone, choose a lightor fire card in your mana zone and add it to your shields face down.
Heavy Voice, Weaving of Memory Neo Evolution: You may put it on one of your light creatures.
Immovable, Proud Soul Neo Evolution: You may put it on one of your light creatures.
Kattsuieru, Three Kingdoms Evolution—Put on one of your light creatures.
InvasionLight creature
Ladio Yaesar, Super Divine Dragon Mana Vortex evolution—Choose 2 light creatures in your mana zone and put this creature into the battle zone on top of those creatures.
Lion Third, Holy Emperor Mana evolution—Choose a light creature in your mana zone and put this creature into the battle zone on top of that creature.
Minera, Strange Stone Neo Evolution: You may put it on one of your light creatures.
Miracle Miradante Evolution—Put on one of your light creatures.
Revolution 0 Trigger—Whenever a creature attacks you. if you have no shields, you may reveal this creature from your hand. if you do, reveal the top card of your deck. If it's a non-evolution light creature, put that creature into the battle zone and put this creature on top of it.
Miracle Star, Lord of Dragon Spirits Evolution—Put on one of your light creatures.
Miracle Star, Revolution Heaven King Evolution—Put on one of your light creatures.
■ When you put this creature into the battle zone, draw a card. Then you may put a non-evolution light creature that costs 6 or less from your hand into the battle zone.
Miradante, Time Revolution Evolution—Put on one of your light creatures.
Momotarus, Super Nine Extremes Evolution—Put on one of your light creatures.
InvasionLight Command that costs 9
Naraga Maagura, Three Kingdoms Evolution—Put on one of your light creatures.
InvasionLight creature that costs 3 or more
Patriot Ace, the Super-Electric Evolution—Put on one of your light or darkness creatures.
■ Whenever your opponent would choose a creature in the battle zone, your lightor darkness creatures can't be chosen.
Protigere, Lord of Dragon Spirits Evolution—Put on one of your light creatures.
■ Whenever one of your light creatures is attacked or blocked, you may put this creature on top of it.
Ribulibarrier, Holy Ball Evolution—Put on one of your light creatures.
Rinnel, Three Kingdoms Evolution—Put on one of your light creatures.
InvasionLight creature
Rosen Star, Revolution Holy Dragon Evolution—Put on one of your light creatures.
Shakashakka, Super Three Kingdoms Evolution—Put on one of your light creatures.
InvasionLight creature that costs 5 or more
Spasheba, Blue Defense Silver Neo Evolution: You may put it on one of your light creatures.
Shidas, Strange Stone Neo Evolution: You may put it on one of your light creatures.
Shildite, Holy Ball Evolution—Put on one of your light creatures.
Shinpas, Calming Judgment Bond / Justice Shaper Neo Evolution: You may put it on one of your light creatures.

■ Reveal the top 3 cards of your deck. Put all light cards from among them into your hand and the rest into your graveyard.

Shouten, Stellar Guidance Neo Evolution: You may put it on one of your light creatures.
■ If this creature is tapped at the start of your opponent's turn, you may put a non-evolution light creature that costs 8 or less from your hand into the battle zone tapped.
Shuura, Dawn's Visit Neo Evolution: You may put it on one of your light creatures.
Soten, Messenger of Transcendence Neo Evolution: You may put it on one of your light creatures.
Star Lead, Lord of Dragon Spirits Evolution—Put on one of your light creatures.
Steel Meteor Pengkaiser Vortex evolution—Put on one of your light creatures and one of your water creatures.
Tatoise, Strange Stone Neo Evolution: You may put it on one of your light creatures.
Topaz, Strange Stone Neo Evolution: You may put it on one of your light creatures.
Torkoi, Sound Stone Neo Evolution: You may put it on one of your light creatures.
Ulferios, White Knight Infinity Dragon Super Infinite evolution—Put on one or more of your light creatures.
Valha, Dragon Armored Neo Evolution: You may put it on one of your light creatures.
Zabi Libra, Lord of Demons Evolution—Put on one of your light or nature creatures.
Zenjizo, Three Kingdoms Evolution—Put on one of your light creatures.
InvasionLight creature that costs 3 or more
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