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Hyperspatial control
超次元コントロール
(Chō Jigen Kontorōru)
Dmwiki.net: Article

Hyperspatial Control is a removal control deck type.

Details[]

There are 5 main types of hyperspatial control;

These decks use the Darkness civilization to destroy or discard your opponent, while also milling and disrupting him by using cards such as Volg Thunder or Diabolos Zeta, Temporal Ruler.

The Light Civilization is used for defensive purposes with DNA Spark and Hayabusamaru, Lightfang Ninja or to retrieve cards with Sol Habaki, Apocalyptic Sage or Chief De Baula, Machine King of Mystic Light.

Water focuses on drawing cards through Energy Stream, but also giving support to the Light and Darkness civilization with Aquan Jr.'s Delivery and Cebu Aquman Jr..

Nature is sometimes used for mana acceleration through Jasmine, Mist Faerie or Faerie Life, and extra removal with Leaf Storm Trap. It can also include another option for drawing cards, Hustle Castle.

Light | Water | Darkness[]

The main strategy of this LWD hyperspatial control deck is relentless discard with Jenny, the Suicide Doll and Ghost Touch.

Amount: Recommended card: Reason:
3-4 Aquan Jr.'s Delivery Powerful draw
3-4 Bloody Shadow, Mystic Light Death Knight Blocker, good affinity with spells
2 Dark Sanji, Darkfang Ninja Ninja Strike + weenie destroyer
2-4 Energy Stream Classic draw
2 Franz the 1st, the Ice Fang Spell cost reduction
1 Hayabusamaru, Lightfang Ninja Ninja Strike blocker
3-4 Ghost Touch Main discard card
2-3 Hide and Seek Removal; if returning a psychic creature, also extra discard
1 Hyperspatial Dravita Hole Spell recovery, hyperspatial spell
2-3 Hyperspatial Emperor Hole Weenie removal, hyperspatial spell
3-4 Hyperspatial Vice Hole Discard, hyperspatial spell
2-3 Jenny, the Dismantling Puppet Classic discard
3 Jenny, the Suicide Doll Main discard card
1 Mil Armor, Mecha King Vizier Blocker, spell cost reduction
1 Miraculous Snare Low-cost removal
1 Prince Avaraldo, Cavalier of Thunder Strong draw
2 Rose Castle Anti-rush
Recommended Psychic creatures: Reason:
Black Ganveet, Temporal Wicked Soldier / Darkness Ganveet, the Assassin Awakened Anti-attack destruction, pressures opponent to retain cards in hand
Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened Blocker
Deepsea Janus, Temporal Warpanther / Crimson Lord Janus, Temporal Warpanther Combines with Kill, Temporal Brawler when both are played with Hyperspatial Vice Hole
Dias Zeta, the Temporal Suppressor / Diabolos Zeta, Annihilation Awakened Main attacker
Kill, Temporal Brawler / Setsudan, Awakened Giant Anti-bounce, evolution source for Storm Genji Double Cross, the Super Temporal
Rumble, Temporal Sage / Rumble Lecter, Terror Awakened Counterattacker, possible evolution source or finisher
Storm Genji Double Cross, the Super Temporal / Last Storm Double Cross, the Super Awakened Finisher
Untouchable, Temporal Hero / Untouchable Powered, the Awakened Protean Unblockable, unchoosable evolution source for Storm Genji Double Cross, the Super Temporal
Amount: Recommended card: Reason:
0 or 4 Aqua Surfer Shield trigger bounce
1 to 3 Cebu Aquman Jr. Draw, counterattacks against rush
2 Chief De Baula, Machine King of Mystic Light Spell recovery
1 to 2 Queen Alcadeias, Holy Gaia Anti-spell card
1 Spiral Gate Shield trigger bounce

Water | Darkness[]

The Water/Darkness hyperspatial control puts a larger emphasis on discard. They usually finish by using Last Storm Double Cross, the Super Awakened's effect to play several Volg Thunders, milling the opponent significantly.

Amount: Recommended card: Reason:
4 Aquan Jr.'s Delivery Powerful draw
3 to 4 Aqua Surfer Shield trigger bounce
3 to 4 Bloody Shadow, Mystic Light Death Knight G Zero blocker
2 to 4 Energy Stream Classic draw card
1 Hayabusamaru, Lightfang Ninja Ninja Strike blocker
4 Ghost Touch Classic discard card
2 to 3 Hide and Seek Removal; if psychic creature is returned, extra discard
2 to 3 Hyperspatial Emperor Hole Weenie removal, hyperspatial spell
4 Hyperspatial Revive Hole Recovers Jenny, the Suicide Doll, hyperspatial spell
4 Hyperspatial Vice Hole Discard, hyperspatial spell
3 to 4 Jenny, the Dismantling Puppet Classic discard card
4 Jenny, the Suicide Doll Main discard card
2 Rose Castle Anti-rush
Recommended Psychic creatures: Reason:
Black Ganveet, Temporal Wicked Soldier / Darkness Ganveet, the Assassin Awakened Anti-attack destruction, pressures opponent into retaining hand
Cheval, Temporal Demonic Elemental / Cheuxvelt, Awakened Demonic Elemental Control
Deepsea Janus, Temporal Warpanther / Crimson Lord Janus, Temporal Warpanther Combination with Kill, Temporal Brawler and Hyperspatial Vice Hole
Dias Zeta, the Temporal Suppressor / Diabolos Zeta, Annihilation Awakened Main attacker
Kill, Temporal Brawler / Setsudan, Awakened Giant Anti-bounce
Rumble, Temporal Sage / Rumble Lecter, Terror Awakened Counterattacker
Storm Genji Double Cross, the Super Temporal / Last Storm Double Cross, the Super Awakened Finisher
Untouchable, Temporal Hero / Untouchable Powered, the Awakened Protean Unchoosable, unblockable evolution source
Volg Thunder / Volg Tiger, Thunder Beast Mill finisher
Amount: Recommended card: Reason:
2 to 3 Cebu Aquman Jr. Draw, counterattack against rush
2 Dark Sanji, Darkfang Ninja Ninja Strike weenie destruction
Hyperspatial Raiden Hole Volg + Cheval combination
2 to 4 Secret Clocktower Draw
1 Spiral Gate Shield trigger bounce

Light | Darkness | Nature[]

This version of hyperspatial control focuses less on discarding and more on controlling the battle zone.

Amount: Recommended card: Reason:
1 Ballcadeias, Overlord of Demons Finisher
2 to 4 Berlin, Bell Gravekeeper Anti-discard.
1 to 2 Bronze-Arm Tribe Mana Acceleration
4 Faerie Life Mana Acceleration
1 Hayabusamaru, Lightfang Ninja Ninja Strike blocker
2 Father Earth Early removal
1 to 2 Ganveet Blaster Removal and discard
1 Geo Baribari Miranda Get Quattro Fang, Soul Gang Leader out
1 Hanzou, Menacing Phantom Ninja Strike destruction
4 Hustle Castle Primary draw card
2 Hyperspatial Emperor Hole Weenie removal, hyperspatial spell
2 Hyperspatial Faerie Hole Mana Acceleration, hyperspatial spell
3 to 4 Hyperspatial Guard Hole Removal, access to finisher Diabolos Zeta, Temporal Ruler
2 Hyperspatial Raiden Hole Volg + Cheval combo.
2 Hyperspatial Revive Hole Creature recovery, hyperspatial spell
4 Jasmine, Mist Faerie Mana Acceleration
3 to 4 Jenny, the Dismantling Puppet Discard
1 to 2 Lost Soul Powerful discard
1 to 2 Olzekia, General of Decapitation Large removal
1 Perfect Galaxy, Immortality Elemental Un-removable blocker
2 Queen Alcadeias, Holy Gaia Anti hyperspatial meta and finisher.
2 Shaman Totem Additional draw
1 to 2 Wedding, Zenith of "Celebration" Hard-to-get-rid-of finisher that is easily summoned due to mana acceleration.
1 to 2 Zabi Mira, the Reviving Shaman Spam Volg Thunder.
Recommended Psychic creatures: Reason:
Aqua Attack (BAGOOON Panzer)
Black Ganveet, Temporal Wicked Soldier / Darkness Ganveet, the Assassin Awakened Anti-attack destruction
Chakra, Temporal Thunder Dragon |
Cheval, Temporal Demonic Elemental / Cheuxvelt, Awakened Demonic Elemental
Diabolos Zeta, Temporal Ruler / Devil Diabolos Zeta, Evil Awakened Finisher
Dias Zeta, the Temporal Suppressor / Diabolos Zeta, Annihilation Awakened Discard, removal
Dravita, Temporal Pressure Elemental
Galaxy, Temporal Immortal / King of Galaxy, Destruction Awakened Possible target for Hyperspatial Guard Hole
Geo the Man, Earth Titan Mana Recovery
Kill, Temporal Brawler / Setsudan, Awakened Giant Anti-bounce
Martini, Temporal Dancer / Julia Matina, the Awakened Diva Blocker
Quattro Fang, Soul Gang Leader
Rumble, Temporal Sage
Storm Genji Double Cross, the Super Temporal
Thunder Tiger
Volg Thunder / Volg Tiger, Thunder Beast Deck destruction
Gaial Kaiser, the Victorious
Prin Prin, the Victorious
Ryusei Kaiser, the Victorious
Amount: Recommended card: Reason:
1 to 2 Chief De Baula, Machine King of Mystic Light Spell recovery
1 Dimension Gate Creature search
1 Kaikai, Foreign Ways God Anti-spell draw
1 HEIKE Double Cross, Gaga Elemental Anti-Gaial Kaiser
Mist Rias, Sonic Guardian Secondary draw card
1 to 2 Phal Pierro, Apocalyptic Guardian Spell recovery

Water | Darkness | Nature[]

While less commonly used then the former decktypes, this variant does offer additional mana acceleration.

Amount: Recommended card: Reason:
4 Aqua Surfer Shield trigger bounce
2 Dark Sanji, Darkfang Ninja Ninja Strike weenie removal
4 Energy Stream Draw
4 Faerie Life Mana Acceleration
1 Hayabusamaru, Lightfang Ninja Ninja Strike blocker
1 Hanzou, Menacing Phantom Ninja Strike removal
3 to 4 Hyperspatial Emperor Hole Weenie destruction, hyperspatial spell
3 to 4 Hyperspatial Faerie Hole Mana Acceleration, hyperspatial spell
2 Hyperspatial Revive Hole Creature recovery, hyperspatial spell
4 Hyperspatial Vice Hole Discard, hyperspatial spell
4 Jasmine, Mist Faerie Mana Acceleration
3 to 4 Jenny, the Dismantling Puppet Discard
1 to 3 Leaf Storm Trap and/or Silver Scoop Low-cost removal
2 Olzekia, General of Decapitation Large removal
3 Secret Clocktower Draw
Recommended Psychic creatures: Reason:
Black Ganveet, Temporal Wicked Soldier / Darkness Ganveet, the Assassin Awakened Anti-attack destruction
Deepsea Janus, Temporal Warpanther / Crimson Lord Janus, Temporal Warpanther Combination with Kill, Temporal Brawler and Hyperspatial Vice Hole
Dias Zeta, the Temporal Suppressor / Diabolos Zeta, Annihilation Awakened Discard, removal
Jon, Temporal Explorer / Jonjo Jon, the Awakened Adventurer
Kill, Temporal Brawler / Setsudan, Awakened Giant Anti-bounce
Rumble, Temporal Sage / Rumble Lecter, Terror Awakened Counterattacker
Storm Genji Double Cross, the Super Temporal / Last Storm Double Cross, the Super Awakened Finisher
Untouchable, Temporal Hero / Untouchable Powered, the Awakened Protean

Darkness | Nature[]

Due to the recent additions from DMR-05, a new form of hyperspatial control has been formed in the meta of Episode 2.

Amount: Recommended card: Reason:
4 Faerie Life
Jasmine, Mist Faerie
Early mana accel.
4 Jenny, the Dismantling Puppet Safe discard.
4 Mana Crisis Mana burn.
2 Death Gate, Gate of Hell Shield trigger removal, possible reanimation.
4 Funk, Guard of Hope Main removal
2 Lost Mind Torture Spell discard
3 Hyperspatial Emperor Hole Weenie destruction, hyperspatial spell
3 Hyperspatial Faerie Hole Mana Acceleration, hyperspatial spell
2 Hyperspatial Revive Hole Creature recovery, hyperspatial spell
3 Hyperspatial Vice Hole Discard, hyperspatial spell
1 Geo Baribari Miranda Fetch Ryusei Kaiser, the Victorious
3 Koala Fighter Surprise weenie removal
3 Dark Sanji, Darkfang Ninja Anti-rush and anti-Batou Shoulder
4 Time Tripper, Shadow of Stagnation Stalling
3 Father Earth Low-cost removal
2 Terror Pit Classic shield trigger removal
Recommended Psychic creatures: Reason:
Black Ganveet, Temporal Wicked Soldier / Darkness Ganveet, the Assassin Awakened Anti-attack destruction
Gaial Kaiser, the Victorious Weenie removal
Dias Zeta, the Temporal Suppressor / Diabolos Zeta, Annihilation Awakened Discard, removal
Ryusei Kaiser, the Victorious Tempo advantage
Kill, Temporal Brawler / Setsudan, Awakened Giant Anti-bounce
Prin Prin, the Victorious Defense
Geo the Man, Earth Titan Mana recovery

Light | Water | Darkness (E3 version)[]

Basically a new version that is adapted to the Episode 3 environment.

Amount: Recommended card: Reason:
2-4 Jenny, the Suicide Doll
Ghost Touch
Mind Reset
Classic discard.
3-4 Aquan Jr.'s Delivery
Cebu Aquman Jr.
Classic draw.
2 Pakurio Anti-Berlin discard.
1 Divine Punishment of Heaven
Miraculous Snare
Early removal.
2-3 Berlin, Bell Gravekeeper Anti-discard meta.
1 Duema Ogre! Kikuchi, Assistant Instructor
Kareiko, Karma's Banned Technique
Anti-meta.
1 Mil Armor, Mecha King Vizier Spell cost reducer.
1 Hayabusamaru, Lightfang Ninja | Classic Ninja Strike.
2 Batou Shoulder, Shadow of Fiction Synergy with Mind Reset.
1 Phal Pierro, Apocalyptic Guardian Synergy with Revive Hole and Intense World! Shachihoko Kaiser.
1-2 The Grave of Angels and Demons Strong removal against most decks.
1-2 Upheaval Strong removal that can decide the game.
2 Mr. Aqua Shield trigger and blocker defense.
3-4 Hyperspatial Emperor Hole
Hyperspatial Revive Hole
Access to strong psychic creatures.
2-3 Hyperspatial Guard Hole Access to Diabolos Zeta, Temporal Ruler.
Amount: Recommended Psychic creatures: Reason:
1 Black Ganveet, Temporal Wicked Soldier / Darkness Ganveet, the Assassin Awakened Anti-attack destruction
1 Gaial Kaiser, the Victorious Weenie removal
1 Dias Zeta, the Temporal Suppressor / Diabolos Zeta, Annihilation Awakened Discard, removal
1 Ryusei Kaiser, the Victorious Tempo advantage
2 Kill, Temporal Brawler / Setsudan, Awakened Giant Anti-bounce
1 Intense World! Shachihoko Kaiser Respam Jenny, the Suicide Doll and Phal Pierro, Apocalyptic Guardian
1 Diabolos Zeta, Temporal Ruler / Devil Diabolos Zeta, Evil Awakened Main finisher
Amount: Recommended card: Reason:
1 Hyperspatial Shiny Hole
Hyperspatial Dravita Hole
Paired with Light psychic creatures.
2-3 Energy Stream
Secret Clocktower
Other forms of early draw.
2 Dark Sanji, Darkfang Ninja
Funk, Guard of Hope
Rose Castle
Strong power decreasing.
1-2 Bloody Shadow, Mystic Light Death Knight Free blocker.
1 Chief De Baula, Machine King of Mystic Light Spell recovery.
2 Jenny, the Dismantling Puppet Classic discard.
2 Time Tripper, Shadow of Stagnation Stalling.
1-2 Queen Alcadeias, Holy Gaia Anti-spell meta.

Light | Water | Darkness (Dragon Saga version)[]

Basically a version adapted for the Dragon Saga environment, with Heaven's Gate tactics incorporated.

Amount: Recommended card: Reason:
3-4 Heaven's Gate
Hyperspatial Mother Hole
Blocker spam.
2 Joan of Arc, Goddess of Victory
Truename Baulion
Velvet, Flash Priest
La Rose Blouet, Blue Flower Dragon Elemental
Powerful blockers.
3-4 Energy Stream
Aquan Jr.'s Delivery
Eureka Charger
Lord Reis, Wisdom Elemental
Draw.
1-2 Jenny, the Dismantling Puppet
Lost Mind Torture
Pakurio
Certain discard.
2 Shackle Armor, Fuuma Saint Eases spell progression.
2 Aqua Super Emeral Shield setting.
3-4 Berlin, Bell Gravekeeper Anti-discard.
1-2 Queen Alcadeias, Holy Gaia Anti-spell.
1 Divine Punishment of Heaven
Miraculous Snare
Early removal.
1-2 The Grave of Angels and Demons
Upheaval
Duema Ogre! Kikuchi, Assistant Instructor
Kareiko, Karma's Banned Technique
Anti-mana ramp&anti-Miramisu.
2 Aqua Surfer
Death Gate, Gate of Hell
Terror Pit
Shield trigger defense.
1 Hyperspatial Dravita Hole Hyperspatial spell + low cost spell recovery.
2-3 Hyperspatial White Blue Hole
Hyperspatial Revive Hole
Hyperspatial Emperor Hole
Hyperspatial spells.
Amount: Recommended card: Reason:
1 Saint Ave Maria, Channeler of Suns Powerful psychic blocker.
1 Julia Matina, the Awakened Diva Strong defense against beatdowns.
1 Geo the Man, Earth Titan Mana recovery.
1 Chakra, Temporal Thunder Dragon Highly flexible psychic blocker.
1 Aqua Attack (BAGOOON Panzer) Strong draw.
1 Cheval, Temporal Demonic Elemental Shield control.
1-2 Volg Thunder Mill finisher.
1 Black Ganveet, Temporal Wicked Soldier Powerful removal against beatdowns.
1 Dias Zeta, the Temporal Suppressor Grave manipulation&strong removal.
1 Prin Prin, the Victorious Stops creatures, synergy with White Blue Hole.
1 Gaial Kaiser, the Victorious Weenie removal.
1 Ryusei Kaiser, the Victorious Stalling.
Amount: Recommended card: Reason:
1-2 Perfect Madonna, Channeler of Suns Invincible blocker.
1-2 Chief De Baula, Machine King of Mystic Light Early spell recovery.
2-3 Webius, the Patroller Gravity Zero.
2-3 Bloody Shadow, Mystic Light Death Knight Gravity Zero.
1-2 Zabi Mira, the Reviving Shaman Spam Volg Thunder.

Water | Darkness (Dragon Saga version)[]

Recommended card: Reason:
Jenny, the Suicide Doll
Ghost Touch
Unlucky Darts
Tigermite, Bomb Devil
Zabi Barrel, Western Doll
Jenny, the Dismantling Puppet
Discard.
Energy Stream
Aquan Jr.'s Delivery
Cebu Aquman Jr.
Draw.
Upheaval Anti-mana ramp, compatible with discards.
Demon Wolf, Howling Moonlight Castle Powerful removal.
Hyperspatial Revive Hole
Hyperspatial Emperor Hole
Hyperspatial Raiden Hole
Hyperspatial spells.
Black Ganveet, Temporal Wicked Soldier
Gaial Kaiser, the Victorious
Prin Prin, the Victorious
Ryusei Kaiser, the Victorious
Kill, Temporal Brawler
Intense World! Shachihoko Kaiser
Cheval, Temporal Demonic Elemental
Volg Thunder
Thunder Tiger
Dias Zeta, the Temporal Suppressor
Storm Genji Double Cross, the Super Temporal
Psychic creatures.

Hyperspatial Deadzone[]

Light | Water | Darkness (Revolution Final version)[]

Recommended card: Reason:
Mil Armor, Mecha King Vizier Cost reduction, progresses into Hyperspatial spells.
Prince Avaraldo, Cavalier of Thunder Hall of Fame hand replenishment.
Jenny, the Suicide Doll
Ghost Touch
Brain Touch
Discard.
Aqua Belala Control the opponent's deck.
Berlin, Bell Gravekeeper Anti discard meta.
Oriotis, Control Wings Anti for no cost meta.
Phal Pierro, Apocalyptic Guardian Spell recovery.
Hayabusamaru, Lightfang Ninja Hall of Fame defense.
Nariel, the Oracle Prevent large beatstick attacks.
Aquan Jr.'s Delivery
Cebu Aquman Jr.
Energy Stream
Cyber Book
Draw.
Deadzone, S-Rank Zombie Invasion from the graveyard, give -9000 to an opponent's creature.
VV-8, Forbidden Machine Extra turn granter, hand replenishment.
Sr Spellcyclica, Dragment Symbol Recycle spells.
Puchohenza, Mia Moja Mass removal and tap in.
Roachin, the Strange Stinker Cheap graveyard control, especially against Dormageddon decks.
Miracle Star, Time Caster Large amount of spell recovery for both CIP or when discarded by opponent, discourages discards
Oriotis Judge Counters Revolution Change, Invasion and various for no cost meta.
Spiral Gate Hall of Fame bounce.
Dragon Pulse Technique - Fortress Destroyer Remove seals from your creatures, Dragheart Fortress and D2 Field measures.
Miraculous Snare Hall of Fame cheap removal.
Final Stop Mirror match measures.
The Grave of Angels and Demons Pseudo mana burn.
Hyperspatial Revive Hole
Hyperspatial Emperor Hole
Hyperspatial Dravita Hole
Hyperspatial Shiny Hole
Hyperspatial Guard Hole
Hyperspatial spells.
Upheaval Anti-mana ramp, compatible with discards.
Rose Castle Weenie measures.
Haridelberg, Hell of D Give -4000 to opponent's creatures, reanimate your own creatures via Denjara Switch.
Psychedelic Garden, Paradise of D Escape, set new shields via Denjara Switch.
Dias Zeta, the Temporal Suppressor
Chakra, Temporal Thunder Dragon
Black Ganveet, Temporal Wicked Soldier
Dravita, Temporal Pressure Elemental
Kill, Temporal Brawler
Untouchable, Temporal Hero
Volg Thunder
Ryusei Kaiser, the Victorious
Gaial Kaiser, the Victorious
Intense World! Shachihoko Kaiser
Diabolos Zeta, Temporal Ruler
Storm Genji Double Cross, the Super Temporal
Psychic creatures.

Water | Darkness (Revolution Final version)[]

Recommended card: Reason:
Jenny, the Suicide Doll
Jenny, the Dismantling Puppet
Zabi Barrel, Western Doll
Black Psycho, Revenge
Ghost Touch
Vise Cyclone
Pet Puppet, Puppet Trick
Brain Touch
Discard.
Aqua Belala Control the opponent's deck.
Aquan Jr.'s Delivery
Cebu Aquman Jr.
Energy Stream
Cyber Book
Draw.
Myrayne, Rainbow Dash Cost reducing.
School Man Cheap removal.
Time Tripper, Shadow of Stagnation Stall the opponent.
Batou Shoulder, Shadow of Fiction Anti spell meta.
Duema Ogre! Kikuchi, Assistant Instructor
Kareiko, Karma's Banned Technique
Powerful meta cards.
Magnum, Allshot Puppet Anti for no cost meta.
Deadzone, S-Rank Zombie S-Rank Invasion "Zombie" and -9000.
Sr Spellcyclica, Dragment Symbol Reuse spells.
Phantasm Clutch Strike Back tapped destruction.
Hyperspatial Revive Hole
Hyperspatial Emperor Hole
Hyperspatial spells.
Death Gate, Gate of Hell Removal and reanimation.
Upheaval Anti-mana ramp, compatible with discards.
Untouchable, Temporal Hero
Volg Thunder
Black Ganveet, Temporal Wicked Soldier
Ryusei Kaiser, the Victorious
Gaial Kaiser, the Victorious
Intense World! Shachihoko Kaiser
Dias Zeta, the Temporal Suppressor
Storm Genji Double Cross, the Super Temporal
Psychic creatures.

Weaknesses[]

Due to the decktype being fairly dependent on spells, cards that provide Cost Increase for the opponent's spells such as Fuuma Gorgonshack and Gaga Packun, Io Enforcer can harm this deck, while Alcadeias, Lord of Spirits, Queen Alcadeias, Holy Gaia, and similar cards nearly completely lock it out.

Anti-For No Cost creatures like Mixel, Strange Stone / Jamming Chaff and especially Onikamas, Strange Flow can completely lock down the opponent's Hyperspatial Zone.

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