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|Japanese= ナイト・マジック ''(Naito Majikku)'' |
|Japanese= ナイト・マジック ''(Naito Majikku)'' |
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|Released= [[DM-28 Battle Galaxy]] |
|Released= [[DM-28 Battle Galaxy]] |
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+ | |Dmwiki= [https://dm-wiki.net/ナイト・マジック Article] |
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|Symbol= [[file:Knightmagic.gif]] |
|Symbol= [[file:Knightmagic.gif]] |
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− | |Jpwiki= 2901 |
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}} |
}} |
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'''Knight Magic''' is a [[keyword]] shared among each of the 5 [[monocolored]] [[civilization]]s. |
'''Knight Magic''' is a [[keyword]] shared among each of the 5 [[monocolored]] [[civilization]]s. |
Revision as of 04:03, 31 January 2020
Template:Infobox Keyword Knight Magic is a keyword shared among each of the 5 monocolored civilizations.
Details
It is an ability exclusive to spells with the Knight subtype.
Each of the spells with the Knight Magic ability feature
Reminder Text
The latest reminder text for Knight Magic reads; Template:Keyword Reminder
Example
5 Magic Shot - Open Brain |
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/ Spell Knight |
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
File:Knightmagic.gif Draw 2 cards. Knight Magic (If you have a Knight in the battle zone, you may use this spell's File:Knightmagic.gif ability once more.) |
第5の魔弾は知識の魔弾。神秘の門を鍵にて開け。 The 5th magic shot is the magic shot of knowledge. A key opens this mysterious gate. |
Cards with the Knight Magic ability
- Magic Shot - Better Tomorrow
- Magic Shot - Bullet Vice
- Magic Shot - Chain Spark
- Magic Shot - Critical Destroyer
- Magic Shot - Dual Zanzibar
- Magic Shot - Explosive Strike
- Magic Shot - Glory Gate
- Magic Shot - Open Brain
- Magic Shot - Panda Full Life
- Magic Shot - Plus One
- Magic Shot - Soul Catcher
- Magic Shot - Stream Circle
- Magic Shot - Sword Launcher
Support
Supporting
Cards that support the Knight Magic ability
Support Creature: | Card Effect: |
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Death Romanov the 5th, Demonic Eye General | ■ When you put this creature into the battle zone, put any number of darkness creatures from your hand into your mana zone. Then, return a spell from your mana zone to your hand for each creature you put in your mana zone. You may cast one of the returned spells that has "Knight Magic" for no cost. |
Drum Treble, of the Mystic Light | ■ You may reduce the cost of "Knight Magic" spells you cast by 1. They can't cost less than 1. |
King Maximillian, the Ice Fang | ■ You may use the Knight Magic File:Knightmagic.gif ability of your Knight spells an additional time. |
King Surprise, Spirit of the Heavenly Sea | ■ Knightly Generation (When you put this creature into the battle zone, you may cast a spell in your hand that has "Knight Magic" for no cost.) |
Rulings
- Q: How does "Knight Magic" work?
- A: If you have a Knight in the battle zone you may use the spell's effect for a second time.
- Q: Does the number of knights affect Knight Magic?
- A: No.
- Q: When you use knight magic for a second time, can you choose the same target?
- A: Yes.
- Q: King Maximillian, the Ice Fang effect says "You may use the Knight Magic File:Knightmagic.gif ability of your Knight spells an additional time." How does it work?
- A: You may trigger the effect of a spell with knight magic up to 3 times.
Color percentages
There are a total of 15 cards with the Knight Magic ability, which divide by civilization as such:
Template:Keywords