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+ | {{Infobox Gameplay |
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+ | |Japanese = {{Ruby|超|ちょう}}{{Ruby|次|じ}}{{Ruby|元|げん}}ゾーン ''(Chōjigen Zōn)'' |
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+ | |Dmwiki= [http://dm-wiki.net/超次元 Article] |
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+ | }} |
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+ | ==Details== |
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+ | It is a [[Public Zone]] that is placed to the right of the [[graveyard]], and is considered to be a separate deck from the main [[deck]]. It can contain between 0-8 [[card]]s and doesn't count towards the regular 40 card deck limit that the main deck does. Each of these cards is put into this zone at the start of a [[game]]. |
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− | This zone is placed to the right of the [[graveyard]], and is considered to be a separate deck from the main [[deck]]. |
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− | It can contain from 0-8 cards, and does not count towards the regular 40 card deck limit that the main deck does. |
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− | + | Originally, only [[Psychic Creature]]s could be placed in this deck, and they can only be put into the [[battle zone]] (never "[[summon]]ed") by [[cast]]ing various [[Hyperspatial]] [[spell]]s such as [[Hyperspatial Bolshack Hole]] or by using creature's abilities such as [[Super Psychen Pippi]] that specifically allow you to put a Psychic creature into the battle zone. |
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+ | However, with the release of [[DMR-13 Dragsolution Gaiginga]] and the [[Dragheart Weapon]]/[[Dragheart Creature]]s, they are also included in the Hyperspatial Zone and are also included in the same 8-card limit of this zone. These cards can currently only be put into the battle by the abilities of creatures with the [[Draguner]] [[race]]. |
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− | Whenever a Psychic Creature is removed from the [[battle zone]], they are returned to the hyperspatial zone and need to be re-summoned. At no time can a Psychic Creature be anywhere except for the battle or hyperspatial zone. |
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+ | *[[Dragheart Fortress]]es also later appeared as a Dragheart card type. |
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+ | |||
+ | Whenever a Psychic Creature or Dragheart would [[leave]] the [[battle zone]], it is returned to the Hyperspatial Zone and can only return to the battle zone by being put into play by another effect that specifies so. At no time can a Psychic Creature or Dragheart remain anywhere except for the Battle Zone or Hyperspatial Zone. When leaving the battle zone for a non-Hyperspatial Zone, the Psychic Creature or Dragheart will briefly inhabit whatever alternative zone it was trying to move to before immediately relocating to the Hyperspatial zone, so effects that look for a creature entering the graveyard, for example, will see the creature enter the graveyard, but a [[Graveyard evolution]] card could never find a Psychic Creature in a graveyard for a long time to be able to use it as evolution material. |
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+ | While including cards in the Hyperspatial Zone is optional, it is strongly recommended to put 8 cards in it during a formal setting, as it helps to make your deck difficult to predict. |
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+ | |||
+ | ==Rulings== |
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+ | {{Rulings|407}} |
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+ | |||
+ | ==Related Categories== |
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+ | *For cards that put Psychic Creatures into the battle zone, see [[:Category:Psychic|Psychic]]. |
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+ | |||
+ | ==Trivia== |
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+ | *A few [[Wizards of the Coast]] members have referred to this zone as the "Uber-dimension Zone". |
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+ | *In a 2017 finalist Tournament, this zone was referred to as the "Super Dimension Zone" on a participation prize playmat. |
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+ | |||
+ | <gallery widths="250" position="center"> |
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+ | DM-2017 Finalist playmat.jpg |
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+ | </gallery> |
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{{Gameplay}} |
{{Gameplay}} |
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− | [[Category: |
+ | [[Category:Zone]] |
− | [[Category:Psychic Creature| Hyperspatial Zone]] |
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− | [[Category:Psychic]] |
Revision as of 03:17, 2 February 2020
Hyperspatial Zone | |
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Dmwiki.net: | [http://dm-wiki.net/超次元 Article Article] |
The Hyperspatial Zone is a gameplay zone introduced in DM-36 Psychic Shock.
Details
It is a Public Zone that is placed to the right of the graveyard, and is considered to be a separate deck from the main deck. It can contain between 0-8 cards and doesn't count towards the regular 40 card deck limit that the main deck does. Each of these cards is put into this zone at the start of a game.
Originally, only Psychic Creatures could be placed in this deck, and they can only be put into the battle zone (never "summoned") by casting various Hyperspatial spells such as Hyperspatial Bolshack Hole or by using creature's abilities such as Super Psychen Pippi that specifically allow you to put a Psychic creature into the battle zone.
However, with the release of DMR-13 Dragsolution Gaiginga and the Dragheart Weapon/Dragheart Creatures, they are also included in the Hyperspatial Zone and are also included in the same 8-card limit of this zone. These cards can currently only be put into the battle by the abilities of creatures with the Draguner race.
- Dragheart Fortresses also later appeared as a Dragheart card type.
Whenever a Psychic Creature or Dragheart would leave the battle zone, it is returned to the Hyperspatial Zone and can only return to the battle zone by being put into play by another effect that specifies so. At no time can a Psychic Creature or Dragheart remain anywhere except for the Battle Zone or Hyperspatial Zone. When leaving the battle zone for a non-Hyperspatial Zone, the Psychic Creature or Dragheart will briefly inhabit whatever alternative zone it was trying to move to before immediately relocating to the Hyperspatial zone, so effects that look for a creature entering the graveyard, for example, will see the creature enter the graveyard, but a Graveyard evolution card could never find a Psychic Creature in a graveyard for a long time to be able to use it as evolution material.
While including cards in the Hyperspatial Zone is optional, it is strongly recommended to put 8 cards in it during a formal setting, as it helps to make your deck difficult to predict.
Rulings
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 407. Hyperspatial Zone
- 407.1. Cards that have a Psychic or Dragheart supertype are put into the hyperspatial zone. At the start of the game, you must either have 0 or 8 cards in this zone.
- 407.2. A player can examine the cards in any hyperspatial zone at any time.
- 407.3. Players can rearrange cards in their hyperspatial zone at any time.
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 407. 超次元ゾーン
- 407.1. 超次元ゾーンにはサイキックとドラグハートの特殊タイプを持つカードが置かれます。ゲーム開始時の超次元ゾーンの枚数は最大8枚です。0枚でもかまいません。
- 407.2. プレイヤーは超次元ゾーンのカードをいつでも見ることができます。
- 407.3. プレイヤーは自分の超次元ゾーンのカードをいつでも好きなように並べ替えることができます。
Related Categories
- For cards that put Psychic Creatures into the battle zone, see Psychic.
Trivia
- A few Wizards of the Coast members have referred to this zone as the "Uber-dimension Zone".
- In a 2017 finalist Tournament, this zone was referred to as the "Super Dimension Zone" on a participation prize playmat.
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla