Hand Change 手札交換 (Tefuda Kōkan) | |
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Dmwiki.net: | Article |
Category: | Hand Change |
Hand Change is a term that refers to putting the same number of cards from your hand into your deck or graveyard, then putting the same amount into your hand.
Details[]
There are various ways this type of effect has been used.
3 Antoinette, Beautiful Battle Dragon Princess |
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Water Fire / Creature 2000 |
■ (This creature is put into your mana zone tapped.)
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3 Cyclone Panic |
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Fire / Spell |
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) |
3 Astimart, Lord of Devils |
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Water / Evolution Creature Grand Devil 5000 |
■ Evolution—Put on one of your Grand Devil. ■ Fort Energy—Grand Devil |
When the card is considered to be discarded, you may only draw the same number of cards that are put into your graveyard. If you put a Madness creature into the battle zone instead of your graveyard, do not count that card in the number of cards that you draw.
There are 2 forms of Hand Change where the card can be discarded, or shuffled back into the deck. By returning cards to the deck, you can draw new cards without worry of being milled and having no cards left in your deck, but self-discard cards also have the option of Graveyard Manure for reanimate combos.
The ability is usually seen on cards in the Water Civilization known for drawing cards, as well as the Fire Civilization who have various Card Draw cards that also Self Discard to balance the card advantage.
- This was mainly introduced and featured on a higher amount of Fire cards after the Episode 3 block.
List of Hand Change cards[]
- Next Charger
- Astimart, Lord of Devils
- Cyclone Panic
- Ninja Typhoon
- Raptor Fish
- V Charon
- Double Reset Punch
- Beetleda, Armored Insect Mecha King
- Antoinette, Beautiful Battle Dragon Princess
- Protagonist, Crystallized Dragon
- Summer Ojisummer / Moon Ojisummer
- Sea Dragon God's Magic Wind
- Smith, Over the Left
- Herald Redoute / Rose Ceremony
- 「Chikushoooooo!!」
- Cerulean Axe Dragon / Doubleaxe Charger
(Each of these cards are both in the Card Draw and Self Discard categories.)
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla