| Initials |
|Released In:||DMR-19 Forbidden Dokindam X|
|Civilization(s):||Light / Water / Darkness / Fire / Nature|
Light creatures are led by Angel Commands and followed by Starlight Trees and they are based on psychedelics. They have a strategy that involves blockers and shield adding for extra wins. Those related to Heavy Pop, D2P are labelled with "P".
Another group are led by Angel Commands and followed by Justice Wings and they are based on jurisdictions. They focus on disabling the opponent's creatures and sending them into the Shield Zone. They are led by Jelvis, D2J and Vizenma, D2J2 and are labeled "J".
Water creatures are based on slimes and are led by Magic Commands and followed by Liquid People Sen. They have a strategy on spamming creatures and reinforcing them. They are led by King Walsura, D2S and are labelled with "S".
Another faction is based on motorcycles and consists of Sonic Commands. These are led by Wild Speed, D2W and Giga Speed, D2W2 and are labelled with "W". This faction also includes Magic Commands and mono race Initials.
Darkness creatures are based on hell and thugs and are led by Demon Commands and followed by Dark Knightmares. They have a strategy on utilizing the graveyard. These are lead by Jigokushivaku, D2K and Kill the Borof, Rebellion of K, the latter of which betrayed and joined the Revolutionaries. They are labelled with "K".
Fire creatures are based on mafias and are led by Flame Commands and followed by Human Bakus. They have a strategy on battling opposing creatures. They are lead by Godfather, D2G and are labelled with "G".
Nature creatures are based on kabukis and are led by Mystery Totems and followed by Snow Faerie Kaze. These are led by Yaw Sark, D2Y and have a focus on summoning creatures from the mana zone. They are labelled with "Y".
Another Nature faction is based on babies and are all cost 1 Milkboy creatures that are put into the battle zone tapped and do not untap until requirements meet. They are led by Bubble, D2B and are labelled with "B".
Darkness Fire creatures are the leaders of the Initials and are led by Sonic Commands. They are similar to the Initials of Revolution. They have a focus on destruction of the opponent's creatures and hand advantage, as well as abilities involving Seals. They are labelled with "C" for common cards, "U" for uncommon cards and "R" for Rare cards, "X" for corrupted Master Initials and Invaders and "V" for those serving under Forbidden Voltron, D2-V. The alphabet that they correspond to are also often in the Forbidden Characters.
Darkness Fire creatures which are related to Team Acme are led by Demon Command Dragons and followed by Demon Dragons and Funky Knightmares. They have a focus on depleting their resources to remove the opponent's creatures and can use Revolution Change. They are led by Magurakazura, D2M and Doguraeater, D2M2, and are labeled "M".
|Letter:||Paired Race:||Theme/Gameplay:||Master Initials:||Character:|
|P|| Angel Command |
| Psychedelics |
|Heavy Pop, D2P||Rokuro|
|J|| Angel Command |
| Prison |
| Jelvis, D2J |
|S|| Magic Command |
Liquid People Sen
| Slimes |
|King Walsura, D2S||Ijiwaru Kiyomori|
|W|| Sonic Command |
| Bikes |
For no cost tramples
| Wild Speed, D2W |
Giga Speed, D2W2
|K|| Demon Command |
| Hell |
| Jigokushivaku, D2K |
Kill the Borof, Rebellion of K
|G|| Flame Command |
| Mafia |
|Godfather, D2G||Ari Kamone|
|Y|| Mystery Totem |
Snow Faerie Kaze
| Kabukis |
Summoning from Mana
|Yaw Sark, D2Y||Domyoji-Gonzaburo|
|B||Milkboy|| Babies |
1 Mana Creatures
| V ||Sonic Command|| Dokindam or Dormageddon-Related |
| Forbidden Voltron, D2-V |
Forbidden Gigatron, D2V2
|M|| Demon Command Dragon |
| Demon Plants |
| Magurakazura, D2M |
|X|| Sonic Command |
| D2 Fields |
Whatever the Initials do when they were Invaders
|Dokindam BLACK|| Basara |
Hakase and Rambo in Katta's dream
|Invader ZERO (Related, Not Initials):|
|ZERO|| Sonic Command |
| Redzone-related |
|Blackout, ZERO Invasion||Basara|
They are creatures that are created to serve Dokindam X.
At the end of Revolution Final, only M, W, and Initials X remained and they were all defeated by the 4 Revolutionary teams. After the destruction of Dormageddon X, Forbidden Armageddon, they were never heard of again.
In Revolution Final, they had spread to all civilizations and unlike the Invader rush strategies such as Redzone, they also played a more control stance that relied on the use of D2 Fields to control the battle zone and wipe out the opponent's creatures, which gives them a balance between offense and defense. Many of them featured various strategies based on the Master Initials they follow in the background story.