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|Image = [[File:Jokers.png|150px]]
 
|Image = [[File:Jokers.png|150px]]
 
|Japanese = ジョーカーズ
 
|Japanese = ジョーカーズ
|Phonetic = Jokers
+
|Phonetic = Jōkāzu
 
|Released = [[DMSD-01 Joe's Jokers]] <br> [[DMRP-01 Here Come the Jokers!!]]
 
|Released = [[DMSD-01 Joe's Jokers]] <br> [[DMRP-01 Here Come the Jokers!!]]
|Civilization = Jokers <nowiki>/ Fire / Nature</nowiki>
+
|Civilization = Jokers <nowiki>/ Water / Fire / Nature</nowiki>
 
}}
|Cat = Jokers
 
 
'''Jokers''' is a [[race]] of [[creature]] primarily in the [[Jokers Civilization]].
|Jpwiki = 9208
 
}}
 
'''Jokers''' is a [[race]] of [[creature]] in the [[Jokers Civilization]].
 
   
 
==Details==
 
==Details==
Most creature with a Jokers race are [[colorless]] cards in the [[Jokers Civilization]].
+
Most creatures with the Jokers race are [[colorless]] [[card]]s.
   
However, there are cards with the race that are in the [[Fire Civilization|Fire]] or [[Nature Civilization|Nature]] civilizations that feature exclusive keywords.
+
However, there are cards with the race that are in the [[Water Civilization|Water]], [[Fire Civilization|Fire]] or [[Nature Civilization|Nature]] civilizations that feature exclusive keywords.
  +
*Water: [[Jokers Tornado]]
*This includes [[Jokers Over Explode]] for Fire and [[Jokers Change]] for Nature.
 
  +
*Fire: [[Jokers Over Explode]]
  +
*Nature: [[Jokers Change]]
   
It is unknown if Jokers will appears in the other [[monocolored]] civilizations.
+
It is unknown if Jokers will appear in the other [[monocolored]] civilizations.
   
 
==Gameplay==
 
==Gameplay==
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Some of them feature an ability that allows them to attack your opponent on the turn they are put into the battle zone, as a weaker form of Speed Attacker (they can't attack creatures).
 
Some of them feature an ability that allows them to attack your opponent on the turn they are put into the battle zone, as a weaker form of Speed Attacker (they can't attack creatures).
   
Similar to Outrage, they have a variety of low to high cost cards, with effects from the 5 civilizations being shared among it.
+
Similar to Outrage, they have a variety of low-to-high cost cards, with effects from the 5 civilizations being shared among them.
   
 
Any card that refers to "Jokers" refers to the race, not the civilization. The civilization is still considered to be [[colorless]]. Also if they refer to 2 zones, it is a number based combination of the 2 zones.
 
Any card that refers to "Jokers" refers to the race, not the civilization. The civilization is still considered to be [[colorless]]. Also if they refer to 2 zones, it is a number based combination of the 2 zones.
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They are a mysterious race that suddenly appeared in the world for an unknown reason or objective. They are extremely comical in appearance and do not follow traditional naming conventions. However, many do resemble objects with human bodies or living objects, in a way similar to {{Wp|Tsukumogami}}.
 
They are a mysterious race that suddenly appeared in the world for an unknown reason or objective. They are extremely comical in appearance and do not follow traditional naming conventions. However, many do resemble objects with human bodies or living objects, in a way similar to {{Wp|Tsukumogami}}.
   
The illustrations of Jokers cards seem to display real life locations instead of locations in the creature world, indicating that they might had been came from the human world.
+
The illustrations of Jokers cards seem to display real-life locations instead of locations in the creature world, indicating that they might have come from the human world.
   
 
While being [[Colorless]], they seem to be unrelated to [[Zenith]]s, [[Oracle]]s and [[Oraclion]]s and have completely different personalities, being warm and friendly towards humans as opposed to the cold and destructive personalities of the previous 3 races, as well as differing in combat strategies, with a focus on weenies instead of larger creatures.
 
While being [[Colorless]], they seem to be unrelated to [[Zenith]]s, [[Oracle]]s and [[Oraclion]]s and have completely different personalities, being warm and friendly towards humans as opposed to the cold and destructive personalities of the previous 3 races, as well as differing in combat strategies, with a focus on weenies instead of larger creatures.
   
Jokers Spells with [[Super Shield Trigger]] also often have artworks that resembles creatures instead of spells, and in the anime, they function in the same way as Creature Spirits.
+
Jokers spells with [[Super Shield Trigger]] also often have artworks that resemble creatures instead of spells, and in the anime, they function in the same way as Creature Spirits.
   
 
According to the manga series, the Jokers destroyed the [[Fire Civilization]]. However, in the actual background story, the fire civilization is destroyed by the [[Light Civilization]] that was led by [[Ov Sidia]] while the Jokers are friends with Fire.
 
According to the manga series, the Jokers destroyed the [[Fire Civilization]]. However, in the actual background story, the fire civilization is destroyed by the [[Light Civilization]] that was led by [[Ov Sidia]] while the Jokers are friends with Fire.
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==Anime==
 
==Anime==
 
*''Main Article: [[Jokers (Characters)]]''
 
*''Main Article: [[Jokers (Characters)]]''
They are creatures which are created when [[Joe Kirifuda]] inserts drawings into [[Deckie]] and sticks a key into his rear. They can also be used in daily tasks, such as [[Chotto Q]] acting as Joe's main transport. However, some request Joe to pay for their services for reasons unknown and unexplained.
+
They are creatures that are created when [[Joe Kirifuda]] inserts drawings into [[Deckie]] and sticks a key into his rear. They can also be used in daily tasks, such as [[Chotto Q]] acting as Joe's main transport. However, some request Joe to pay for their services for reasons unknown and unexplained.
   
 
==Support==
 
==Support==
 
:'''See also:''' ''[[Jokers Over Explode]], [[Jokers Change]] and [[Jokers Tornado]]''
  +
  +
===Supporting===
  +
''Cards that support Jokers''
 
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
 
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
 
|-
 
|-
 
! Support Card: !! Card Effect:
 
! Support Card: !! Card Effect:
  +
|-
  +
| {{Tooltip|Alligadodonga, Infinite Cannon}} || ■ If you have 3 or more [[gacharange creature]]s in the battle zone, all of your '''Jokers''' gets +3000 power and has "Powered Breaker".
  +
|-
  +
| {{Tooltip|Army, Insect Repellent}} || ■ When you put this creature into the battle zone, reveal the top 3 cards of your deck. Add all '''Jokers''' to your hand and put the rest on the bottom of your deck in any order.
  +
|-
  +
| {{Tooltip|Beginning the Merabeat}} || ■ [[Master Merabeat]]: When you summon this creature into the battle zone, put a '''Jokers''' that has a "[[Jokers Over Explode]]" ability from your hand into the battle zone. At the end of your turn, put it on the bottom of your deck, then draw a card.
  +
|-
  +
| {{Tooltip|Bikkura Box}} || ■ When you put this creature into the battle zone, reveal the top card of your deck. If it's a '''Jokers''' creature that costs 6 or less, put it into the battle zone. Otherwise, add it to your hand.
  +
|-
  +
| {{Tooltip|Bullet the Silver}} || ■ Whenever you put this creature into the battle zone or attacks, reveal the top card of your deck. If it's a '''Jokers''' creature, put it into the battle zone. Otherwise, put it into your hand.
  +
|-
  +
| {{Tooltip|Dondodo Doramusko}} || ■ All fire '''Jokers''' creatures in your hand get "[[Jokers Over Explode]] 2".<br />■ When you put this creature into the battle zone, reveal the top 4 cards of your deck. You may put a '''Jokers''' card from among them into your hand. Put the rest under your deck in any order.
  +
|-
  +
| {{Tooltip|Dotsuking, Three Crown King}} || ■ Whenever your other '''Jokers''' would battle with one of your opponent's creatures, you may have this creature battle instead.
  +
|-
  +
| {{Tooltip|God Gayondam}} || ■ [[Mana Drive]] 4 ('''Jokers'''): When you put this creature into the battle zone, if you have 4 or more cards in your mana zone and one or more of them is '''jokers''', you may discard a '''jokers'''. If you do, draw 2 cards.
  +
|-
  +
| {{Tooltip|Gunbutler Great Seven}} || ■ Your '''Jokers''' can attack your opponent on the turn you put it into the battle zone.
  +
|-
  +
| {{Tooltip|Helcopta}} || ■ When you put this creature into the battle zone, you may draw a card for each of your '''Jokers''' in the battle zone.
 
|-
 
|-
 
| {{Tooltip|Jojojo Jokers}} || ■ Look at the top 5 cards of your deck. You may choose a '''Jokers''' creature from among them, show that creature to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order.
 
| {{Tooltip|Jojojo Jokers}} || ■ Look at the top 5 cards of your deck. You may choose a '''Jokers''' creature from among them, show that creature to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order.
 
|-
 
|-
| {{Tooltip|Oshakanakun}} || ■ [[Ultra Saver]]: '''Jokers''' ''(When one of your '''Jokers''' would leave the battle zone, you may destroy this creature instead.)''
+
| {{Tooltip|Jolly the Jornado}} || ■ Your '''Jokers''' can't be blocked.
  +
|-
  +
| {{Tooltip|Katsuraderansu / 「I'm going to Afro!!」}} || ■ When you put this creature into the battle zone, put the card on the bottom of your deck into your graveyard. If it's a Jokers creature that costs 6 or less, put it into the battle zone.
  +
----
  +
&nbsp;
  +
|-
  +
| {{Tooltip|King the Slotton}} || ■ When you put this creature into the battle zone, reveal the top 3 cards of your deck. If all 3 cards are '''Jokers''', you may put a creature from among them into the battle zone. Then, among the remaining 2 cards, you may add all cards that have the same cost to your hand. Put the rest on the bottom of your deck in any order.
  +
|-
  +
| {{Tooltip|King the Slotton 7 / Seventh Seven}} ||■ When you put this creature into the battle zone, reveal the top 3 cards of your deck. If all 3 cards are '''Jokers''', you may put a creature from among them into the battle zone. During that turn, that creature can attack your opponent. Put the rest on the bottom of your deck in any order.
  +
----
  +
&nbsp;
  +
|-
  +
| {{Tooltip|Kinchora}} || [[File:S.png]] When you put this creature into the battle zone, until the start of your next turn, your '''Jokers''' get +10000 power while battling.
  +
|-
  +
| {{Tooltip|Master Fudegaki / One Stroke Writing!}} || &nbsp;
  +
----
  +
■ Reveal the top 2 cards of your deck. Put all '''Jokers''' from among them into your mana zone, put the rest on the bottom of your deck in any order.
  +
|-
  +
| {{Tooltip|Mujiyuryokun}} || ■ Whenever this creature wins a battle, draw a card. Then choose a '''Jokers''' in your mana zone that costs less than the number of cards in your mana zone and put it into the battle zone.
  +
|-
  +
| {{Tooltip|Mushimushinonnon / Heat enough to burn to Ash}} || ■ Whenever this creature wins a battle, you may put a '''Jokers''' creature that costs 5 or less from your hand into the battle zone.
  +
----
  +
■ You may put a '''Jokers''' creature that costs 6 or less from your hand into the battle zone. If you do, you may choose one of your opponent's creatures. Those 2 creatures battle.
  +
|-
  +
| {{Tooltip|Norinorin}} || ■ When you put another '''Jokers''' creature into the battle zone and its ability would trigger, you may tap this creature. If you do, that creature's effect triggers twice instead.
  +
|-
  +
| {{Tooltip|Oshakanakun}} || ■ [[Ultra Saver]]: '''Jokers'''
  +
|-
  +
| {{Tooltip|Papparapali Nights}} || ■ [[Mana Drive]] 2 ('''Jokers'''): When you put this creature into the battle zone, if you have 2 or more cards in your mana zone and one or more of them is '''jokers''', put a '''jokers''' from your graveyard into your mana zone.
  +
|-
  +
| {{Tooltip|Patchinator}} || ■ [[Mana Drive]] 3 ('''Jokers'''): When you put this creature into the battle zone, if you have 3 or more cards in your mana zone and one or more of them is '''jokers''', you may destroy this creature. Then use this creature's {{Icon|MD}}ability.
  +
{{Icon|MD}} Look at the top 2 cards of your deck. You may choose a '''jokers''' from among them, show it to your opponent and add it to your hand. Put the rest at the bottom of the deck in any order.
  +
|-
  +
| {{Tooltip|Runezance}} || ■ When you put this creature into the battle zone, reveal the top 3 cards of your deck. From among them, put all '''Jokers''' into your hand and put the rest on the bottom of your deck in any order.
  +
|-
  +
| {{Tooltip|Sensuikanchan}} || ■ Whenever this creature attacks, you may [[jokers tornado]] 9. If you do, use one of the jokers tornadoed creature's abilities that start with "When you put this creature into the battle zone".
  +
|-
  +
| {{Tooltip|Takimizusennin}} || ■ Whenever your '''jokers''' are returned from the battle zone to your hand, you may use one of their abilities that start with "When you put this creature into the battle zone".
  +
|-
  +
| {{Tooltip|Terebizeon}} || ■ Whenever your '''Jokers''' would be destroyed, put them into your mana zone instead.
  +
|-
  +
| {{Tooltip|The Jogiragon Abaregun}} || ■ [[Super Super Super Heaven Fever]]: If you have a total of 20 or more '''Jokers''' in the battle zone or mana zone, each of your '''Jokers''' gets +10000 power and "world breaker".
  +
|-
  +
| {{Tooltip|Wancopy, Dog Machine / 101 Copit Great Adventure}} || ■ When you put this creature into the battle zone, put the top card of your deck into your mana zone tapped. Then you may choose one of your creatures that costs 7 or less. If you do, put a '''Jokers''' that has the same name from your mana zone into the battle zone.
  +
----
  +
&nbsp;
  +
|-
  +
| {{Tooltip|Yattare Jukuchou}} || ■ When you put this creature into the battle zone, one of your '''Jokers''' gets "[[Jokers Change]] 8" until the end of the turn.
  +
|-
 
| {{Tooltip|Yattare Sochou}} || ■ Your '''Jokers''' that cost 7 or more cost 1 less to summon. However, they can't cost 0 or less.
  +
|-
  +
| {{Tooltip|Yattareman}} || ■ Your '''Jokers''' cost 1 less to summon. They can't cost 0 or less.
  +
|-
  +
| {{Tooltip|Yattarerobo}} || ■ Your '''Jokers''' cost 1 less to summon. They can't cost 0 or less.
  +
|-
  +
| {{Tooltip|Zanjet Wing 7}} || ■ Whenever you put this creature into the battle zone or attacks, you may discard a '''Jokers''' from your hand. If you do, choose a card in the battle zone that costs less than the discarded card and put it on the bottom of its owner's deck.
  +
|}
  +
  +
===Supported===
  +
''Cards supported by Jokers''
  +
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
  +
|-
  +
! Supported Card: !! Card Effect:
  +
|-
  +
| {{Tooltip|Bainaradoor}} || ■ When you put this creature into the battle zone, if you have a total of 3 or more '''Jokers''' in the battle zone or your mana zone, choose one of your opponent's creatures and put it on the bottom of his deck. Then draw a card.
  +
|-
  +
| {{Tooltip|Bainarashutter}} || ■ [[Mana Drive]] 6 ('''Jokers'''): If you have 6 or more cards in your mana zone and one or more of them is jokers, choose one of your opponent's creatures that costs 7 or less and put it on the bottom of their deck.
  +
|-
  +
| {{Tooltip|Bangrid Cross Seven}} || ■ If you have a total of 6 or more '''Jokers''' in the battle zone and/or mana zone, you may summon this creature from your mana zone.
  +
|-
  +
| {{Tooltip|Buchigire! Fujiyamuscle}} || ■ When this creature attacks for the first time each turn, untap it if you have 4 or more '''Jokers''' in the battle zone or your mana zone.
  +
|-
  +
| {{Tooltip|Burning Dead Sword}} || ■ When you put this creature into the battle zone, if you have a total of 4 or more '''Jokers''' in the battle zone or your mana zone, your opponent chooses a card from their battle zone, mana zone and hand, and puts them on the bottom of his deck. Then draw 3 cards.
  +
|-
  +
| {{Tooltip|Chotto Q}} || ■ While you have 2 or more '''Jokers''' in the battle zone or your mana zone, this creature gets +3000 power and has "double breaker".
  +
|-
  +
| {{Tooltip|Dandarda Big Bang, Infinite Gattai}} || ■ Whenever this creature attacks, [[jokers tornado]] up to 2 times. If you do, you may choose a spell from your hand or graveyard that costs less than or equal to the total cost of the '''Jokers''' returned to your hand and cast it for no cost. After you cast that spell, put it on the bottom of your deck instead.
  +
|-
  +
| {{Tooltip|Danganoh, Super Special Q}} || ■ When you put this creature into the battle zone, this creature can attack your opponent and breaks an additional shield for each of your other '''Jokers''' in the battle zone until the end of the turn.
  +
|-
  +
| {{Tooltip|Dangastick Beast, Metal Tokkyu}} || ■ If you have 4 or more '''Jokers''' in the battle zone or your mana zone, this creature gets +6000 power and has "double breaker".
  +
|-
  +
| {{Tooltip|Dream of Joe Star}} || ■ Instead of paying the cost, you may tap 4 of your '''Jokers''' to cast this spell.
  +
|-
  +
| {{Tooltip|Fenikujara, Infinite Cane}} || ■ Your spells cost 1 less to cast for each of your '''Jokers''' in the battle zone. They can't cost 0 or less.
  +
|-
  +
| {{Tooltip|Gayoushin}} || ■ When you put this creature into the battle zone, if you have 5 or more '''Jokers''' in the battle zone or mana zone, draw 2 cards. Then you may discard a '''Jokers''' from your hand. If you do, draw 2 cards.
  +
|-
  +
| {{Tooltip|Gekishinoh, Super Z Class}} || ■ When you put this creature into the battle zone, break one of your opponent's shields for each of your '''Jokers''' in the battle zone.
  +
|-
  +
| {{Tooltip|God Gayondam}} || ■ [[Mana Drive]] 4 ('''Jokers'''): When you put this creature into the battle zone, if you have 4 or more cards in your mana zone and one or more of them is '''jokers''', you may discard a '''jokers'''. If you do, draw 2 cards.
  +
|-
  +
| {{Tooltip|Golden the Johnny}} || ■ [[Master Blaster]] ''(Whenever this creature attacks, if you have a total of 4 or more '''Jokers''' in the battle zone or mana zone, choose one of your opponent's cards in the battle zone and put it on the bottom of the deck.)''
  +
|-
  +
| {{Tooltip|Gunbutler Great Seven}} || ■ If you have 4 or more '''Jokers''' in the battle zone, this creature costs 5 less to summon.
  +
|-
  +
| {{Tooltip|Gunmaster Choten Maximum}} || ■ If you have a total of 5 or more '''jokers''' in the battle zone or your mana zone, this spell costs 5 less to cast.
  +
  +
■ [[Super Heaven Fever]]: If you have a total of 10 or more '''jokers''' in the battle zone or your mana zone, one of your creatures gets "world breaker" until the end of your turn.
  +
|-
  +
| {{Tooltip|Jhot Gun Joragon}} || ■ When you summon this creature, you may return any number of your '''Jokers''' in the battle zone to your hand, this creature costs 1 less to summon for each creature returned this way.<br />■ [[Joragon Big 1]]: Whenever you discard a '''Jokers''' from your hand, you may use one of its abilities that start with "When you put this creature into the battle zone".
  +
|-
  +
| {{Tooltip|Jhot Gun Joragon joe}} || ■ If you have a total of 6 or more '''Jokers''' in the battle zone, this creature's summoning cost becomes 1.
  +
|-
  +
| {{Tooltip|Jibabon 3 Brothers}} || ■ If you have 6 or more '''Jokers''' in the battle zone or your mana zone, destroy one of your opponent's creatures that has power 12000 or less.
  +
|-
  +
| {{Tooltip|Jojojo Maximum}} || ■ [[Gravity Zero]]―If you have 11 or more '''Jokers''' in the battle zone or your mana zone, you may cast this spell for no cost.
  +
|-
  +
| {{Tooltip|Jolly the Johnny}} || ■ If you have a total of 5 or more '''Jokers''' in the battle zone or your mana zone, this creature can't be blocked, and after the attack, if your opponent has no shields and creatures, you win the game.
  +
|-
  +
| {{Tooltip|Jolly the Jornado}} || ■ [[Master Jokers Tornado]]: At the end of your opponent's turn, if this creature is in your hand and you haven't used another "[[Master Jokers Tornado]]" ability during this turn, return any number of '''Jokers''' creatures that have total cost 10 or more to your hand. Then put this creature into the battle zone.
  +
|-
  +
| {{Tooltip|Joragon Rising}} || ■ Whenever this creature attacks, you may discard a '''Jokers''' creature that costs 6 or less from your hand. If you do, use one of its abilities that start with "When you put this creature into the battle zone".
  +
|-
  +
| {{Tooltip|Jornado Grandline}} || ■ [[Master Special Move Tornado]]: At the end of your opponent's turn, you may return a '''jokers''' creature that costs 4 or more to your hand. If you do, cast this spell for no cost.
  +
|-
  +
| {{Tooltip|King Jackpotton}} || ■ [[Mana Drive]] 7 ('''Jokers'''): When you put this creature into the battle zone, if you have 7 or more cards in your mana zone and at least one of them is '''jokers''', you may destroy this creature. Then use this creature's {{Icon|MD}} ability.
  +
{{Icon|MD}} Your opponent chooses a card from their battle zone and hand and puts them on the bottom of their deck in any order.
  +
|-
  +
| {{Tooltip|Legendary Duelist}} || ■ [[Sympathy]]: [[Human]], [[Outrage]], '''Jokers'''
  +
|-
  +
| {{Tooltip|Mecha Doctor Gr}} || ■ [[Mana Drive]] 3 ('''Jokers'''): When you put this creature into the battle zone, if you have 3 or more cards in your mana zone and one or more of them is jokers, one of your '''Jokers''' breaks an additional shield until the end of the turn.
  +
|-
  +
| {{Tooltip|Merabeat the Johnny}} || ■ When you put this creature into the battle zone, if you have 5 or more '''Jokers''' in the battle zone, destroy all your opponent's creatures.
  +
|-
  +
| {{Tooltip|Meramera Jokers}} || ■ You may discard a '''Jokers''' from your hand. If you do, draw 2 cards.
  +
|-
  +
| {{Tooltip|Mount Fujiyamax MAX}} || ■ [[Mana Drive]] 4 ('''Jokers'''): When you put this creature into the battle zone, if you have 4 or more cards in your mana zone and one or more of them is '''jokers''', your opponent chooses one of their creature that has the lowest power and destroys it.
  +
|-
  +
| {{Tooltip|Oramach the Johnny}} || ■ Whenever your opponent casts a spell, you may discard a '''Jokers''' card that shares a cost as that spell from your hand. If you do, that spell loses its ability.
  +
|-
  +
| {{Tooltip|Omegattai Sandaioh}} || ■ When this creature breaks a shield, if you have a total of 10 or more of your '''Jokers''' in the battle zone and/or your mana zone, your opponent puts it into his graveyard instead.
  +
|-
  +
| {{Tooltip|Oraora Jokers}} || ■ Put the top card of your deck into your mana zone. If that card is a '''Jokers''', draw a card.
  +
|-
  +
| {{Tooltip|Papparapali Nights}} || ■ [[Mana Drive]] 2 ('''Jokers'''): When you put this creature into the battle zone, if you have 2 or more cards in your mana zone and one or more of them is '''jokers''', put a '''jokers''' from your graveyard into your mana zone.
  +
|-
  +
| {{Tooltip|Patchinator}} || ■ [[Mana Drive]] 3 ('''Jokers'''): When you put this creature into the battle zone, if you have 3 or more cards in your mana zone and at least one of them is '''jokers''', you may destroy this creature. Then use this creature's {{Icon|MD}} ability.
  +
{{Icon|MD}} Look at the top 2 cards of your deck. You may choose a '''jokers''' from among them, show it to your opponent and add it to your hand. Put the rest at the bottom of the deck in any order.
  +
|-
  +
| {{Tooltip|Pianozaurus}} || ■ If you have a total of 10 or more '''Jokers''' in the battle zone or your mana zone, this creature gets +8000 power and has "triple breaker".
  +
|-
  +
| {{Tooltip|Shadan Q}} || ■ [[Gravity Zero]]―If you have a '''Jokers''' that costs 5 or more in the battle zone, you may summon this creature for no cost.
  +
|-
  +
| {{Tooltip|The Jogiragon Abaregun}} || ■ [[Super Heaven Fever]]: If you have a total of 8 or more '''Jokers''' in the battle zone or mana zone, this creature gets +10000 power and "triple breaker".
  +
  +
■ [[Super Super Super Heaven Fever]]: If you have a total of 20 or more '''Jokers''' in the battle zone or mana zone, each of your '''Jokers''' gets +10000 power and "world breaker".
  +
|-
  +
| {{Tooltip|The Joragon Gunmaster}} || ■ If you have a total of 5 or more '''Jokers''' in the battle zone or your mana zone, this creature can attack your opponent on the turn you put it into the battle zone.<br>■ [[Super Heaven Fever]]: If you have a total of 10 or more '''Jokers''' in the battle zone or your mana zone, this creature gets +8000 power and has "double breaker", and whenever this creature attacks, you may discard any number of '''Jokers''' from your hand. For each '''Jokers''' discarded in this way, destroy one of your opponent's creatures that has power 10000 or less.
  +
|-
  +
| {{Tooltip|Torasan of the Fusen}} || ■ Whenever you put another '''Jokers''' into the battle zone, this creature gets +4000 power until the end of the turn.
  +
|-
  +
| {{Tooltip|Ura NICE}} || [[File:S.png]] Destroy all creatures that cost the same as or less than the total of your '''Jokers''' in the battle zone and/or your mana zone.
  +
|}
  +
  +
===[[Evolution Creature]]s===
  +
''Creatures that evolve from Jokers''
  +
{| class="wikitable sortable" style="color:black; background-color:#FFFFFF;"
  +
|-
  +
! Evolution Creature: !! Evolves From:
  +
|-
  +
| {{Tooltip|Chomolanmacho}} || ■ [[Neo Evolution]]: You may put it on one of your '''Jokers''' creatures.
  +
|-
  +
| {{Tooltip|Deck the Decky}} || ■ [[Neo Evolution]]: You may put it on one of your '''Jokers''' creatures.
  +
|-
  +
| {{Tooltip|Fight! Ippatsuman}} || ■ [[Neo Evolution]]: You may put it on one of your '''Jokers''' creatures.
  +
|-
  +
| colspan="2" style="background-color:#FFFFFF;" | ■ If you have 4 or more '''Jokers''' in the battle zone or your mana zone, each of your creatures gets +3000 power while battling.
  +
|-
  +
| {{Tooltip|Hasameane}} || ■ [[Neo Evolution]]: You may put it on one of your '''Jokers''' creatures.
  +
|-
  +
| {{Tooltip|Shinpanman}} || ■ [[Neo Evolution]]: You may put it on one of your '''Jokers''' creatures.
  +
|-
  +
| colspan="2" style="background-color:#FFFFFF;" | ■ If this creature is tapped, your other '''Jokers''' can't be destroyed while battling.
  +
|-
  +
| {{Tooltip|Soji-San}} || ■ [[Neo Evolution]]: You may put it on one of your '''Jokers''' creatures.
  +
|-
  +
| {{Tooltip|Tenkuuoh, Super Extreme Class}} || ■ [[Neo Evolution]]: You may put it on one of your '''Jokers''' creatures.
  +
|-
  +
| colspan="2" style="background-color:#FFFFFF;" | ■ Whenever this creature attacks, you may discard 2 '''Jokers''' from your hand. If you do, untap this creature.
  +
|-
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| {{Tooltip|The Tsukemen}} || ■ [[Neo Evolution]]: You may put it on one of your '''Jokers''' creatures.
  +
|-
  +
| {{Tooltip|Toaminyudo}} || ■ [[Neo Evolution]]: You may put it on one of your '''Jokers''' creatures.
 
|-
 
|-
| {{Tooltip|Yattareman}} || ■ Your '''Jokers''' cost 1 less to summon. They can't cost less than 0.
+
| {{Tooltip|Wasshoi Mantaro}} || ■ [[Neo Evolution]]: You may put it on one of your '''Jokers''' creatures.
 
|-
 
|-
  +
| colspan="2" style="background-color:#FFFFFF;" | ■ If you have a total of 4 or more '''Jokers''' in the battle zone or your mana zone, this creature gets "power attacker +6000" and has "double breaker".
| {{Tooltip|Yattare Sochou}} || ■ Your '''Jokers''' that cost 7 or more cost 1 less to summon. However, they can't cost 0 or less.
 
 
|}
 
|}
   

Revision as of 09:48, 26 February 2020

Were you looking for the Jokers Civilization?
Jokers
Japanflag ジョーカーズ
Jokers
Phonetic: Jōkāzu
Released In: DMSD-01 Joe's Jokers
DMRP-01 Here Come the Jokers!!
Civilization(s): {{Jokers / Water / Fire / Nature}}
Dmwiki.net: Article
Category: Jokers

Jokers is a race of creature primarily in the Jokers Civilization.

Details

Most creatures with the Jokers race are colorless cards.

However, there are cards with the race that are in the Water, Fire or Nature civilizations that feature exclusive keywords.

It is unknown if Jokers will appear in the other monocolored civilizations.

Gameplay

They have an associated Master Breaker or Master Double Breaker keyword on some of their finisher creatures that allows them to destroy creatures before a shield is broken. They also have an unnamed ability known as "Reverse Fury Charge".

Some of them feature an ability that allows them to attack your opponent on the turn they are put into the battle zone, as a weaker form of Speed Attacker (they can't attack creatures).

Similar to Outrage, they have a variety of low-to-high cost cards, with effects from the 5 civilizations being shared among them.

Any card that refers to "Jokers" refers to the race, not the civilization. The civilization is still considered to be colorless. Also if they refer to 2 zones, it is a number based combination of the 2 zones.

As Joker colorless creature that cost 2 mana exist, it makes spells such as Niyare Get, Zero Trick able to be cast on turn 2, and very weak colorless creatures such as The Ramen can be used to break all the opponent's shields in turn 3 using Nothing Zero, Secret Destruction.

Spells with the Jokers as a subtype have been printed.

Story

They are themed after the drawn creations of the new anime protagonist, Joe Kirifuda. Unlike previous protagonist races, they are not Dragon creatures.

They are a mysterious race that suddenly appeared in the world for an unknown reason or objective. They are extremely comical in appearance and do not follow traditional naming conventions. However, many do resemble objects with human bodies or living objects, in a way similar to Tsukumogami Wikipedia.

The illustrations of Jokers cards seem to display real-life locations instead of locations in the creature world, indicating that they might have come from the human world.

While being Colorless, they seem to be unrelated to Zeniths, Oracles and Oraclions and have completely different personalities, being warm and friendly towards humans as opposed to the cold and destructive personalities of the previous 3 races, as well as differing in combat strategies, with a focus on weenies instead of larger creatures.

Jokers spells with Super Shield Trigger also often have artworks that resemble creatures instead of spells, and in the anime, they function in the same way as Creature Spirits.

According to the manga series, the Jokers destroyed the Fire Civilization. However, in the actual background story, the fire civilization is destroyed by the Light Civilization that was led by Ov Sidia while the Jokers are friends with Fire.

Anime

They are creatures that are created when Joe Kirifuda inserts drawings into Deckie and sticks a key into his rear. They can also be used in daily tasks, such as Chotto Q acting as Joe's main transport. However, some request Joe to pay for their services for reasons unknown and unexplained.

Support

See also: Jokers Over Explode, Jokers Change and Jokers Tornado

Supporting

Cards that support Jokers

Support Card: Card Effect:
Alligadodonga, Infinite Cannon ■ If you have 3 or more gacharange creatures in the battle zone, all of your Jokers gets +3000 power and has "Powered Breaker".
Army, Insect Repellent ■ When you put this creature into the battle zone, reveal the top 3 cards of your deck. Add all Jokers to your hand and put the rest on the bottom of your deck in any order.
Beginning the Merabeat Master Merabeat: When you summon this creature into the battle zone, put a Jokers that has a "Jokers Over Explode" ability from your hand into the battle zone. At the end of your turn, put it on the bottom of your deck, then draw a card.
Bikkura Box ■ When you put this creature into the battle zone, reveal the top card of your deck. If it's a Jokers creature that costs 6 or less, put it into the battle zone. Otherwise, add it to your hand.
Bullet the Silver ■ Whenever you put this creature into the battle zone or attacks, reveal the top card of your deck. If it's a Jokers creature, put it into the battle zone. Otherwise, put it into your hand.
Dondodo Doramusko ■ All fire Jokers creatures in your hand get "Jokers Over Explode 2".
■ When you put this creature into the battle zone, reveal the top 4 cards of your deck. You may put a Jokers card from among them into your hand. Put the rest under your deck in any order.
Dotsuking, Three Crown King ■ Whenever your other Jokers would battle with one of your opponent's creatures, you may have this creature battle instead.
God Gayondam Mana Drive 4 (Jokers): When you put this creature into the battle zone, if you have 4 or more cards in your mana zone and one or more of them is jokers, you may discard a jokers. If you do, draw 2 cards.
Gunbutler Great Seven ■ Your Jokers can attack your opponent on the turn you put it into the battle zone.
Helcopta ■ When you put this creature into the battle zone, you may draw a card for each of your Jokers in the battle zone.
Jojojo Jokers ■ Look at the top 5 cards of your deck. You may choose a Jokers creature from among them, show that creature to your opponent, and put it into your hand. Then put the rest on the bottom of your deck in any order.
Jolly the Jornado ■ Your Jokers can't be blocked.
Katsuraderansu / 「I'm going to Afro!!」 ■ When you put this creature into the battle zone, put the card on the bottom of your deck into your graveyard. If it's a Jokers creature that costs 6 or less, put it into the battle zone.

 

King the Slotton ■ When you put this creature into the battle zone, reveal the top 3 cards of your deck. If all 3 cards are Jokers, you may put a creature from among them into the battle zone. Then, among the remaining 2 cards, you may add all cards that have the same cost to your hand. Put the rest on the bottom of your deck in any order.
King the Slotton 7 / Seventh Seven ■ When you put this creature into the battle zone, reveal the top 3 cards of your deck. If all 3 cards are Jokers, you may put a creature from among them into the battle zone. During that turn, that creature can attack your opponent. Put the rest on the bottom of your deck in any order.

 

Kinchora S When you put this creature into the battle zone, until the start of your next turn, your Jokers get +10000 power while battling.
Master Fudegaki / One Stroke Writing!  

■ Reveal the top 2 cards of your deck. Put all Jokers from among them into your mana zone, put the rest on the bottom of your deck in any order.

Mujiyuryokun ■ Whenever this creature wins a battle, draw a card. Then choose a Jokers in your mana zone that costs less than the number of cards in your mana zone and put it into the battle zone.
Mushimushinonnon / Heat enough to burn to Ash ■ Whenever this creature wins a battle, you may put a Jokers creature that costs 5 or less from your hand into the battle zone.

■ You may put a Jokers creature that costs 6 or less from your hand into the battle zone. If you do, you may choose one of your opponent's creatures. Those 2 creatures battle.

Norinorin ■ When you put another Jokers creature into the battle zone and its ability would trigger, you may tap this creature. If you do, that creature's effect triggers twice instead.
Oshakanakun Ultra Saver: Jokers
Papparapali Nights Mana Drive 2 (Jokers): When you put this creature into the battle zone, if you have 2 or more cards in your mana zone and one or more of them is jokers, put a jokers from your graveyard into your mana zone.
Patchinator Mana Drive 3 (Jokers): When you put this creature into the battle zone, if you have 3 or more cards in your mana zone and one or more of them is jokers, you may destroy this creature. Then use this creature's ​Mana Driveability.

Mana Drive Look at the top 2 cards of your deck. You may choose a jokers from among them, show it to your opponent and add it to your hand. Put the rest at the bottom of the deck in any order.

Runezance ■ When you put this creature into the battle zone, reveal the top 3 cards of your deck. From among them, put all Jokers into your hand and put the rest on the bottom of your deck in any order.
Sensuikanchan ■ Whenever this creature attacks, you may jokers tornado 9. If you do, use one of the jokers tornadoed creature's abilities that start with "When you put this creature into the battle zone".
Takimizusennin ■ Whenever your jokers are returned from the battle zone to your hand, you may use one of their abilities that start with "When you put this creature into the battle zone".
Terebizeon ■ Whenever your Jokers would be destroyed, put them into your mana zone instead.
The Jogiragon Abaregun Super Super Super Heaven Fever: If you have a total of 20 or more Jokers in the battle zone or mana zone, each of your Jokers gets +10000 power and "world breaker".
Wancopy, Dog Machine / 101 Copit Great Adventure ■ When you put this creature into the battle zone, put the top card of your deck into your mana zone tapped. Then you may choose one of your creatures that costs 7 or less. If you do, put a Jokers that has the same name from your mana zone into the battle zone.

 

Yattare Jukuchou ■ When you put this creature into the battle zone, one of your Jokers gets "Jokers Change 8" until the end of the turn.
Yattare Sochou ■ Your Jokers that cost 7 or more cost 1 less to summon. However, they can't cost 0 or less.
Yattareman ■ Your Jokers cost 1 less to summon. They can't cost 0 or less.
Yattarerobo ■ Your Jokers cost 1 less to summon. They can't cost 0 or less.
Zanjet Wing 7 ■ Whenever you put this creature into the battle zone or attacks, you may discard a Jokers from your hand. If you do, choose a card in the battle zone that costs less than the discarded card and put it on the bottom of its owner's deck.

Supported

Cards supported by Jokers

Supported Card: Card Effect:
Bainaradoor ■ When you put this creature into the battle zone, if you have a total of 3 or more Jokers in the battle zone or your mana zone, choose one of your opponent's creatures and put it on the bottom of his deck. Then draw a card.
Bainarashutter Mana Drive 6 (Jokers): If you have 6 or more cards in your mana zone and one or more of them is jokers, choose one of your opponent's creatures that costs 7 or less and put it on the bottom of their deck.
Bangrid Cross Seven ■ If you have a total of 6 or more Jokers in the battle zone and/or mana zone, you may summon this creature from your mana zone.
Buchigire! Fujiyamuscle ■ When this creature attacks for the first time each turn, untap it if you have 4 or more Jokers in the battle zone or your mana zone.
Burning Dead Sword ■ When you put this creature into the battle zone, if you have a total of 4 or more Jokers in the battle zone or your mana zone, your opponent chooses a card from their battle zone, mana zone and hand, and puts them on the bottom of his deck. Then draw 3 cards.
Chotto Q ■ While you have 2 or more Jokers in the battle zone or your mana zone, this creature gets +3000 power and has "double breaker".
Dandarda Big Bang, Infinite Gattai ■ Whenever this creature attacks, jokers tornado up to 2 times. If you do, you may choose a spell from your hand or graveyard that costs less than or equal to the total cost of the Jokers returned to your hand and cast it for no cost. After you cast that spell, put it on the bottom of your deck instead.
Danganoh, Super Special Q ■ When you put this creature into the battle zone, this creature can attack your opponent and breaks an additional shield for each of your other Jokers in the battle zone until the end of the turn.
Dangastick Beast, Metal Tokkyu ■ If you have 4 or more Jokers in the battle zone or your mana zone, this creature gets +6000 power and has "double breaker".
Dream of Joe Star ■ Instead of paying the cost, you may tap 4 of your Jokers to cast this spell.
Fenikujara, Infinite Cane ■ Your spells cost 1 less to cast for each of your Jokers in the battle zone. They can't cost 0 or less.
Gayoushin ■ When you put this creature into the battle zone, if you have 5 or more Jokers in the battle zone or mana zone, draw 2 cards. Then you may discard a Jokers from your hand. If you do, draw 2 cards.
Gekishinoh, Super Z Class ■ When you put this creature into the battle zone, break one of your opponent's shields for each of your Jokers in the battle zone.
God Gayondam Mana Drive 4 (Jokers): When you put this creature into the battle zone, if you have 4 or more cards in your mana zone and one or more of them is jokers, you may discard a jokers. If you do, draw 2 cards.
Golden the Johnny Master Blaster (Whenever this creature attacks, if you have a total of 4 or more Jokers in the battle zone or mana zone, choose one of your opponent's cards in the battle zone and put it on the bottom of the deck.)
Gunbutler Great Seven ■ If you have 4 or more Jokers in the battle zone, this creature costs 5 less to summon.
Gunmaster Choten Maximum ■ If you have a total of 5 or more jokers in the battle zone or your mana zone, this spell costs 5 less to cast.

Super Heaven Fever: If you have a total of 10 or more jokers in the battle zone or your mana zone, one of your creatures gets "world breaker" until the end of your turn.

Jhot Gun Joragon ■ When you summon this creature, you may return any number of your Jokers in the battle zone to your hand, this creature costs 1 less to summon for each creature returned this way.
Joragon Big 1: Whenever you discard a Jokers from your hand, you may use one of its abilities that start with "When you put this creature into the battle zone".
Jhot Gun Joragon joe ■ If you have a total of 6 or more Jokers in the battle zone, this creature's summoning cost becomes 1.
Jibabon 3 Brothers ■ If you have 6 or more Jokers in the battle zone or your mana zone, destroy one of your opponent's creatures that has power 12000 or less.
Jojojo Maximum Gravity Zero―If you have 11 or more Jokers in the battle zone or your mana zone, you may cast this spell for no cost.
Jolly the Johnny ■ If you have a total of 5 or more Jokers in the battle zone or your mana zone, this creature can't be blocked, and after the attack, if your opponent has no shields and creatures, you win the game.
Jolly the Jornado Master Jokers Tornado: At the end of your opponent's turn, if this creature is in your hand and you haven't used another "Master Jokers Tornado" ability during this turn, return any number of Jokers creatures that have total cost 10 or more to your hand. Then put this creature into the battle zone.
Joragon Rising ■ Whenever this creature attacks, you may discard a Jokers creature that costs 6 or less from your hand. If you do, use one of its abilities that start with "When you put this creature into the battle zone".
Jornado Grandline Master Special Move Tornado: At the end of your opponent's turn, you may return a jokers creature that costs 4 or more to your hand. If you do, cast this spell for no cost.
King Jackpotton Mana Drive 7 (Jokers): When you put this creature into the battle zone, if you have 7 or more cards in your mana zone and at least one of them is jokers, you may destroy this creature. Then use this creature's ​Mana Drive ability.

Mana Drive Your opponent chooses a card from their battle zone and hand and puts them on the bottom of their deck in any order.

Legendary Duelist Sympathy: Human, Outrage, Jokers
Mecha Doctor Gr Mana Drive 3 (Jokers): When you put this creature into the battle zone, if you have 3 or more cards in your mana zone and one or more of them is jokers, one of your Jokers breaks an additional shield until the end of the turn.
Merabeat the Johnny ■ When you put this creature into the battle zone, if you have 5 or more Jokers in the battle zone, destroy all your opponent's creatures.
Meramera Jokers ■ You may discard a Jokers from your hand. If you do, draw 2 cards.
Mount Fujiyamax MAX Mana Drive 4 (Jokers): When you put this creature into the battle zone, if you have 4 or more cards in your mana zone and one or more of them is jokers, your opponent chooses one of their creature that has the lowest power and destroys it.
Oramach the Johnny ■ Whenever your opponent casts a spell, you may discard a Jokers card that shares a cost as that spell from your hand. If you do, that spell loses its ability.
Omegattai Sandaioh ■ When this creature breaks a shield, if you have a total of 10 or more of your Jokers in the battle zone and/or your mana zone, your opponent puts it into his graveyard instead.
Oraora Jokers ■ Put the top card of your deck into your mana zone. If that card is a Jokers, draw a card.
Papparapali Nights Mana Drive 2 (Jokers): When you put this creature into the battle zone, if you have 2 or more cards in your mana zone and one or more of them is jokers, put a jokers from your graveyard into your mana zone.
Patchinator Mana Drive 3 (Jokers): When you put this creature into the battle zone, if you have 3 or more cards in your mana zone and at least one of them is jokers, you may destroy this creature. Then use this creature's ​Mana Drive ability.

Mana Drive Look at the top 2 cards of your deck. You may choose a jokers from among them, show it to your opponent and add it to your hand. Put the rest at the bottom of the deck in any order.

Pianozaurus ■ If you have a total of 10 or more Jokers in the battle zone or your mana zone, this creature gets +8000 power and has "triple breaker".
Shadan Q Gravity Zero―If you have a Jokers that costs 5 or more in the battle zone, you may summon this creature for no cost.
The Jogiragon Abaregun Super Heaven Fever: If you have a total of 8 or more Jokers in the battle zone or mana zone, this creature gets +10000 power and "triple breaker".

Super Super Super Heaven Fever: If you have a total of 20 or more Jokers in the battle zone or mana zone, each of your Jokers gets +10000 power and "world breaker".

The Joragon Gunmaster ■ If you have a total of 5 or more Jokers in the battle zone or your mana zone, this creature can attack your opponent on the turn you put it into the battle zone.
Super Heaven Fever: If you have a total of 10 or more Jokers in the battle zone or your mana zone, this creature gets +8000 power and has "double breaker", and whenever this creature attacks, you may discard any number of Jokers from your hand. For each Jokers discarded in this way, destroy one of your opponent's creatures that has power 10000 or less.
Torasan of the Fusen ■ Whenever you put another Jokers into the battle zone, this creature gets +4000 power until the end of the turn.
Ura NICE S Destroy all creatures that cost the same as or less than the total of your Jokers in the battle zone and/or your mana zone.

Evolution Creatures

Creatures that evolve from Jokers

Evolution Creature: Evolves From:
Chomolanmacho Neo Evolution: You may put it on one of your Jokers creatures.
Deck the Decky Neo Evolution: You may put it on one of your Jokers creatures.
Fight! Ippatsuman Neo Evolution: You may put it on one of your Jokers creatures.
■ If you have 4 or more Jokers in the battle zone or your mana zone, each of your creatures gets +3000 power while battling.
Hasameane Neo Evolution: You may put it on one of your Jokers creatures.
Shinpanman Neo Evolution: You may put it on one of your Jokers creatures.
■ If this creature is tapped, your other Jokers can't be destroyed while battling.
Soji-San Neo Evolution: You may put it on one of your Jokers creatures.
Tenkuuoh, Super Extreme Class Neo Evolution: You may put it on one of your Jokers creatures.
■ Whenever this creature attacks, you may discard 2 Jokers from your hand. If you do, untap this creature.
The Tsukemen Neo Evolution: You may put it on one of your Jokers creatures.
Toaminyudo Neo Evolution: You may put it on one of your Jokers creatures.
Wasshoi Mantaro Neo Evolution: You may put it on one of your Jokers creatures.
■ If you have a total of 4 or more Jokers in the battle zone or your mana zone, this creature gets "power attacker +6000" and has "double breaker".

Example

Dmrp1-m1


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