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==Details==
 
==Details==
[[Light]] creatures are led by [[Angel Command]]s and followed by [[Starlight Tree]]s and they are based on psychedelics. They have a strategy that involves blockers and shield adding.
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[[Light]] creatures are led by [[Angel Command]]s and followed by [[Starlight Tree]]s and they are based on psychedelics. They have a strategy that involves blockers and shield adding. Those related to [[Heavy Pop, D2P]] are labelled with "P" and those related to the yet-unknown fraction are labelled with "J".
   
[[Water]] creatures are based on slimes and are led by [[Magic Command]]s and followed by [[Liquid People Sen]]. They have a strategy on spamming creatures and reinforcing them.
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[[Water]] creatures are based on slimes and are led by [[Magic Command]]s and followed by [[Liquid People Sen]]. They have a strategy on spamming creatures and reinforcing them. Those related to [[King Walsura, D2S]] are labelled with "S" and those related to [[Wonder Warp, D2W]] are labelled with "W".
   
[[Darkness]] creatures are based on hell and thugs and are led by [[Demon Command]]s and followed by [[Dark Knightmare]]s. They have a strategy on utilizing the graveyard.
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[[Darkness]] creatures are based on hell and thugs and are led by [[Demon Command]]s and followed by [[Dark Knightmare]]s. They have a strategy on utilizing the graveyard. They are labelled with "K".
   
[[Fire]] creatures are based on mafias and are led by [[Flame Command]]s and followed by [[Human Baku]]s. They have a strategy on battling opposing creatures.
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[[Fire]] creatures are based on mafias and are led by [[Flame Command]]s and followed by [[Human Baku]]s. They have a strategy on battling opposing creatures. They are labelled with "G".
   
[[Nature]] creatures are based on kabukis and are led by [[Mystery Totem]]s and followed by [[Snow Faerie Kaze]]. They have a focus on summoning creatures from the mana zone.
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[[Nature]] creatures are based on kabukis and are led by [[Mystery Totem]]s and followed by [[Snow Faerie Kaze]]. They have a focus on summoning creatures from the mana zone. They are labelled with "Y".
   
[[Darkness Fire]] creatures are the leaders of the Initials and are led by [[Sonic Command]]s. They are similar to the Initials of [[Revolution (block)|Revolution]]. They have a focus on destruction of the opponent's creatures and hand advantage, as well as abilities involving [[Seal]]s.
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[[Darkness Fire]] creatures are the leaders of the Initials and are led by [[Sonic Command]]s. They are similar to the Initials of [[Revolution (block)|Revolution]]. They have a focus on destruction of the opponent's creatures and hand advantage, as well as abilities involving [[Seal]]s. They are labelled with "C" for Invaders that sided with [[Dokindam X, The Legendary Forbidden|Dokindam X]], "U" for lower ranking '''Initials''' and V for those serving under [[Forbidden Voltron, D2-V]].
   
 
==Story==
 
==Story==

Revision as of 04:12, 23 June 2016

Initials
Japanflag イニシャルズ
Initials
Phonetic: Inisharuzu
Released In: DMR-19 Forbidden Dokindam X
Civilization(s): Light Light
Water Water
Darkness Darkness
Fire Fire
Nature Nature
Dmwiki.net: Article
Category: Initials

Initials is a race of creature primarily in the Fire Civilization, but later spread to all civilizations.

Nomenclature

Details

Light creatures are led by Angel Commands and followed by Starlight Trees and they are based on psychedelics. They have a strategy that involves blockers and shield adding. Those related to Heavy Pop, D2P are labelled with "P" and those related to the yet-unknown fraction are labelled with "J".

Water creatures are based on slimes and are led by Magic Commands and followed by Liquid People Sen. They have a strategy on spamming creatures and reinforcing them. Those related to King Walsura, D2S are labelled with "S" and those related to Wonder Warp, D2W are labelled with "W".

Darkness creatures are based on hell and thugs and are led by Demon Commands and followed by Dark Knightmares. They have a strategy on utilizing the graveyard. They are labelled with "K".

Fire creatures are based on mafias and are led by Flame Commands and followed by Human Bakus. They have a strategy on battling opposing creatures. They are labelled with "G".

Nature creatures are based on kabukis and are led by Mystery Totems and followed by Snow Faerie Kaze. They have a focus on summoning creatures from the mana zone. They are labelled with "Y".

Darkness Fire creatures are the leaders of the Initials and are led by Sonic Commands. They are similar to the Initials of Revolution. They have a focus on destruction of the opponent's creatures and hand advantage, as well as abilities involving Seals. They are labelled with "C" for Invaders that sided with Dokindam X, "U" for lower ranking Initials and V for those serving under Forbidden Voltron, D2-V.

Story

They are creatures that are created to serve Dokindam X.

Gameplay

They feature the spears of Dokindam X in the text box instead of the usual civilization symbol.

In Revolution, they have effects that support Dokindam and are predominantly in the Fire Civilization.

In Final Revolution, they had spread to all civilizations and unlike the Invaders, they played a more defensive stance that relied on the use of D2 Fields to control the battlefield and wipe out the opponent's creatures, which gives them a balance between offense and defense.

Support

Support Card: Card Effect:
Forbidden Gigatron, D2V2 Whenever this creature attacks, reveal the top card of your deck. If it's a D2 Field, Initials or Sonic Command, add it to your hand. If you have a D2 Field in the battle zone, you may put it into the battle zone instead.

Example

Dmr19-74


Template:SharedRaces