FANDOM


m
Line 6: Line 6:
 
It can contain from 0-8 cards, and does not count towards the regular 40 card deck limit that the main deck does.
 
It can contain from 0-8 cards, and does not count towards the regular 40 card deck limit that the main deck does.
   
Only [[Psychic Creature]]s may be placed in this deck, and they can only be [[summon]]ed through various spells such as [[Hyperspatial Bolshack Hole]] cast during play.
+
Only [[Psychic Creature]]s may be placed in this deck, and they can only be [[summon]]ed through casting various spells such as [[Hyperspatial Bolshack Hole]] or by using creatures abilities such as [[Super Psychen Pippi]] during play.
   
 
Whenever a Psychic Creature is removed from the [[battle zone]], they are returned to the hyperspatial zone and need to be re-summoned. At no time can a Psychic Creature be anywhere except for the battle or hyperspatial zone.
 
Whenever a Psychic Creature is removed from the [[battle zone]], they are returned to the hyperspatial zone and need to be re-summoned. At no time can a Psychic Creature be anywhere except for the battle or hyperspatial zone.

Revision as of 22:59, April 21, 2012

File:Hyperzone.jpg

The Hyperspatial Zone (超次元ゾーン) is a new game-play area introduced in DM-36 Psychic Shock.

This zone is placed to the right of the graveyard, and is considered to be a separate deck from the main deck. It can contain from 0-8 cards, and does not count towards the regular 40 card deck limit that the main deck does.

Only Psychic Creatures may be placed in this deck, and they can only be summoned through casting various spells such as Hyperspatial Bolshack Hole or by using creatures abilities such as Super Psychen Pippi during play.

Whenever a Psychic Creature is removed from the battle zone, they are returned to the hyperspatial zone and need to be re-summoned. At no time can a Psychic Creature be anywhere except for the battle or hyperspatial zone.

Community content is available under CC-BY-SA unless otherwise noted.