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m (Reverted edits by 220.255.7.185 (talk | block) to last version by 220.255.7.188)
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[[File:Hyperzone.jpg|thumb|400px|The Hyperspatial Zone]]
 
[[File:Hyperzone.jpg|thumb|400px|The Hyperspatial Zone]]
   
The Hyperspatial Zone is a new game area introduced in [[DM-36 Psychic Shock]]. The zone is placed on the right of the graveyard, and is considered to be a seperate deck from the main [[deck]].
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The '''Hyperspatial Zone''' is a new game-play area introduced in [[DM-36 Psychic Shock]].
It can contain from 1-8 cards, and does not count towards the regular 40 card deck limit that the main deck does.
 
   
Only [[Psychic Creature]]s may be placed in this deck, and they can only be summoned through various spells such as [[Hyperspatial Bolshack Hole]] cast during gameplay.
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This zone is placed to the right of the graveyard, and is considered to be a separate deck from the main [[deck]].
  +
It can contain from 0-8 cards, and does not count towards the regular 40 card deck limit that the main deck does.
   
Whenever a Psychic Creature is removed from the Battle Zone, they are returned to the dimensional zone and need to be resummoned. At no time can a Psychic Creature be anywhere except for the battle or dimensional zone.
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Only [[Psychic Creature]]s may be placed in this deck, and they can only be [[summon]]ed through various spells such as [[Hyperspatial Bolshack Hole]] cast during play.
  +
  +
Whenever a Psychic Creature is removed from the [[battle zone]], they are returned to the hyperspatial zone and need to be resummoned. At no time can a Psychic Creature be anywhere except for the battle or hyperspatial zone.
   
 
{{Gameplay}}
 
{{Gameplay}}

Revision as of 09:16, January 10, 2011

File:Hyperzone.jpg

The Hyperspatial Zone is a new game-play area introduced in DM-36 Psychic Shock.

This zone is placed to the right of the graveyard, and is considered to be a separate deck from the main deck. It can contain from 0-8 cards, and does not count towards the regular 40 card deck limit that the main deck does.

Only Psychic Creatures may be placed in this deck, and they can only be summoned through various spells such as Hyperspatial Bolshack Hole cast during play.

Whenever a Psychic Creature is removed from the battle zone, they are returned to the hyperspatial zone and need to be resummoned. At no time can a Psychic Creature be anywhere except for the battle or hyperspatial zone.

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