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Jurassic Chain
ジュラシック連鎖 (Jurashikku Rensa)
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Jurassic Chain is a combo deck type.

Details[]

It is a deck that cost tramples monocolored nature creatures from your mana zone into the battle zone.

This is done by the "chain" series of Jurassic Command Dragon creatures released in Dragon Saga.

4 Bulzasso, Chain Style
Nature Nature / Creature
Jurassic Command Dragon
3000
■ Whenever this creature attacks, you may put a non-evolution nature creature that costs 2 or less from your mana zone into the battle zone.


6 Pteratox, Large Wing Chain
Nature Nature / Creature
Jurassic Command Dragon
5000
■ When you put this creature into the battle zone, you may put a non-evolution nature creature that costs 4 or less from your mana zone into the battle zone.
■ When this creature loses a battle with a creature that has power greater than this creature, your opponent's creature is put into its owner's mana zone.



It uses cost trampling while using Mana Acceleration to bring out nature creatures.

As the cards can bring out non-evolution creatures, it is often constructed as Mono-Nature.

Recommended cards[]

Creatures to bring out others

Creatures: Cost: What they cost trample:
Bulzasso, Chain Style 4 Cost 2 or less from mana on attack.
Pteratox, Large Wing Chain 6 Cost 4 or less on CiP.
Brontovenom, Chained Reincarnation Kind 8 PiG, Cost less than this or other destroyed nature creature.
Tyranno Venom, Chain Ruler 8 CiP / Attack Trigger, cost 6 or less.
Triprex, Growth King 9 2x creatures, total cost 7 or less.
Chainrex, Super Chainkind 10 Cost 2 less than itself on CiP, or other creature you summon.

Creatures to bring out

Recommended cards: Reason:
Jurapi, Chain Asylum 1 Mana - Lightweight Double Breaker
Buon, Saver Style 2 Mana - Dragon Saver
Nam=Daeddo, Bronze Style 3 Mana - CIP Mana Accel
Ochappi, Pure Hearted Faerie 3 Mana - Mana Acceleration, Strike Back
Digorpion, Ground Digging Snakekind 3 Mana - Lightweight Dragon, Mana Accel
Pia, Cocco Style 4 Mana - Mana Accel for each Command Dragon
Koala Fighter 4 Mana Force Battle
Ragmal, Spirit Knight 4 Mana - CIP Loop
Goemonkey! Snake-Handed Boss 4 Mana - Mana Summon
Prin, Domineering Princess 5 Mana - Reduce Offense
Kiryu Jilves, Gaia's Roar (Hall of Fame) 5 Mana - Gives Speed Attacker/Slayer
Eggsaura, Nourishing Egg 4 Mana - Draw with more than 5000 power.
Evan=Nam=Daeddo, Enhancement Class 4 Mana - Unblockable.
Dokugeta, Toxic Acid Trap Jaw 5 Mana - Madness, cost based Mana Feed.
Ragmatox, Poison Class 5 Mana - Dragon variant of Ragmal.
Tonosamaparas, Parasitic Kind 5 Mana - Substitution effect into mana zone.
Arachnesaura, Mystery Dieter 6 Mana - Mana Acceleration / Mana Recovery when your dragons attack.
Otoma=Kutto, Fang Hero, 7 Mana - Reuse Mana with Mana Arms
Saurodirex, Beginning Hero 7 Mana - CIP Hand Addition / Cost Trample
Traptops, Green Trap Toxickind 7 Mana - Mana Arms, Shield Trigger
Bolbalzak Ex (Hall of Fame) 7 Mana - Come Into Play, untap mana zone.
Baban Ban Ban, Earth's Blessing 8 Mana - Double the number in mana zone.
Wald Brachio, Absolute World King 11 Mana - World Breaker, prevents CIP.

Evolution Creatures

Recommended cards: Reason:
Quattrodon, Four Fanged Mass Mana Acceleration.

Other Candidates

Recommended cards: Reason:
Faerie Life
Jasmine, Mist Faerie
Basic Mana Acceleration.
Euru=Bucca, Antique Dragon Ruins 2x Mana Feed with Mana Arms.
Get Wild Hand Addition.
Treasure Map Nature creature search.
Seventh Tower (Hall of Fame) 3x Mana Accel.
Chake's Kecak Attack preventing Shield Trigger

Hyperspatial Candidates

Recommended cards: Reason:
Hyperspatial Faerie Hole Mana Acceleration + Nature Psychic
Geo Baribari Miranda (Premium Hall of Fame) Psychic 6 or less.
Gaial Kaiser, the Victorious Untap Killer, Speed Attacker.
Prin Prin, the Victorious Come Into Play, prevents an attack or block.
Quattro Fang, Super Gang Leader Mana Acceleration at the start of turn.
Geo the Man, Earth Titan Mana Recovery at the end of turn.

Dragheart Candidates

Recommended cards: Reason:
Sasoris, Dragon Ruler
Sasoris Rage, Terror Dragon Ruler
Bring out Draghearts.
Judaina, Jurassic Hammer Mana Summon dragons.
Jurapil, Egg Hammer Mana Acceleration.
Euru=Bucca, Mystery Gathering Ruins Nature Cost Reduction.
Judaiou, Jurassic Jungle Prevents attacks under 4000 power.
Urovelia, Divine Dragon Spear Gives "Blocker".

How to Play[]

Pteratox, Large Wing Chain is the main spammer of the deck due to its cheapness, and together with Digorpion, Ground Digging Snakekind it can keep both the battle zone and mana zone full.

Once you have enough mana, you can chain Tyranno Venom, Chain Ruler > Pteratox, Large Wing Chain > Digorpion, Ground Digging Snakekind, or Triprex, Growth King > Pteratox, Large Wing Chain > Digorpion, Ground Digging Snakekind.

Since Pia, Cocco Style reduces the cost of Command Dragons, one can also adapt Sasoris, Dragon Ruler and Judaina, Jurassic Hammer for an easy Dragsolution.

Due to the many ways of putting creatures into the mana zone, it is advised one researched what creatures it would be advantageous to spam.

Weaknesses[]

Due to its Mono-Nature build, its defenses will be low and thus it will be prone to getting rushed.

In order to get around this, removals such as Ragmal, Spirit Knight and Euru=Bucca, Antique Dragon Ruins are required. Judaiou, Jurassic Jungle can also stall weenies.

More so, anti cost trample cards such as Magnum, Fast Attack Puppet and Entertainer of Stealing and Lying completely defeat the deck's concept.

It also has no reversal resistances unless the player uses Wald Brachio, Absolute World King or Galamuta, Matchless Fear Lord, in which the anti-defense is still imperfect.

Others[]

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