Duel Masters Wiki
Register
Advertisement
Duel Masters Wiki
Hyperspatial
ちょうげん (Chōjigen)
Hyperspatial Extra Hole artwork
Released: DM-36 Psychic Shock
Civilizations: Light Light Water Water
Darkness Darkness Fire Fire Nature Nature
Dmwiki.net: Article
Category for Hyperspatial

Hyperspatial is a Name Category of spells that first appeared in DM-36 Psychic Shock.

Details[]

It became a category with the release of Flame Shiva Double Cross, Blastdragon from the Conquering All Challenges Pack: Volume 1 promotional pack.

Each card is a spell that is able to put Psychic Creatures of various costs from your hyperspatial zone into the battle zone. Most also feature another Spell Ability.

As long as the cost is met, you can put the higher costing awakened side of a psychic creature directly into the battle zone. However, they will still have summoning sickness.

The spells will trigger the ability of Magnum, Allshot Puppet, so removal of the creature is necessary.

Psychic Creatures are featured in the artwork of each hyperspatial spell, with lightning around the border of the card frame. In additional, many of the DMC decks during the Psychic Shock block featured a corresponding psychic creature.

Hyperspatial spells that can put out multiple psychic creatures with no civilization restricts exist with Hyperspatial Dravita Hole and Hyperspatial Vice Hole. Hyperspatial Gaial Hole, Hyperspatial Raiden Hole and Hyperspatial Killer Glasses Hole were later released which can put out 2 creatures with civilization restrictions.

These spells as well as the psychic creatures feature reminder text about how psychic creatures are put into your hyperspatial zone at the start of a game.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)

List of Hyperspatial cards[]

(For a full list, see: Hyperspatial)

Allied Civilization Multicolored - cost 5

Enemy Civilization Multicolored - cost 5

Any-Civilization Total Cost or Single Color Cost 7

Any-Civilization Cost 2 or Single Color Cost 4

Single-Color Cost 9

Dark Civilization Cost 6

3 Civilization Cost 6

Fire Civilization Cost 7

Alien Cost 7

Water or Darkness Cost 7

Water Civilization Total Cost 7

Fire Civilization total cost 8

3-Civilization Cost 8

Any-Civilization Total Cost 6 or Dark Civilization Cost 10

Any-Civilization Cost 10

Fire Civilization Cost 10

Light or Dark Command Cost 10

Support[]

Supporting[]

Cards that support the Hyperspatial category

Support Card: Card Effect:
Flame Shiva Double Cross, Blastdragon ■ Whenever this creature attacks, search your deck. You may take a spell that has Hyperspatial in its name from your deck, show that spell to your opponent, and put it into your hand. Then shuffle your deck.
Perfect Storm Double Cross, Blastdragon ■ When this creature would leave the battle zone, you may put a spell that has Hyperspatial in its name from your graveyard on the bottom of your deck instead.
Reppi Aini ■ When you put this creature into the battle zone, you may reveal the top 2 cards of your deck. You may take a spell that has Hyperspatial in its name from among them into your hand, then put the rest into your graveyard.
Galaxy Cross Aini, Sky Lord Dragonmech ■ Whenever this creature attacks, put the top card of your deck into your graveyard. If that card is a fire spell that has Hyperspatial in its name, you may cast it from your graveyard for no cost.

Supported[]

Cards supported by the Hyperspatial category

Support Card: Card Effect:
The Big Boss, Kiryuin Jin / "I Don't Give a Damn About Unknown's!"  

■ Put the top card of your deck into your mana zone. If it's a spell that has Hyperspatial in its name, put another card from your deck into your mana zone.

Advertisement