Keyword Action キーワード | |
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A Keyword Action is a word or words, usually a verb, that substitutes for a piece of rules text.
Details[]
Keyword actions and keyword abilities are closely related. Both represent a longer segment of rules text. Because they have a specific rules meaning and are listed in the Rulebook, keywords of either type can be referenced from other cards.
They differ in that keyword abilities are either characteristics of cards, whereas keyword actions describe game-related actions.
- Leave, Look, Face Up, Flip, "Unlink", and Equip don't function by themselves, and aren't considred to be keyword actions. They each require additional text to work. For example, "leave" requires "the battle zone" and Flip requires "to its higher costing side".
Some actions such as Generate and Fortify are often written in Reminder Text.
Rulings[]
Examples of Keyword Processing
- Removing a creature in the battle zone with Hero Mystery, Burning Galaxy is treated as "destroy".
- When Cyber I Choice "uses" a card, its treated as the keyword action for that card. E.g. A creature is "summoned", a spell is "cast" and so on.
Examples of no Keyword Processing
- "Putting" a card into the battle zone isn't considered to be a "summon", "generate" or "expand".
- If a shield is "put" from your shields to your hand when its not an attack, it's not a "break".
- Even if a card such as "Great Waste" is put into your graveyard from your hand with no effect, it's not considered to be "discarded".
- Sword Saint Jigen, Awoken Dragon World isn't considered to be an "Awaken" with its flip ability.
List of Keyword Actions[]
- Tap / Untap
- Summon
- Cast
- Use
- Destroy
- Discard
- Charge
- Reveal
- Search
- Shuffle
- Block
- Battle
- Break
- Evolve
- Generate
- Cross
- Link
- Fortify
- Awaken
- Gachinko Judge
- Dragsolution
- Seal
- Forbidden Liberate
- Switch
- Expand
- Upside Down
- Forbidden Big Bang
- Gacharange Summon
- Shieldify
- Mechraid
The following aren't written in the General Game Rules, but have the same usage as the above keyword actions.
Rulings[]
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 701.1. Most actions described in a card’s rules text use the standard language definitions of the verbs within, but some specialized verbs are used whose meanings may not be clear. These “keywords” are game terms; sometimes reminder text summarizes their meanings.
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 701.1. カードのルール文章に書かれている処理のほとんどは普通の言語で書かれていますが、いくつかの動詞は定義が必要です。それらの「キーワード」はゲーム用語であり、注釈文で意味が要約されていることがあります。
Trivia[]
- The May 24, 2016 update of the Duel Masters General Game Rules indicates that the action of "Drawing a Card" in Chapter 1 of the "Game Basics" isn't regarded as a keyword action.
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla