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Dmwiki.net: | Article |
Leave is a general game term given for when a card (or its constituent cards) move from a specific zone.
Details[]
It mostly refers to anything that removes a creature from the battle zone.
- It collectively refers to Removal such as Destroy, Bounce, Mana Feed, Shield Feed, Deck Feed or Hyperspatial Feed.
Cards with a Destruction Substitution that uses "leave" instead of "destroyed" can be seen as stronger cards as they are harder to remove from the field as they trigger regardless of how they are tried to be removed.
Even if the creature under an evolution creature leaves the battle zone, the evolution creature still stays in the battle zone.
Some creatures have an Leave Trigger ability that triggers "When this creature leaves".
A Psychic Super Creature or a Dragheart Creature consisting of multiple cards that is removed by Card Removal does not count as a creature that is leaving the battle zone.
It can also refer to effects that trigger when a card leaves a shield zone, such as Oshiokimoon.
Example[]
(Supernova Venus la Saint Mother is an example of a creature with the "leave" term.)
6 Supernova Venus la Saint Mother |
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Light / Evolution Creature Phoenix 12500 |
■ Galaxy Vortex evolution—Put on top of 3 of your creatures, whose race is Guardian, Great Mecha King, and/or Arc Seraphim. |
Support[]
Supporting[]
Support Card: | Card Effect: |
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Tizoris, Emperor Dragon Armored | ■ Each of your creatures' abilities that would trigger when your creatures are destroyed or when they would leave the battle zone, trigger twice instead. |
Related Categories[]
- For creatures that are put back into your hand when they would leave the battle zone, see Eternal Omega.
- For psychic creatures that flip back over to their smaller costing side, see Release.
- For psychic super creatures that flip back over to their smaller costing psychic cells, see Link Release.
- For creatures that can destroy themselves when you other creatures would leave the battle zone, see Ultra Saver.
- For Dragheart Creatures with Dragheart Fortress bases that return to their fortress forms, see Dragon Evade.
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla