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■ Choose and activate one of the following effects. |
■ Choose and activate one of the following effects. |
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− | :► Put any number of [[psychic creature]]s with a total [[cost]] of 5 or less from your [[hyperspatial zone]] into |
+ | :► Put any number of [[psychic creature]]s with a total [[cost]] of 5 or less from your [[hyperspatial zone]] into the [[battle zone]]. |
− | :► Put a [[Light]] [[psychic creature]] with a [[cost]] of 7 or less from your [[hyperspatial zone]] into |
+ | :► Put a [[Light]] [[psychic creature]] with a [[cost]] of 7 or less from your [[hyperspatial zone]] into the [[battle zone]]. |
''(At the start of your game, separate your [[psychic creature]]s from your [[deck]] and put them into the [[hyperspatial zone]]. If a [[psychic creature]] would leave the [[battle zone]], return it to the [[hyperspatial zone]] instead.)'' |
''(At the start of your game, separate your [[psychic creature]]s from your [[deck]] and put them into the [[hyperspatial zone]]. If a [[psychic creature]] would leave the [[battle zone]], return it to the [[hyperspatial zone]] instead.)'' |
Revision as of 14:37, 12 August 2013
This is a Vanilla card. |
Hyperspatial Shiny Hole
{{{jpname}}} | |
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Civilization: | Light |
Card Type: | Spell |
Mana Cost: | 5 |
Mana Number: | 1 |
Illustrator: | Patricia |
DM-36 Psychic Shock
77/110 — Common DMC-68 Dramatic Wars: Angel and Demon 19/22 — Common DMX-02 Deck Builder DX: Hunter Edition 31/42 — Common DMX-08 Burn up to the Max! BEST Competition 26/37 — Common | |
Other Card Information:
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