Hyperspatial control 超次元コントロール (Chō Jigen Kontorōru) | |
---|---|
Dmwiki.net: | Article |
Hyperspatial Control is a removal control deck type.
Details[]
There are 5 main types of hyperspatial control;
- Light / Water / Darkness
- Water / Darkness
- Light / Darkness / Nature
- Water / Darkness / Nature
- Darkness / Nature
These decks use the Darkness civilization to destroy or discard your opponent, while also milling and disrupting him by using cards such as Volg Thunder or Diabolos Zeta, Temporal Ruler.
The Light Civilization is used for defensive purposes with DNA Spark and Hayabusamaru, Lightfang Ninja or to retrieve cards with Sol Habaki, Apocalyptic Sage or Chief De Baula, Machine King of Mystic Light.
Water focuses on drawing cards through Energy Stream, but also giving support to the Light and Darkness civilization with Aquan Jr.'s Delivery and Cebu Aquman Jr..
Nature is sometimes used for mana acceleration through Jasmine, Mist Faerie or Faerie Life, and extra removal with Leaf Storm Trap. It can also include another option for drawing cards, Hustle Castle.
Light | Water | Darkness[]
The main strategy of this LWD hyperspatial control deck is relentless discard with Jenny, the Suicide Doll and Ghost Touch.
Amount: | Recommended card: | Reason: |
---|---|---|
3-4 | Aquan Jr.'s Delivery | Powerful draw |
3-4 | Bloody Shadow, Mystic Light Death Knight | Blocker, good affinity with spells |
2 | Dark Sanji, Darkfang Ninja | Ninja Strike + weenie destroyer |
2-4 | Energy Stream | Classic draw |
2 | Franz the 1st, the Ice Fang | Spell cost reduction |
1 | Hayabusamaru, Lightfang Ninja | Ninja Strike blocker |
3-4 | Ghost Touch | Main discard card |
2-3 | Hide and Seek | Removal; if returning a psychic creature, also extra discard |
1 | Hyperspatial Dravita Hole | Spell recovery, hyperspatial spell |
2-3 | Hyperspatial Emperor Hole | Weenie removal, hyperspatial spell |
3-4 | Hyperspatial Vice Hole | Discard, hyperspatial spell |
2-3 | Jenny, the Dismantling Puppet | Classic discard |
3 | Jenny, the Suicide Doll | Main discard card |
1 | Mil Armor, Mecha King Vizier | Blocker, spell cost reduction |
1 | Miraculous Snare | Low-cost removal |
1 | Prince Avaraldo, Cavalier of Thunder | Strong draw |
2 | Rose Castle | Anti-rush |
Amount: | Recommended card: | Reason: |
---|---|---|
0 or 4 | Aqua Surfer | Shield trigger bounce |
1 to 3 | Cebu Aquman Jr. | Draw, counterattacks against rush |
2 | Chief De Baula, Machine King of Mystic Light | Spell recovery |
1 to 2 | Queen Alcadeias, Holy Gaia | Anti-spell card |
1 | Spiral Gate | Shield trigger bounce |
Water | Darkness[]
The Water/Darkness hyperspatial control puts a larger emphasis on discard. They usually finish by using Last Storm Double Cross, the Super Awakened's effect to play several Volg Thunders, milling the opponent significantly.
Amount: | Recommended card: | Reason: |
---|---|---|
4 | Aquan Jr.'s Delivery | Powerful draw |
3 to 4 | Aqua Surfer | Shield trigger bounce |
3 to 4 | Bloody Shadow, Mystic Light Death Knight | G Zero blocker |
2 to 4 | Energy Stream | Classic draw card |
1 | Hayabusamaru, Lightfang Ninja | Ninja Strike blocker |
4 | Ghost Touch | Classic discard card |
2 to 3 | Hide and Seek | Removal; if psychic creature is returned, extra discard |
2 to 3 | Hyperspatial Emperor Hole | Weenie removal, hyperspatial spell |
4 | Hyperspatial Revive Hole | Recovers Jenny, the Suicide Doll, hyperspatial spell |
4 | Hyperspatial Vice Hole | Discard, hyperspatial spell |
3 to 4 | Jenny, the Dismantling Puppet | Classic discard card |
4 | Jenny, the Suicide Doll | Main discard card |
2 | Rose Castle | Anti-rush |
Recommended Psychic creatures: | Reason: |
---|---|
Black Ganveet, Temporal Wicked Soldier / Darkness Ganveet, the Assassin Awakened | Anti-attack destruction, pressures opponent into retaining hand |
Cheval, Temporal Demonic Elemental / Cheuxvelt, Awakened Demonic Elemental | Control |
Deepsea Janus, Temporal Warpanther / Crimson Lord Janus, Temporal Warpanther | Combination with Kill, Temporal Brawler and Hyperspatial Vice Hole |
Dias Zeta, the Temporal Suppressor / Diabolos Zeta, Annihilation Awakened | Main attacker |
Kill, Temporal Brawler / Setsudan, Awakened Giant | Anti-bounce |
Rumble, Temporal Sage / Rumble Lecter, Terror Awakened | Counterattacker |
Storm Genji Double Cross, the Super Temporal / Last Storm Double Cross, the Super Awakened | Finisher |
Untouchable, Temporal Hero / Untouchable Powered, the Awakened Protean | Unchoosable, unblockable evolution source |
Volg Thunder / Volg Tiger, Thunder Beast | Mill finisher |
Amount: | Recommended card: | Reason: |
---|---|---|
2 to 3 | Cebu Aquman Jr. | Draw, counterattack against rush |
2 | Dark Sanji, Darkfang Ninja | Ninja Strike weenie destruction |
Hyperspatial Raiden Hole | Volg + Cheval combination | |
2 to 4 | Secret Clocktower | Draw |
1 | Spiral Gate | Shield trigger bounce |
Light | Darkness | Nature[]
This version of hyperspatial control focuses less on discarding and more on controlling the battle zone.
Amount: | Recommended card: | Reason: |
---|---|---|
1 | Ballcadeias, Overlord of Demons | Finisher |
2 to 4 | Berlin, Bell Gravekeeper | Anti-discard. |
1 to 2 | Bronze-Arm Tribe | Mana Acceleration |
4 | Faerie Life | Mana Acceleration |
1 | Hayabusamaru, Lightfang Ninja | Ninja Strike blocker |
2 | Father Earth | Early removal |
1 to 2 | Ganveet Blaster | Removal and discard |
1 | Geo Baribari Miranda | Get Quattro Fang, Soul Gang Leader out |
1 | Hanzou, Menacing Phantom | Ninja Strike destruction |
4 | Hustle Castle | Primary draw card |
2 | Hyperspatial Emperor Hole | Weenie removal, hyperspatial spell |
2 | Hyperspatial Faerie Hole | Mana Acceleration, hyperspatial spell |
3 to 4 | Hyperspatial Guard Hole | Removal, access to finisher Diabolos Zeta, Temporal Ruler |
2 | Hyperspatial Raiden Hole | Volg + Cheval combo. |
2 | Hyperspatial Revive Hole | Creature recovery, hyperspatial spell |
4 | Jasmine, Mist Faerie | Mana Acceleration |
3 to 4 | Jenny, the Dismantling Puppet | Discard |
1 to 2 | Lost Soul | Powerful discard |
1 to 2 | Olzekia, General of Decapitation | Large removal |
1 | Perfect Galaxy, Immortality Elemental | Un-removable blocker |
2 | Queen Alcadeias, Holy Gaia | Anti hyperspatial meta and finisher. |
2 | Shaman Totem | Additional draw |
1 to 2 | Wedding, Zenith of "Celebration" | Hard-to-get-rid-of finisher that is easily summoned due to mana acceleration. |
1 to 2 | Zabi Mira, the Reviving Shaman | Spam Volg Thunder. |
Amount: | Recommended card: | Reason: |
---|---|---|
1 to 2 | Chief De Baula, Machine King of Mystic Light | Spell recovery |
1 | Dimension Gate | Creature search |
1 | Kaikai, Foreign Ways God | Anti-spell draw |
1 | HEIKE Double Cross, Gaga Elemental | Anti-Gaial Kaiser |
Mist Rias, Sonic Guardian | Secondary draw card | |
1 to 2 | Phal Pierro, Apocalyptic Guardian | Spell recovery |
Water | Darkness | Nature[]
While less commonly used then the former decktypes, this variant does offer additional mana acceleration.
Amount: | Recommended card: | Reason: |
---|---|---|
4 | Aqua Surfer | Shield trigger bounce |
2 | Dark Sanji, Darkfang Ninja | Ninja Strike weenie removal |
4 | Energy Stream | Draw |
4 | Faerie Life | Mana Acceleration |
1 | Hayabusamaru, Lightfang Ninja | Ninja Strike blocker |
1 | Hanzou, Menacing Phantom | Ninja Strike removal |
3 to 4 | Hyperspatial Emperor Hole | Weenie destruction, hyperspatial spell |
3 to 4 | Hyperspatial Faerie Hole | Mana Acceleration, hyperspatial spell |
2 | Hyperspatial Revive Hole | Creature recovery, hyperspatial spell |
4 | Hyperspatial Vice Hole | Discard, hyperspatial spell |
4 | Jasmine, Mist Faerie | Mana Acceleration |
3 to 4 | Jenny, the Dismantling Puppet | Discard |
1 to 3 | Leaf Storm Trap and/or Silver Scoop | Low-cost removal |
2 | Olzekia, General of Decapitation | Large removal |
3 | Secret Clocktower | Draw |
Recommended Psychic creatures: | Reason: |
---|---|
Black Ganveet, Temporal Wicked Soldier / Darkness Ganveet, the Assassin Awakened | Anti-attack destruction |
Deepsea Janus, Temporal Warpanther / Crimson Lord Janus, Temporal Warpanther | Combination with Kill, Temporal Brawler and Hyperspatial Vice Hole |
Dias Zeta, the Temporal Suppressor / Diabolos Zeta, Annihilation Awakened | Discard, removal |
Jon, Temporal Explorer / Jonjo Jon, the Awakened Adventurer | |
Kill, Temporal Brawler / Setsudan, Awakened Giant | Anti-bounce |
Rumble, Temporal Sage / Rumble Lecter, Terror Awakened | Counterattacker |
Storm Genji Double Cross, the Super Temporal / Last Storm Double Cross, the Super Awakened | Finisher |
Untouchable, Temporal Hero / Untouchable Powered, the Awakened Protean |
Darkness | Nature[]
Due to the recent additions from DMR-05, a new form of hyperspatial control has been formed in the meta of Episode 2.
Amount: | Recommended card: | Reason: |
---|---|---|
4 | Faerie Life Jasmine, Mist Faerie |
Early mana accel. |
4 | Jenny, the Dismantling Puppet | Safe discard. |
4 | Mana Crisis | Mana burn. |
2 | Death Gate, Gate of Hell | Shield trigger removal, possible reanimation. |
4 | Funk, Guard of Hope | Main removal |
2 | Lost Mind Torture | Spell discard |
3 | Hyperspatial Emperor Hole | Weenie destruction, hyperspatial spell |
3 | Hyperspatial Faerie Hole | Mana Acceleration, hyperspatial spell |
2 | Hyperspatial Revive Hole | Creature recovery, hyperspatial spell |
3 | Hyperspatial Vice Hole | Discard, hyperspatial spell |
1 | Geo Baribari Miranda | Fetch Ryusei Kaiser, the Victorious |
3 | Koala Fighter | Surprise weenie removal |
3 | Dark Sanji, Darkfang Ninja | Anti-rush and anti-Batou Shoulder |
4 | Time Tripper, Shadow of Stagnation | Stalling |
3 | Father Earth | Low-cost removal |
2 | Terror Pit | Classic shield trigger removal |
Recommended Psychic creatures: | Reason: |
---|---|
Black Ganveet, Temporal Wicked Soldier / Darkness Ganveet, the Assassin Awakened | Anti-attack destruction |
Gaial Kaiser, the Victorious | Weenie removal |
Dias Zeta, the Temporal Suppressor / Diabolos Zeta, Annihilation Awakened | Discard, removal |
Ryusei Kaiser, the Victorious | Tempo advantage |
Kill, Temporal Brawler / Setsudan, Awakened Giant | Anti-bounce |
Prin Prin, the Victorious | Defense |
Geo the Man, Earth Titan | Mana recovery |
Light | Water | Darkness (E3 version)[]
Basically a new version that is adapted to the Episode 3 environment.
Amount: | Recommended card: | Reason: |
---|---|---|
2-4 | Jenny, the Suicide Doll Ghost Touch Mind Reset |
Classic discard. |
3-4 | Aquan Jr.'s Delivery Cebu Aquman Jr. |
Classic draw. |
2 | Pakurio | Anti-Berlin discard. |
1 | Divine Punishment of Heaven Miraculous Snare |
Early removal. |
2-3 | Berlin, Bell Gravekeeper | Anti-discard meta. |
1 | Duema Ogre! Kikuchi, Assistant Instructor Kareiko, Karma's Banned Technique |
Anti-meta. |
1 | Mil Armor, Mecha King Vizier | Spell cost reducer. |
1 | Hayabusamaru, Lightfang Ninja | | Classic Ninja Strike. |
2 | Batou Shoulder, Shadow of Fiction | Synergy with Mind Reset. |
1 | Phal Pierro, Apocalyptic Guardian | Synergy with Revive Hole and Intense World! Shachihoko Kaiser. |
1-2 | The Grave of Angels and Demons | Strong removal against most decks. |
1-2 | Upheaval | Strong removal that can decide the game. |
2 | Mr. Aqua | Shield trigger and blocker defense. |
3-4 | Hyperspatial Emperor Hole Hyperspatial Revive Hole |
Access to strong psychic creatures. |
2-3 | Hyperspatial Guard Hole | Access to Diabolos Zeta, Temporal Ruler. |
Amount: | Recommended Psychic creatures: | Reason: |
---|---|---|
1 | Black Ganveet, Temporal Wicked Soldier / Darkness Ganveet, the Assassin Awakened | Anti-attack destruction |
1 | Gaial Kaiser, the Victorious | Weenie removal |
1 | Dias Zeta, the Temporal Suppressor / Diabolos Zeta, Annihilation Awakened | Discard, removal |
1 | Ryusei Kaiser, the Victorious | Tempo advantage |
2 | Kill, Temporal Brawler / Setsudan, Awakened Giant | Anti-bounce |
1 | Intense World! Shachihoko Kaiser | Respam Jenny, the Suicide Doll and Phal Pierro, Apocalyptic Guardian |
1 | Diabolos Zeta, Temporal Ruler / Devil Diabolos Zeta, Evil Awakened | Main finisher |
Amount: | Recommended card: | Reason: |
---|---|---|
1 | Hyperspatial Shiny Hole Hyperspatial Dravita Hole |
Paired with Light psychic creatures. |
2-3 | Energy Stream Secret Clocktower |
Other forms of early draw. |
2 | Dark Sanji, Darkfang Ninja Funk, Guard of Hope Rose Castle |
Strong power decreasing. |
1-2 | Bloody Shadow, Mystic Light Death Knight | Free blocker. |
1 | Chief De Baula, Machine King of Mystic Light | Spell recovery. |
2 | Jenny, the Dismantling Puppet | Classic discard. |
2 | Time Tripper, Shadow of Stagnation | Stalling. |
1-2 | Queen Alcadeias, Holy Gaia | Anti-spell meta. |
Light | Water | Darkness (Dragon Saga version)[]
Basically a version adapted for the Dragon Saga environment, with Heaven's Gate tactics incorporated.
Amount: | Recommended card: | Reason: |
---|---|---|
1 | Saint Ave Maria, Channeler of Suns | Powerful psychic blocker. |
1 | Julia Matina, the Awakened Diva | Strong defense against beatdowns. |
1 | Geo the Man, Earth Titan | Mana recovery. |
1 | Chakra, Temporal Thunder Dragon | Highly flexible psychic blocker. |
1 | Aqua Attack (BAGOOON Panzer) | Strong draw. |
1 | Cheval, Temporal Demonic Elemental | Shield control. |
1-2 | Volg Thunder | Mill finisher. |
1 | Black Ganveet, Temporal Wicked Soldier | Powerful removal against beatdowns. |
1 | Dias Zeta, the Temporal Suppressor | Grave manipulation&strong removal. |
1 | Prin Prin, the Victorious | Stops creatures, synergy with White Blue Hole. |
1 | Gaial Kaiser, the Victorious | Weenie removal. |
1 | Ryusei Kaiser, the Victorious | Stalling. |
Amount: | Recommended card: | Reason: |
---|---|---|
1-2 | Perfect Madonna, Channeler of Suns | Invincible blocker. |
1-2 | Chief De Baula, Machine King of Mystic Light | Early spell recovery. |
2-3 | Webius, the Patroller | Gravity Zero. |
2-3 | Bloody Shadow, Mystic Light Death Knight | Gravity Zero. |
1-2 | Zabi Mira, the Reviving Shaman | Spam Volg Thunder. |
Water | Darkness (Dragon Saga version)[]
Recommended card: | Reason: |
---|---|
Jenny, the Suicide Doll Ghost Touch Unlucky Darts Tigermite, Bomb Devil Zabi Barrel, Western Doll Jenny, the Dismantling Puppet |
Discard. |
Energy Stream Aquan Jr.'s Delivery Cebu Aquman Jr. |
Draw. |
Upheaval | Anti-mana ramp, compatible with discards. |
Demon Wolf, Howling Moonlight Castle | Powerful removal. |
Hyperspatial Revive Hole Hyperspatial Emperor Hole Hyperspatial Raiden Hole |
Hyperspatial spells. |
Black Ganveet, Temporal Wicked Soldier Gaial Kaiser, the Victorious Prin Prin, the Victorious Ryusei Kaiser, the Victorious Kill, Temporal Brawler Intense World! Shachihoko Kaiser Cheval, Temporal Demonic Elemental Volg Thunder Thunder Tiger Dias Zeta, the Temporal Suppressor Storm Genji Double Cross, the Super Temporal |
Psychic creatures. |
Hyperspatial Deadzone[]
Light | Water | Darkness (Revolution Final version)[]
Water | Darkness (Revolution Final version)[]
Weaknesses[]
Due to the decktype being fairly dependent on spells, cards that provide Cost Increase for the opponent's spells such as Fuuma Gorgonshack and Gaga Packun, Io Enforcer can harm this deck, while Alcadeias, Lord of Spirits, Queen Alcadeias, Holy Gaia, and similar cards nearly completely lock it out.
Anti-For No Cost creatures like Mixel, Strange Stone / Jamming Chaff and especially Onikamas, Strange Flow can completely lock down the opponent's Hyperspatial Zone.
|