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■ Choose and activate one of the following effects.
 
■ Choose and activate one of the following effects.
:► Put any number of [[psychic creature]]s with a total [[cost]] of 5 or less from your [[hyperspatial zone]] into your [[battle zone]].
+
:► Put any number of [[psychic creature]]s with a total [[cost]] of 5 or less from your [[hyperspatial zone]] into the [[battle zone]].
:► Put a [[Light]] [[psychic creature]] with a [[cost]] of 7 or less from your [[hyperspatial zone]] into your [[battle zone]].
+
:► Put a [[Light]] [[psychic creature]] with a [[cost]] of 7 or less from your [[hyperspatial zone]] into the [[battle zone]].
   
 
''(At the start of your game, separate your [[psychic creature]]s from your [[deck]] and put them into the [[hyperspatial zone]]. If a [[psychic creature]] would leave the [[battle zone]], return it to the [[hyperspatial zone]] instead.)''
 
''(At the start of your game, separate your [[psychic creature]]s from your [[deck]] and put them into the [[hyperspatial zone]]. If a [[psychic creature]] would leave the [[battle zone]], return it to the [[hyperspatial zone]] instead.)''

Revision as of 14:37, 12 August 2013

This is a Vanilla card.
Hyperspatial Shiny Hole
{{{jpname}}}
Dm36-77
Civilization: Light Light
Card Type: Spell
Mana Cost: 5
Mana Number: 1
Illustrator: Patricia
DM-36 Psychic Shock PS
77/110 — Common Common
DMC-68 Dramatic Wars: Angel and Demon PS
19/22 — Common Common
DMX-02 Deck Builder DX: Hunter Edition E1
31/42 — Common Common
DMX-08 Burn up to the Max! BEST Competition E2
26/37 — Common Common
Other Card Information:
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