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(And while it should be the name, it likely wont ever happen unless a few things happen. But there should be note of it.)
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Originally, only [[Psychic Creature]]s could be placed in this deck, and they can only be put into play (never "[[summon]]ed") by casting various spells such as [[Hyperspatial Bolshack Hole]] or by using creature's abilities such as [[Super Psychen Pippi]] that specifically allow you to place a Psychic creature into the battle zone.
 
Originally, only [[Psychic Creature]]s could be placed in this deck, and they can only be put into play (never "[[summon]]ed") by casting various spells such as [[Hyperspatial Bolshack Hole]] or by using creature's abilities such as [[Super Psychen Pippi]] that specifically allow you to place a Psychic creature into the battle zone.
   
However, with the release of [[DMR-13 Dragon Solution Gaiginga]] and the [[Dragheart Weapon]]/[[Dragheart Creature]]s, they are also included in the Hyperspatial Zone and are part of the 8-card limit of the zone. These cards can currently only be put into play by the effects of creatures with the [[Draguner]] race.
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However, with the release of [[DMR-13 Dragsolution Gaiginga]] and the [[Dragheart Weapon]]/[[Dragheart Creature]]s, they are also included in the Hyperspatial Zone and are part of the 8-card limit of the zone. These cards can currently only be put into play by the effects of creatures with the [[Draguner]] race.
   
 
Whenever a Psychic Creature or Dragheart would [[leave]] the [[battle zone]], it is returned to the Hyperspatial Zone and can only return to the battle zone by being put into play by another effect that specifies so. At no time can a Psychic Creature or Dragheart remain anywhere except for the Battle Zone or Hyperspatial Zone. When leaving the battle zone for a non-Hyperspatial Zone, the Psychic Creature or Dragheart will briefly inhabit whatever alternative zone it was trying to move to before immediately relocating to the Hyperspatial zone, so effects that look for a creature entering the graveyard, for example, will see the creature enter the graveyard, but a [[Graveyard evolution]] card could never find a Psychic Creature in a graveyard for a long time to be able to use it as evolution material.
 
Whenever a Psychic Creature or Dragheart would [[leave]] the [[battle zone]], it is returned to the Hyperspatial Zone and can only return to the battle zone by being put into play by another effect that specifies so. At no time can a Psychic Creature or Dragheart remain anywhere except for the Battle Zone or Hyperspatial Zone. When leaving the battle zone for a non-Hyperspatial Zone, the Psychic Creature or Dragheart will briefly inhabit whatever alternative zone it was trying to move to before immediately relocating to the Hyperspatial zone, so effects that look for a creature entering the graveyard, for example, will see the creature enter the graveyard, but a [[Graveyard evolution]] card could never find a Psychic Creature in a graveyard for a long time to be able to use it as evolution material.

Revision as of 11:38, March 8, 2016

Hyperspatial Zone
超次元ゾーン (Chōjigen Zōn)
Japanese Wiki: 4311

The Hyperspatial Zone is a game-play zone introduced in DM-36 Psychic Shock.

Details

This zone is placed to the right of the graveyard, and is considered to be a separate deck from the main deck. It can contain between 0-8 cards, and doesn't count towards the regular 40 card deck limit that the main deck does.

Hyperspatial Zone

Originally, only Psychic Creatures could be placed in this deck, and they can only be put into play (never "summoned") by casting various spells such as Hyperspatial Bolshack Hole or by using creature's abilities such as Super Psychen Pippi that specifically allow you to place a Psychic creature into the battle zone.

However, with the release of DMR-13 Dragsolution Gaiginga and the Dragheart Weapon/Dragheart Creatures, they are also included in the Hyperspatial Zone and are part of the 8-card limit of the zone. These cards can currently only be put into play by the effects of creatures with the Draguner race.

Whenever a Psychic Creature or Dragheart would leave the battle zone, it is returned to the Hyperspatial Zone and can only return to the battle zone by being put into play by another effect that specifies so. At no time can a Psychic Creature or Dragheart remain anywhere except for the Battle Zone or Hyperspatial Zone. When leaving the battle zone for a non-Hyperspatial Zone, the Psychic Creature or Dragheart will briefly inhabit whatever alternative zone it was trying to move to before immediately relocating to the Hyperspatial zone, so effects that look for a creature entering the graveyard, for example, will see the creature enter the graveyard, but a Graveyard evolution card could never find a Psychic Creature in a graveyard for a long time to be able to use it as evolution material.

Related Categories

  • For cards that put Psychic Creatures into the battle zone, see Psychic.

Trivia

  • A few Wizards of the Coast members have referred to this zone as the "Uber-dimension Zone".
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