Duel Masters Wiki
Duel Masters Wiki
Inherit
引き継ぎ (Hikitsugi)
Dmwiki.net: Article

Inherit is a term used for a card receiving and keeping effects when it changes state or becomes another card.

List of Inherit cases[]

A card inherits effects from its previous form in the following examples;

Cases where Inherit doesn't occur[]

When a Magic Tool creature in the battle zone is stacked using the Gate of Moonless Night ability and then becomes a different creature.

  • Only the Evolution Source is retained and put under the 'Gate of Moonless Night' creature. Previously, even the evolution source wasn't retained, and cards under the magic tools card were separated and rebuilt.

When a creature switches between the battle zone and other zones:

  • For an ongoing attack, only the minimum necessary information is retained: the fact that it is the current Attacking Creature and its tapped or untapped state. Everything else is not carried over. If characteristics need to be referenced, the past state is used.

Resolution of Inheriting[]

When a spell, Activated Ability or Trigger Ability resolves, if the affected card evolves, awakens, or otherwise changes into a creature with a different name, the effects it received are inherited.

However, Continuous Effects from a Static Ability aren't inherited because they don't follow a resolution process. Instead, they constantly apply to the creature as long as it meets the conditions.

Inheriting power[]

  • Conversely, when a single creature splits into multiple creatures due to Link Release, the power boost or reduction is inherited separately by each resulting creature.
    • For example, if Geki and Metsu with +2000 power is unlinked, both Geki, Dragon Ultimate God and Metsu, Dragon Ultimate God will each retain +2000 power.
  • As mentioned above, when multiple creatures merge into one, the total power boost or reduction is inherited by the resulting creature. However, when one creature splits into multiple, each resulting creature retains the power boost or reduction separately. By utilizing this, a loop can be created where multiple creatures with power boosts are merged into one, then split into multiple creatures, then merged again, continually increasing their power before the effect expires.
    • For example, if 'Geki, Dragon Ultimate God' and 'Metsu, Dragon Ultimate God' each have +2000 power from a spell or triggered ability and they God Link, the resulting creature will have +4000 power. If they are then unlinked, 'Geki, Dragon Ultimate God' and 'Metsu, Dragon Ultimate God' will each retain +4000 power. If they are linked again, the resulting creature will have +8000 power, and this process can be repeated.

Other characteristics and inheriting applied effects[]

The inheritance of added civilizations, added races, granted abilities or effects, and applied effects through resolution also occurs.

Inheriting for creatures[]

  • A creature designated as "this creature" or "that creature" will still be treated as the same creature even if it evolves, awakens, or otherwise changes into a different creature.
    • For example, if you cast Perfect Nature and use the modal ability of 'Put a creature that costs 5 or less from your mana zone into the battle zone.' twice; once to put Sir Virginia, Mystic Light Insect into the battle zone and then again to summon Zombeaver, Zombie over the Sir Virginia, the race referenced by the ability of 'Sir Virginia, Mystic Light Insect' will reference the races of Zombeaver, Zombie (Demon Command / Invader).

Inheriting for attacks[]

An attacking creature that evolves retains its attack state as an 'Attacking Creature', which is inherited by the evolution creature. This also applies when performing God Link or Psychic Link. If an attacking creature is split into multiple creatures due to Link Release or similar effects, one of them will continue the attack.

In the case of Revolution Change or Jokers Change, the attack is also transferred to the creature that enters the battle zone through the switch.

  • However, since the pre-switch creature leaves the battle zone, any effects resolved on it aren't inherited.
  • On the other hand, its tap or untapped state is inherited. If the pre-switch creature was tapped, the new creature will be put into the battle zone tapped as well.

Inheriting "equipment"[]

  • When a creature equipped with a Cross Gear, Weapon, or Aura (collectively referred to as "equipment") evolves, the equipped state is inherited.
  • If the creature splits into multiple creatures due to an ability such as Link Release, the player can choose which of the separated creatures inherits each piece of equipment.
  • When a Cross Gear evolves (or de-evolves with the top card removed) through Evolution Cross Gear, the equipped target remains unchanged.

Inheriting "tap/untap" state[]

For example, when flipping a Psychic Creature to another Psychic Creature, if it was untapped before flipping, it remains untapped, and if it was tapped before flipping, it remains tapped.

When using multiple cards as evolution sources or performing God Link, if some of the base cards are tapped and others are untapped, the tapped state takes priority (Comprehensive Rules 801.2b, 803.3a) so if even one of the base cards is tapped, the resulting object will be tapped.

If it changes into a card type that doesn't have a tap state, such as a Fortress, its state is reset. If it changes into a card type that does have a tap state, such as a Tamaseed, it retains its state.

Putting an evolution creature on top of a tapped creature doesn't necessarily mean it will remain tapped; for example, Crossbow War! Momo Castle Tower treats it as "entering untapped" as a substitution effect. The same applies to Revolution Change, even if a tapped attacking creature is swapped into the battle zone, if you have 'Crossbow War! Momo Castle Tower]' present in the battle zone, the tapped state is replaced with an effect to put them in an untapped state.

  • Degenerate, however, is ruled as not putting a new card into the battle zone, so Crossbow War! Momo Castle Tower's replacement effect doesn't activate. If a creature degenerates while tapped, it remains tapped.

Inheriting "summoning sickness"[]

These below cases regarding summoning sickness fundamentally follow a different concept from "inherit".

By definition, whether a card has been in the battle zone since the previous turn or if it entered during the current turn is remembered separately for each card.

Considering devolution, suppose you use Death March, Reaper Puppeteer and Dragon Pulse Technique - Fortress Destroyer in a single turn to bring out Genmu Emperor, Infinite Dragon, it will have summoning sickness. The reason is since that 'Death March' carried over the information of when it entered, but rather that the evolved 'Genmu Emperor' hasn't been in the battle zone continuously since the start of your turn, its summoning sickness hasn't been removed.

Another example is Evidegoras, Dragon Sonic Aircraft Carrier. Suppose you put it as a Fortress using Metal Avenger Solid, Dragon Ruler, then in the same turn, you cast two copies of Dragment Point to Dragsolution it into Q.E.D. Plus, Final Dragon Logic. It will have summoning sickness. At first glance, it may seem like the summoning sickness is being inherited, but according to the definition, each card individually remembers how long it has been in the battle zone. Since Double Sided Card are inherently the same card, they naturally retain the same state regarding summoning sickness. Additionally, as noted by the wording "per card" rather than "per creature", summoning sickness is determined even for Non-Creature Cards.

Weapons work the same way. If Glenmalt "Blade", King Dragon Ruler equips Gaial, Leader Dragon Sword and attacks in the same turn as a Gaial Command Dragon, it will Dragsolution into Gaiburn, Furious Leader Dragon. However, as 'Gaiburn' has only just been put into the battle zone that turn as a card, it is affected by summoning sickness.

Lastly, take Sonandes (Razor Star) as an example. If an evolution source that cost 2 was put on the previous turn and then evolved on the next turn, it can attack tapped or untapped creatures. The turn in which the evolution source was played is not inherited by the newly evolved top creature.

  • Creatures composed of multiple cards negate summoning sickness through rules or abilities.
  • Even if summoning sickness is temporarily removed, it doesn't permanently disappear. If the conditions that negated summoning sickness are lost, the creature will regain summoning sickness. See also "Speed Attacker."
    • If a creature with summoning sickness links via God Link with a creature that doesn't, and the link is broken within the same turn, each creature will individually refer to its own summoning sickness status. This also applies to creatures such as Gaial Ore Dragon, the Vainglory who were flipped by Victory Psychic Link.
    • If a creature is put into the battle zone as a Neo Creature and then gains an additional card under it during the same turn (e.g., via Juicedas Tank), it becomes a Neo Evolution Creature and is no longer affected by summoning sickness due to the rules of that supertype. However, if that additional card is removed by targeted removal within the same turn, the creature will regain summoning sickness.
  • There is no inheritance, but at the same time, information isn't reset.
    • If a creature that is or isn't affected by summoning sickness gets sealed, then has its seal removed in the same turn, its summoning sickness state remains unchanged from before it was sealed.
  • Only psychic creatures have a special rule.
    • If a psychic creature is affected by summoning sickness and awakens the awakened side doesn't have summoning sickness.
    • If it's flipped over not by the Awaken ability but through a pseudo-awakening effect like that of Sword Saint Jigen, Awoken Dragon World, summoning sickness remains. The same applies to STARSCREAM -BOT MODE-.
    • If a creature awakens, it can act without summoning sickness even on the turn it entered. However, if it's flipped back to its original side via Link Release or similar effects, it will regain summoning sickness.

Inherit Chart[]

  • Split: If divided into multiple objects, the same value is inherited by all of those objects.
  • Single: If divided into multiple objects, only one of them will carry over. If you have multiple cards, you can choose which card will inherit.
  • ※: Tap takes priority
Increase
Power
"this creature"
standby state
Equipment Evolves Attacks Tap Summoning Sickness
When a creature evolves ○※ Evolution creatures don't get summoning sickness
When evolution creatures degenerate The new top card depends on the turn it was played.
When link ○※ God Link and Awakened card's don't get summoning sickness
When link is broken ○ (split) ○ (split) ○ (single) ○ (single) ○ (single) ○ (split) Depends on the turn the card was placed
When flipped to a creature A side flipped by 'Awaken' doesn't get summoning sickness. If it was flipped in another way, it may have summoning sickness.
When flipped to a fortress o o x o x -
When Tamaseed isnt considered a creature o o x o x o
When replaced x x x x o Summoning sickness.
When sealed o x x Depends on the turn the card was played.
When evolution creature "jumps" ○ (split) ? ? o o o Evolution creatures don't get summoning sickness.
When placed on a Magic Tool with 'Gate of Moonless Night' x x ? x x Summoning Sickness.
When non-evolution degenerates Doesn't exist as an object and is placed in the graveyard.