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[[File:Hyperzone.jpg|thumb|400px|The Hyperspatial Zone]] |
[[File:Hyperzone.jpg|thumb|400px|The Hyperspatial Zone]] |
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− | The '''Hyperspatial Zone''' is a new game-play area introduced in [[DM-36 Psychic Shock]]. |
+ | The '''Hyperspatial Zone''' (超次元ゾーン) is a new game-play area introduced in [[DM-36 Psychic Shock]]. |
− | This zone is placed to the right of the graveyard, and is considered to be a separate deck from the main [[deck]]. |
+ | This zone is placed to the right of the [[graveyard]], and is considered to be a separate deck from the main [[deck]]. |
It can contain from 0-8 cards, and does not count towards the regular 40 card deck limit that the main deck does. |
It can contain from 0-8 cards, and does not count towards the regular 40 card deck limit that the main deck does. |
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Only [[Psychic Creature]]s may be placed in this deck, and they can only be [[summon]]ed through various spells such as [[Hyperspatial Bolshack Hole]] cast during play. |
Only [[Psychic Creature]]s may be placed in this deck, and they can only be [[summon]]ed through various spells such as [[Hyperspatial Bolshack Hole]] cast during play. |
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− | Whenever a Psychic Creature is removed from the [[battle zone]], they are returned to the hyperspatial zone and need to be |
+ | Whenever a Psychic Creature is removed from the [[battle zone]], they are returned to the hyperspatial zone and need to be re-summoned. At no time can a Psychic Creature be anywhere except for the battle or hyperspatial zone. |
{{Gameplay}} |
{{Gameplay}} |
Revision as of 09:53, 22 March 2011
The Hyperspatial Zone (超次元ゾーン) is a new game-play area introduced in DM-36 Psychic Shock.
This zone is placed to the right of the graveyard, and is considered to be a separate deck from the main deck. It can contain from 0-8 cards, and does not count towards the regular 40 card deck limit that the main deck does.
Only Psychic Creatures may be placed in this deck, and they can only be summoned through various spells such as Hyperspatial Bolshack Hole cast during play.
Whenever a Psychic Creature is removed from the battle zone, they are returned to the hyperspatial zone and need to be re-summoned. At no time can a Psychic Creature be anywhere except for the battle or hyperspatial zone.
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla